Quoted from Arcade:Same here. Mode tree and fireball loop. Love em.
Ordered! Thanks!!
Quoted from Arcade:Same here. Mode tree and fireball loop. Love em.
Ordered! Thanks!!
Question about the Egypt topper: Does it flash or give feedback based on gameplay or just cycle through patterns? It says "fully interactive" in the description but it isn't really clear what that means.
I think I'm just trying to justify to myself dropping 400 bucks on it.
Quoted from mikeking:Question about the Egypt topper: Does it flash or give feedback based on gameplay or just cycle through patterns? It says "fully interactive" in the description but it isn't really clear what that means.
I think I'm just trying to justify to myself dropping 400 bucks on it.
It flashes according to gameplay.
It actually is a cool topper and looks WAY better in person than pics show.
Is it way overpriced...big Yep.
Does it fit the theme perfectly and look like it belongs there...also big Yep.
These toppers are uber expensive, but for my favorite games I still find myself buying them.
If you don't mind the $$$ to drop, the print quality is good and the light flashes work well with the game as well, if you get it, I think you'll like it. I really like mine!
Quoted from Fezmid:The Egypt topper looks really cool... But $400? It doesn't look that cool, unfortunately.
Yeah, it's like $50 in materials, if that. I hate these newer toppers Stern is putting out that are so basic. Game of Thrones' topper was epic, Batman'66 was pretty nice, but they're getting worse, not better as they go.
Maybe Star Wars' topper will change my mind IF it ever gets approved for release. Crazy that there's still no official topper for it.
Quoted from PinMonk:Yeah, it's like $50 in materials, if that. I hate these newer toppers Stern is putting out that are so basic. Game of Thrones' topper was epic, Batman'66 was pretty nice, but they're getting worse, not better as they go.
Maybe Star Wars' topper will change my mind IF it ever gets approved for release. Crazy that there's still no official topper for it.
Exactly. I'd pay maybe $100-$150 for the Egypt topper for IMDN, but that's it.
I've never seen the GOT or Batman toppers -- have to check Youtube now.
Quoted from Fezmid:Exactly. I'd pay maybe $100-$150 for the Egypt topper for IMDN, but that's it.
I've never seen the GOT or Batman toppers -- have to check Youtube now.
I'm not a topper person but I did buy the GOT one. Having the houses that you've qualified lit up on the topper is a nice touch but the dragon flapping it's wings set it over the top for me. Kind of feels like Drogon watching over me when I play now.
Quoted from Fezmid:The Egypt topper looks really cool... But $400? It doesn't look that cool, unfortunately.
Yeah i tend to agree. The price just doesn't justify it. I'm playing the game, not looking above the backglass. Hell, i'm so busy playing multiball 1/2 the time that a rarely see the LCD monitor. I personally would rather add 400 in PF mods.
Quoted from charles4400:Here's some close ups and different angles which you don't normally see from ad pics:
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]
That looks fantastic. Do you get those from Stern or from distributors? Would be hard for me to pull the trigger at 400 dollars but damn that looks nice.
Quoted from Who-Dey:That looks fantastic. Do you get those from Stern or from distributors? Would be hard for me to pull the trigger at 400 dollars but damn that looks nice.
Thanks, I got mine from a distributor, gameroomguys.com to be specific. They are the same price everywhere.
Definitely no argument from me on it being super expensive and overpriced for what you get......but I still like it
Quoted from charles4400:Thanks, I got mine from a distributor, gameroomguys.com to be specific. They are the same price everywhere.
Definitely no argument from me on it being super expensive and overpriced for what you get......but I still like it
Its expensive and over priced for sure but I wouldn’t say its stupid expensive. Its close but not quite to that point and the way i look at it is if it makes you happy and you enjoy it, then its worth the 400 dollars.
Quoted from charles4400:Here's some close ups and different angles which you don't normally see from ad pics:
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]
I have this topper too. I like it, but crazy expensive for what it is. It has the same lighting effect as the Zero with different print/layout. It's mostly for the non-players in the room. The player hardly knows its there until end-game.
Good to see someone sharing images of it. All images found online were the same studio shot.
Do toppers significantly factor into plays/revenue when used on location? I wonder if Stern considers that in their pricing moreso than just "looks cool" value for home users? It might be easier to justify if you could count on getting another 400 plays at $1 each (or whatever).
Quoted from IdahoRyan:Pretty Stoked. Took delivery of my first NIB pin today.
Can't wait to open it and get it setup!
Plan to install a shaker motor and some Cliffys[quoted image]
Dumb question, what Cliffy’s? Don’t see anything on his website??
Quoted from Pinballocd:Dumb question, what Cliffy’s? Don’t see anything on his website??
Look in the "new" section. Here's a picture of the set. Email cliff to order one.
https://www.passionforpinball.com/WIP/IMDN-LE-Set-001.jpg
Quoted from IdahoRyan:Pretty Stoked. Took delivery of my first NIB pin today.
Can't wait to open it and get it setup!
Plan to install a shaker motor and some Cliffys[quoted image]
Congrats! You just got one hell of a great first game!
I played an IM pro last night for the first time since getting my Premium a few months ago. It was a much different game, you really miss the under ramp shot for mode starts and locking and starting mummy MB is much less satisfying. Hitting the newton ball for orb jackpots is so so satisfying. I’m so glad I opted for the premium! Still a great shooter in either format.
Quoted from airplanequartet:I played an IM pro last night for the first time since getting my Premium a few months ago. It was a much different game, you really miss the under ramp shot for mode starts and locking and starting mummy MB is much less satisfying. Hitting the newton ball for orb jackpots is so so satisfying. I’m so glad I opted for the premium! Still a great shooter in either format.
I’m in the opposite boat. Played a premium for the first time in a long time and still have the same feelings; awesome game no matter what version is really the truth, and the mummy lock shot is fantastic. But the right orbit tomb treasure shot on the pro makes that shot more relevant where its pretty close to meaningless on the prem, the mummy captive ball shots are more satisfying on the pro, I like that the middle ramp mode shot sets up side flipper shots - but the prem up ramp is a more controlled mode start which is better in the sense that the player has more control, but with a layout that can be forgiving and long at times putting the ball in more danger is welcomed for more hectic gameplay; lastly, i like the power jackpot target as its more reliable.
All in all, the pro plays slightly quicker to reduce ball times; the game is great no matter what version, but much prefer the faster/harder pro and saved a couple grand to use towards upgrading my DP to the premium
Quoted from airplanequartet:I played an IM pro last night for the first time since getting my Premium a few months ago. It was a much different game, you really miss the under ramp shot for mode starts and locking and starting mummy MB is much less satisfying. Hitting the newton ball for orb jackpots is so so satisfying. I’m so glad I opted for the premium! Still a great shooter in either format.
I feel ya, I am typically a premium buyer. However I felt the PRO would get the job done for me on this one and my master plan will be to purchase a BKSOR PRO shortly. If I opted for the Premium, I only would have gotten that pin. I love both of these games in PRO
Quoted from PinMonk:Look in the "new" section. Here's a picture of the set. Email cliff to order one.
https://www.passionforpinball.com/WIP/IMDN-LE-Set-001.jpg
Thank you
Quoted from IdahoRyan:I feel ya, I am typically a premium buyer. However I felt the PRO would get the job done for me on this one and my master plan will be to purchase a BKSOR PRO shortly. If I opted for the Premium, I only would have gotten that pin. I love both of these games in PRO
There are no losers with this game here. The pro and premium both are really great games.
Premium/LE does introduce a small amount of stop and go, which I prefer. Makes left ramp more relevant and raising ramp is just more variety and fun. I also get to enjoy the animations and tunes a little more while I check my strategy and swig a coldy. My buddy has a pro and I still like it. Stripped and fast is still fun, but it's missing the variety I prefer.
Quoted from Fezmid:Exactly. I'd pay maybe $100-$150 for the Egypt topper for IMDN, but that's it.
I've never seen the GOT or Batman toppers -- have to check Youtube now.
I posted a video review of the Batman 66 topper and also the Stern Airplane Iron Maiden topper on my site. The original Pinside link is listed below.
Quoted from Eskaybee:the mummy captive ball shots are more satisfying on the pro.
Rest of the items fall in the "to each their own" to me but this one gets me scratching my head a little bit. How is the pro captive ball shot more satisfying? Both captive balls do the same thing and feel the same (assuming Prem captive is dialed in properly). The only real difference is the ability to knock a ball out of there to start mummy which feels way more satisfying to me.
The ability to lock balls during Mummy or getting a 4 ball Trooper is pretty cool to. Maybe I'm missing something on the pro here.
The ability to lock balls during Mummy or getting a 4 ball Trooper is pretty cool to. Maybe I'm missing something on the pro here.
You can get the 4 ball trooper on a pro as well
Quoted from RockfordReplay:Accidentally loaded the Sarcophagus with an air-ball off the ramp. The Beast says, "Diiirty Poool". I love it.[quoted image]
Awesome.
Won't be hearing that on my Pro model though.
Quoted from 85vett:Rest of the items fall in the "to each their own" to me but this one gets me scratching my head a little bit. How is the pro captive ball shot more satisfying? Both captive balls do the same thing and feel the same (assuming Prem captive is dialed in properly). The only real difference is the ability to knock a ball out of there to start mummy which feels way more satisfying to me.
The ability to lock balls during Mummy or getting a 4 ball Trooper is pretty cool to. Maybe I'm missing something on the pro here.
Maybe because the Pro always has a second ball behind the contact ball whereas the Premium starts off as just a single ball which isn't as satisfying to hit.
After watching the Robert Gagno video where he reached RTTH without a flipper rubber on the upper left mini flipper I thought I'd give the "no rubber" thing a try myself and the results are fantastic!
I can make 4-5 mini loops in a row pretty consistently which I could never do with the rubber. I can also make the "Super" shot more easily and shooting lower orbits is easier and more lucrative because you no longer need to raise that flipper when doing loops. The only downside I can see is that it could make that flipper more prone to breakage with it off. I think the ideal solution would be some kind of low profile rubber to use as a compromise but I'm not sure if something like that exists?
If you want to see the difference yourself, give it a try!
Quoted from 85vett:Rest of the items fall in the "to each their own" to me but this one gets me scratching my head a little bit. How is the pro captive ball shot more satisfying? Both captive balls do the same thing and feel the same (assuming Prem captive is dialed in properly). The only real difference is the ability to knock a ball out of there to start mummy which feels way more satisfying to me.
The ability to lock balls during Mummy or getting a 4 ball Trooper is pretty cool to. Maybe I'm missing something on the pro here.
Feels like I’m hitting a brick on the prem/Le - like the difference between Met Pro vs LE; captive ball vs brick.
Any suggestions for Mirror Blades?
I see that the IMDN has a recessed backbox bolt; is there a manufacture for that has a Mirror blade that fits well?
Quoted from boogies:Any suggestions for Mirror Blades?
I see that the IMDN has a recessed backbox bolt; is there a manufacture for that has a Mirror blade that fits well?
Had cointaker blades on mine, perfect fit.
Quoted from Lermods:Had cointaker blades on mine, perfect fit.
I'm assuming the Stern DMD model, with the hole for the back box hinges?
Quoted from boogies:I'm assuming the Stern DMD model, with the hole for the back box hinges?
No, blades for stern games don’t have the hole for the backbox hinges since they are recessed.
Quoted from MikeS:After watching the Robert Gagno video where he reached RTTH without a flipper rubber on the upper left mini flipper I thought I'd give the "no rubber" thing a try myself and the results are fantastic!
I can make 4-5 mini loops in a row pretty consistently which I could never do with the rubber. I can also make the "Super" shot more easily and shooting lower orbits is easier and more lucrative because you no longer need to raise that flipper when doing loops. The only downside I can see is that it could make that flipper more prone to breakage with it off. I think the ideal solution would be some kind of low profile rubber to use as a compromise but I'm not sure if something like that exists?
If you want to see the difference yourself, give it a try!
I’m going to try this... I don’t think I’ve ever hit the small loop for a combo...
Decided to fire up my game this weekend and to my surprise I had a couple of pretty nice games. I even got to 2 minutes to midnight. This is the first time I got to it on the current settings and code update. Been close a few times, but finally was able to get there.
Do you guys think there will be another code update, or is IM done with the code. Just curious. I really like the most recent code. As the change I liked the best was to revive and how you can start to build it back up after just using one outlane.
Quoted from Diospinball:Decided to fire up my game this weekend and to my surprise I had a couple of pretty nice games. I even got to 2 minutes to midnight. This is the first time I got to it on the current settings and code update. Been close a few times, but finally was able to get there.
Do you guys think there will be another code update, or is IM done with the code. Just curious. I really like the most recent code. As the change I liked the best was to revive and how you can start to build it back up after just using one outlane.
There are still issues and they need a version with the new OS released, so I would be shocked if there wasn't at least one more update.
Quoted from PinMonk:There are still issues and they need a version with the new OS released, so I would be shocked if there wasn't at least one more update.
Well... One thing I'd wish they'd do. Is the game to keep track of the balls in play better... My game wigs out when I hit the ball out of the mummy lock and it doesn't register. So then when one of the two balls in play drains... Well... My ball ends because teh MB never started.
And then sometimes when I do trigger the MB on the next ball. It launches 2 balls. So I have 3 balls in play instead of the correct 2...
And then when I drain down to 2 balls... Sometimes the MB ends... But, when I do finally lose the 2nd ball. The ball doesn't end. It ends when I lose the final ball...
But, there are rare times when the ball ends with still 1 ball in play...
And on other multiballs like hte trooper it can send out an extra ball as well... However, if I stay away from mummy or if it triggers like its supposed to, I don't experience these issues.
And I really don't see how hard it is to program in the game to know where the balls are. Maybe it is... But, I think they could fix it with code...
I do know I need to adjust my sarcophagus ball and finally fix it... But, I'm really not good at these types of fixes. So I'm hoping that the next time I buy a pinball from Hemphispheres I can pay them to make that fix for me when they set up my new game...
But, I might just try to make the fix myself eventually... But, its not a major issue... Just a minor annoyance really.
Quoted from Diospinball:Well... One thing I'd wish they'd do. Is the game to keep track of the balls in play better... My game wigs out when I hit the ball out of the mummy lock and it doesn't register. So then when one of the two balls in play drains... Well... My ball ends because teh MB never started.
And then sometimes when I do trigger the MB on the next ball. It launches 2 balls. So I have 3 balls in play instead of the correct 2...
And then when I drain down to 2 balls... Sometimes the MB ends... But, when I do finally lose the 2nd ball. The ball doesn't end. It ends when I lose the final ball...
But, there are rare times when the ball ends with still 1 ball in play...
And on other multiballs like hte trooper it can send out an extra ball as well... However, if I stay away from mummy or if it triggers like its supposed to, I don't experience these issues.
And I really don't see how hard it is to program in the game to know where the balls are. Maybe it is... But, I think they could fix it with code...
I do know I need to adjust my sarcophagus ball and finally fix it... But, I'm really not good at these types of fixes. So I'm hoping that the next time I buy a pinball from Hemphispheres I can pay them to make that fix for me when they set up my new game...
But, I might just try to make the fix myself eventually... But, its not a major issue... Just a minor annoyance really.
It's weird how some pins handle ball management really well and others don't. But yeah, I agree with what you're saying.
Anyone know why loop jackpot loops do not count toward total loops? The extra ball at 50 loops with this lack of count is brutal. I lowered it to forty and it’s still crazy difficult.
Speaking of ball management, counting loops during mb auto-launches is terrible. They could code the timing to make it work almost perfect.
Quoted from Diospinball:Decided to fire up my game this weekend and to my surprise I had a couple of pretty nice games. I even got to 2 minutes to midnight. This is the first time I got to it on the current settings and code update. Been close a few times, but finally was able to get there.
Do you guys think there will be another code update, or is IM done with the code. Just curious. I really like the most recent code. As the change I liked the best was to revive and how you can start to build it back up after just using one outlane.
Yes, more code is coming. I have recently discussed this with Keith Elwin to confirm this.
Quoted from MikeS:After watching the Robert Gagno video where he reached RTTH without a flipper rubber on the upper left mini flipper I thought I'd give the "no rubber" thing a try myself and the results are fantastic!
I can make 4-5 mini loops in a row pretty consistently which I could never do with the rubber. I can also make the "Super" shot more easily and shooting lower orbits is easier and more lucrative because you no longer need to raise that flipper when doing loops. The only downside I can see is that it could make that flipper more prone to breakage with it off. I think the ideal solution would be some kind of low profile rubber to use as a compromise but I'm not sure if something like that exists?
If you want to see the difference yourself, give it a try!
Decided to play around with my upper flipper alignment to see if I could find a solution that didn't involve having to leave the flipper rubber off completely which could leave that flipper vulnerable to cracking. My flipper was previously centered on the alignment hole but I moved it forward about a cm. The results aren't as dramatic as with the rubber removed but it is much easier to hit the super jackpot shot now. Loops are slightly easier to hit than before and the lower loops shot is more open now. Overall it's a nice improvement from before. Not as dramatic of an improvement as with the rubber removed but a nice compromise.
IMG_20190526_091624 (resized).jpgQuoted from MikeS:After watching the Robert Gagno video where he reached RTTH without a flipper rubber on the upper left mini flipper I thought I'd give the "no rubber" thing a try myself and the results are fantastic!
I can make 4-5 mini loops in a row pretty consistently which I could never do with the rubber. I can also make the "Super" shot more easily and shooting lower orbits is easier and more lucrative because you no longer need to raise that flipper when doing loops. The only downside I can see is that it could make that flipper more prone to breakage with it off. I think the ideal solution would be some kind of low profile rubber to use as a compromise but I'm not sure if something like that exists?
If you want to see the difference yourself, give it a try!
Is the video on youtube?
Quoted from MikeS:Decided to play around with my upper flipper alignment to see if I could find a solution that didn't involve having to leave the flipper rubber off completely which could leave that flipper vulnerable to cracking. My flipper was previously centered on the alignment hole but I moved it forward about a cm. The results aren't as dramatic as with the rubber removed but it is much easier to hit the super jackpot shot now. Loops are slightly easier to hit than before and the lower loops shot is more open now. Overall it's a nice improvement from before. Not as dramatic of an improvement as with the rubber removed but a nice compromise.[quoted image]
that seems, like that's where is should be. Straight line down that top rail.
Quoted from CaptainNeo:that seems, like that's where is should be. Straight line down that top rail.
Agreed. Kind of ticked at myself for waiting a year to change it but oh well... I used to have to bump it off the rail a slight bit to hit the super but now I can hit it flush. I think the reason the "no rubber" solution works so well is that the feed is in front of the flipper vs. gliding directly on the flipper. Kind of felt like cheating playing that way though so an adjustment is a better compromise.
Quoted from Arcade:Just an FYI. My cousin and I both got the $49 non branded version for our Pro models.
Mine went two weeks before the left channel just gave up and went out.
Pinball life did replace at no cost to me and so far so good.
However my cousin just had his quit altogether.
This was a harness issue that has been corrected.
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