No. And I’m a little confused as to what the issues others are having. New code does cause ball locks to act differently for Aces High and ROTAM modes.
As for trooper multiball, it should work like this: ball locks are virtual, nothing physically locks the ball and keeps it captive until multiball start. So it should act like this, light locks > shoot lock, ball temporarily locks and you get a call out and animation “Ball 1 Locked”, then it releases the same ball into play > hit lock shot again, “Ball 2 locked”, then releases ball back into play. Once you hit the 3rd lock, the game should hold the ball and spit out 2 balls and autoplunge load them one after the other around the loop til all 3 are captive. IF at anytime during the loading sequence, any switch registers the locks will release and just start multiball. If your autoplunge works 100% you’ll get a full effect trooper multiball lock and release sequence.
So to those having lock issues; is it trooper lock issues on a pro or prem? Or is it that the lock posts no longer hold for aces high and ROTAM? Or something else?