Up the Irons - Stern Iron Maiden Owners and True Fans Club!

(Topic ID: 213089)

Up the Irons - Stern Iron Maiden Owners and True Fans Club!


By AlexSMendes

10 months ago



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  • 425 Pinsiders participating
  • Latest reply 2 days ago by Gogdog
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#3551 10 days ago

1.06 released.

From the notes:
- Removed unused obsolete Standard Adjustments:
- "FLASH LAMP POWER"
- "COIL PULSE POWER"
- "BILL VALIDATOR"
- "TEAM SCORES"
- "CONSOLATION BALL".

Oh man! Coil pulse power actually never did anything? I guess going from low->high and it feeling different was just in my head.

#3552 10 days ago

New code update guys!

Screenshot_2019-01-10-19-10-46-1-1 (resized).png
#3553 10 days ago

Looks like my source was legit.

#3554 10 days ago

I've never updated a Stern before. JJ has full installs and update installs. Does Stern do the same? If so which is this?

#3555 10 days ago

Stern is not the same. Just grab the code. Copy to USB. Plug in. Turn on. Sit down. Hold on. Enjoy.

10
#3556 9 days ago

WoooHooo! Look what showed up today. ...and new code too!
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#3557 9 days ago

1st game on new code. SO MUCH FUN!!

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#3558 9 days ago
Quoted from malklavious:

Question for anyone who has installed the Flipper Fidelity subwoofer (10" in my case): What do you have your audio settings at, specifically the subwoofer bass gain?

Here's what I settled on.
Master Volume – 42
Balance – 0
Backbox – 8ohm
Backbox bass freq – 125hz
Backbox bass gain - .75db
Backbox treble freq – 4khz
Backbox treble gain - +3db
Cabinet speaker type – 8ohm
Cabinet bass freq – disabled
Cabinet bass gain - +10.5db
Cabinet treble freq – disabled
Cabinet treble gain – 3.375

Speech attenuation - 3

#3559 9 days ago
Quoted from bigdaddy07:

Backbox – 8ohm

Quoted from bigdaddy07:

Cabinet speaker type – 8ohm

Aren't the FF speakers 4 ohm?

#3560 9 days ago
Quoted from mikeking:

Aren't the FF speakers 4 ohm?

8ohms for all the FF Speakers

FF website:

This complete three-piece replacement speaker system includes 2 of our custom-designed, high-efficiency 4" 2-way speakers (8 Ohm speakers wired in parallel to achieve a 4 Ohm load at the amp). The capabilities of the backbox speakers are critical to delivering the majority of music, voice and sound effects in modern pinball machines while being efficient enough not to overdrive the amp at maximum volume levels. Extensive testing and design enhancements have resulted in the optimum balance of speaker performance characteristics – to bring out the best sound in your Stern pinball machine.

#3561 9 days ago

Sooo...1.06 is not really needed, right? Doesnt seem to change anything but stuff I would have never touched any ways.

Nevermind...read me says more.

- Attract Mode - added Legacy of the Beast 2019 tour dates
- Revive - 'advance revive' is now lit when you don't have both outlane saves lit
- Eddie Letters - fixed an issue where EDDIE letters could be lost between first ball and second ball in a multiplayer game
- Drop Targets - progress towards 'light lock' is restored if it was skipped because trooper locks could not be lit from other running modes
- Flight of Icarus - changed starting award to 2M and increment by 150K (was starting at 1M and increment by 250K)
- Eddie Cards - collecting level 1 - boosts power jackpot 5M
- Eddie Cards - collecting Level 2 - boosts power jackpot 15M
- Eddie Cards - collecting Level 2 - now shows display effect with current EDDIE card status (used to just be a callout)
- Two Minutes to Midnight - intro now displays all shot awards and their values in a sorted list
- Can I Play with Madness - defaults to off in competition mode
- Timed Battle Modes - "Add Time" Mystery award is not available anymore in grace (it will choose a different eligible mystery award)
- Loop Jackpots - added new flasher lamp effect when awarded
- Soul Shard - added new background / collected lamp effects
- Danger / Tilt - graphics now updated to use nuke console / mushroom cloud videos
- Audits - fixed Rime of the Ancient Mariner audits that were not chalking properly
- Audits - fixed left / right drains in system audits

- Adjustment Changes:
- added 'LIMIT RIGHT UP POST USE' - defaults to YES, which will not raise the Right Up Post for mode starts, change to NO to revert to old behavior
- added 'TOUR DATES IN ATTRACT MODE' - defaults to YES
- moved 'PLAY ATTRACT TUTORIAL VIDEOS' from GAME to STANDARD adjustment menus

- System - Updated to V2.19
- Update to nodeboard firmware v0.28.0

- Added LIFETIME count to Standard Audit #16 "Total Plays".

- Added JAPAN_3 Coinage 1/YEN 200.

- Added new standard adjustment "PLAY ATTRACT TUTORIAL VIDEOS" which is default to YES.

- Added attract mode tutorial videos for inserting coins, pressing start button,
using ball plunger, and flipper buttons.

- Added UTIL->VOL adjustments for minimum and maximum master volume level and minimum
and maximum headphones volume level. This will limit the selectable volume range
from the service menu Plus and Minus keys and the headphones rotary dial.

- Added support for 6th coin switch.

- When entering UTIL->VOL, the first sub-menu adjustment is selected, previous
behavior would select the last displayed sub-menu adjustment.

- Added Standard Adjustment "START GAME ON CREDIT". Settings are:
- "OFF" - Do not automatically start a game or add a player when inserted
money registers a credit
- "FIRST ONLY" - Automatically start a game when inserted money registers
a credit
- "ALL CREDITS" - Automatically start a game or add a player when inserted
money registers a credit. Adding multiple credits
simultaneously, via a bill acceptor, will only start
a one player game or add a single player.
Default setting is "OFF"

- Removed unused obsolete Standard Adjustments:
- "FLASH LAMP POWER"
- "COIL PULSE POWER"
- "BILL VALIDATOR"
- "TEAM SCORES"
- "CONSOLATION BALL".

- Removed Standard Adjustments:
- "COIN DOOR BALL SAVE"
- "COIN DOOR DISABLE TILT"
- "COIN DOOR OPEN NODE BUS POWER"
from games which do not have a coin door interlock switch.

#3562 9 days ago
Quoted from bigdaddy07:

Here's what I settled on.
Master Volume – 42
Balance – 0
Backbox – 8ohm
Backbox bass freq – 125hz
Backbox bass gain - .75db
Backbox treble freq – 4khz
Backbox treble gain - +3db
Cabinet speaker type – 8ohm
Cabinet bass freq – disabled
Cabinet bass gain - +10.5db
Cabinet treble freq – disabled
Cabinet treble gain – 3.375
Speech attenuation - 3

Thanks! I'll give that a try to night.

#3563 9 days ago

Looks like my game decided to change languages mid update....weird

image (resized).jpg
#3564 9 days ago

I agree that I don't see a lot in the 1.06 update that really seems to be a major game changer unless I'm missing something in the notes...

-3
#3565 9 days ago

It's a minor bugfix update. I'll probably just skip it.

Quoted from DrMark12PA:

I agree that I don't see a lot in the 1.06 update that really seems to be a major game changer unless I'm missing something in the notes...

#3566 9 days ago

I think the scoring refinements and such actually will have a large impact on high scores and such.

Also the underlying system firmware upgrade once again totally revampts the Util-Vol settings and my LE the sounds a lot better on default settings than it ever did previously. I still had to tweak a few things but overall the sound quality has improved noticeably I'd say. If you've been concerned with poor sound quality I'd definately recommend the update.

#3567 9 days ago
Quoted from Fytr:

Also the underlying system firmware upgrade once again totally revampts the Util-Vol settings and my LE the sounds a lot better on default settings than it ever did previously. I still had to tweak a few things but overall the sound quality has improved noticeably I'd say. If you've been concerned with poor sound quality I'd definately recommend the update.

Agreed. Just played two games on our LE after update. Game sounds better for sure. Nothing much else noticeable.

#3568 9 days ago
Quoted from Chitownpinball:

Looks like my game decided to change languages mid update....weird
[quoted image]

Yeah, happened when I updated, too.

#3569 9 days ago
Quoted from Chitownpinball:Looks like my game decided to change languages mid update....weird
[quoted image]

Quoted from vireland:

Yeah, happened when I updated, too.

I'm pretty sure the update code is just hardcoded to show those two languages since the language settings are lost during the update (like all settings).

"Updating..." is the English.

#3570 9 days ago
Quoted from Chitownpinball:

Agreed. Just played two games on our LE after update. Game sounds better for sure. Nothing much else noticeable.

Would the sound on the Premium improve as well presumably?

#3571 9 days ago
Quoted from Fytr:

I'm pretty sure the update code is just hardcoded to show those two languages since the language settings are lost during the update (like all settings).
"Updating..." is the English.

I don't recall ever seeing the spanish on an update before this one, though.

#3572 9 days ago
Quoted from vireland:

I don't recall ever seeing the spanish on an update before this one, though.

Well now all the Spanish-speaking customers can finally update their sw too!

#3573 9 days ago
Quoted from Fytr:

I think the scoring refinements and such actually will have a large impact on high scores and such.
Also the underlying system firmware upgrade once again totally revampts the Util-Vol settings and my LE the sounds a lot better on default settings than it ever did previously. I still had to tweak a few things but overall the sound quality has improved noticeably I'd say. If you've been concerned with poor sound quality I'd definately recommend the update.

Well, bummer--I guess I'll have to lose my high score again, but a sound upgrade will be worth it. Care to post your new sound settings?

#3574 9 days ago
Quoted from Billy16:

Well, bummer--I guess I'll have to lose my high score again, but a sound upgrade will be worth it. Care to post your new sound settings?

Still playing around with it but on my LE with Polk 10" powered sub underneath I think I'm using:

- Backbox Treble boost = +1.5db (default was +3db I think). Default sound was a little too crisp for my tastes.
- Cabinet Bass boost =Max (+11.75db?) (default was +6db I think). Trying to get more oomph out of the cab speaker and powered sub below. Even though it's cranked in most songs the bass is really clean and not boomy.

Oh and Music Attenuation = -15 and Speech Attenuation = +2.

Of course YMMV and factors such as room size, materials, etc. will have a large impact on the sound so tune to your own liking! Right out of the box default was really quite decent as well, minus the Music being way too in the background for a music pin (hence the Music Attentuation setting).

#3575 9 days ago

Question about the 1.06 update, in the readme it says "Volume buttons change options for full or quick update", what is the difference between "full" and "quick" update?

#3576 9 days ago
Quoted from malklavious:

Question about the 1.06 update, in the readme it says "Volume buttons change options for full or quick update", what is the difference between "full" and "quick" update?

“Full” is a complete software update. and “quick” is a add-on update.

I always do a Full update now, after having issues with the add-on...the Full takes longer, but it is the best way IMHO.

#3577 9 days ago
Quoted from Fytr:

I think the scoring refinements and such actually will have a large impact on high scores and such.
Also the underlying system firmware upgrade once again totally revampts the Util-Vol settings and my LE the sounds a lot better on default settings than it ever did previously. I still had to tweak a few things but overall the sound quality has improved noticeably I'd say. If you've been concerned with poor sound quality I'd definately recommend the update.

I am so happy to hear this
As I am away at the moment new code test is not possible for me.
Have to say thanks to audio team for looking and tweaking the mixing.
If the raspy mids are gone I will be stoked
IMDN for me is best game of all time.
Appreciate Keith and coders not walking away from this Gem. Top 10 always
This is a huge win against such strong competition
Thanks team Stern

#3578 9 days ago
Quoted from RA77:

I am so happy to hear this
As I am away at the moment new code test is not possible for me.
Have to say thanks to audio team for looking and tweaking the mixing.
If the raspy mids are gone I will be stoked
IMDN for me is best game of all time.
Appreciate Keith and coders not walking away from this Gem. Top 10 always
This is a huge win against such strong competition
Thanks all.

Will be interested to hear your opinion when you get a chance to try it.

#3579 8 days ago

Full update to version 1.06, tweaked the audio settings along the lines of bigdaddy07's suggestions: game sounding and playing great. I was a bit sad the update would wipe out my 501m GC score, however I promptly played a 500m GC game, including my first Mummy card (now that I know the trick for lighting the mummy jackpot by ripping the spinner) during a 3x play field . Damn, I love this game.

#3580 8 days ago
Quoted from malklavious:

Full update to version 1.06, tweaked the audio settings along the lines of bigdaddy07's suggestions: game sounding and playing great. I was a bit sad the update would wipe out my 501m GC score, however I promptly played a 500m GC game, including my first Mummy card (now that I know the trick for lighting the mummy jackpot by ripping the spinner) during a 3x play field . Damn, I love this game.

Dang...after rereading the rules ->

http://tiltforums.com/t/iron-maiden-pinball-rulesheet-wip/3787

Yeah, so hit the spinner, then hit the captive ball, and rinse/repeat until you spell Mummy then hit center ramp for jackpot and get the card?

Originally I thought it was hitting the ramps, then ramps and orbits, because.....that is what is lit on the game. That is just for adding a ball.

#3581 8 days ago
Quoted from Fytr:

I think the scoring refinements and such actually will have a large impact on high scores and such.

The FOI change is significant for mediocre players. The light locks change will also have significant impact.

#3582 8 days ago

Can anyone confirm on new code, top right up post doesn’t go up to stop balls on aces high and ROTAM anymore? Works for trooper still and other parts of the game, just not these modes. New feature or bug?

#3583 8 days ago

Nvm. Just found it in the readme:

- added 'LIMIT RIGHT UP POST USE' - defaults to YES, which will not raise the Right Up Post for mode starts, change to NO to revert to old behavior EDIT: its feature adj #65

Btw. New lighting effects are bitchin! They’re almost like Dwighting effects

#3584 8 days ago
Quoted from Eskaybee:

Can anyone confirm on new code, top right up post doesn’t go up to stop balls on aces high and ROTAM anymore? Works for trooper still and other parts of the game, just not these modes. New feature or bug?

Yes, I can confirm that for both of them, noticed it last night. It's not listed as a "feature" in the release notes so my guess is a bug.

Never mind, just saw your second post. Thanks for finding the feature number!

#3585 8 days ago

I had to make some changes to my settings since the upgrade to 1.06, as the sound was off with my old settings. This is with FF 10" kit.
Master Volume – 42
Balance – -3
Backbox – 8ohm
Backbox bass freq – 125hz
Backbox bass gain - 1.5db
Backbox treble freq – 4khz
Backbox treble gain - +3db
Cabinet speaker type – 8ohm
Cabinet bass freq – disabled
Cabinet bass gain - +11.25db
Cabinet treble freq – disabled
Cabinet treble gain – 3.375

Music attenuation - 2

#3586 8 days ago

Why are you guys disabling the bass frequency. I did that and all the base disappeared.

Quoted from bigdaddy07:

I had to make some changes to my settings since the upgrade to 1.06, as the sound was off with my old settings. This is with FF 10" kit.
Master Volume – 42
Balance – -3
Backbox – 8ohm
Backbox bass freq – 125hz
Backbox bass gain - 1.5db
Backbox treble freq – 4khz
Backbox treble gain - +3db
Cabinet speaker type – 8ohm
Cabinet bass freq – disabled
Cabinet bass gain - +11.25db
Cabinet treble freq – disabled
Cabinet treble gain – 3.375
Music attenuation - 2

#3587 8 days ago
Quoted from Lermods:

Why are you guys disabling the bass frequency. I did that and all the base disappeared.

I originally worked with Michael Pupo to get the core settings, based on his suggestions, and then tweaked them from there. I believe that was his suggestion, as I'm not an audio guy by any stretch. I have tons of bass coming from mine. A couple of my favorite things on the game are hearing the death blows and the tomb opening, because of the bass.

#3588 8 days ago
Quoted from Lermods:

Why are you guys disabling the bass frequency. I did that and all the base disappeared.

I *think* that's just disabling the crossover points.

#3589 8 days ago
Quoted from vireland:

I *think* that's just disabling the crossover points.

I lost a lot of base when I did this. I have an external sub hooked up and it was like it was off.

#3590 8 days ago
Quoted from Lermods:

I lost a lot of base when I did this. I have an external sub hooked up and it was like it was off.

Did you increase the output levels?

#3591 8 days ago

Trying out bigdaddy07 's audio settings. As soon as I adjust the balance to negative (anything below 0) the backbox speakers completely shut off and all I hear is the cabinet speaker. Is this a bug with the new 1.06 code? I don't recall it doing this before.

#3592 8 days ago
Quoted from mikeking:

Trying out bigdaddy07 's audio settings. As soon as I adjust the balance to negative (anything below 0) the backbox speakers completely shut off and all I hear is the cabinet speaker. Is this a bug with the new 1.06 code? I don't recall it doing this before.

That's strange. What do you have for speakers? Are they upgraded or stock?

Quoted from vireland:

I *think* that's just disabling the crossover points.

Yes, that's what I recall Michael explaining to me.

#3593 8 days ago
Quoted from bigdaddy07:

That's strange. What do you have for speakers? Are they upgraded or stock?

Yes, that's what I recall Michael explaining to me.

My thought is what works with FF speakers might not work with the stock speakers--as FF's have a different crossover (I'm pretty sure).

#3594 8 days ago
Quoted from Eskaybee:

Nvm. Just found it in the readme:
- added 'LIMIT RIGHT UP POST USE' - defaults to YES, which will not raise the Right Up Post for mode starts, change to NO to revert to old behavior EDIT: its feature adj #65
Btw. New lighting effects are bitchin! They’re almost like Dwighting effects

It's pretty sweet at the start of Aces High that the 2nd ball comes screaming out of the right orbit.

#3595 8 days ago
Quoted from bigdaddy07:

That's strange. What do you have for speakers? Are they upgraded or stock?

It's the FF 10 inch kit.
Are you upgraded to 1.06?

#3596 8 days ago
Quoted from Billy16:

My thought is what works with FF speakers might not work with the stock speakers--as FF's have a different crossover (I'm pretty sure).

Yeah the FF kit I have has a built-in low pass crossover in the cabinet speaker (it's treated as a sub).

#3597 8 days ago
Quoted from mikeking:

It's the FF 10 inch kit.
Are you upgraded to 1.06?

Yes. Are you using my new settings? Post 3585? I can check those again on my side. My game was killing it with those settings.

#3598 8 days ago
Quoted from RatShack:

It's pretty sweet at the start of Aces High that the 2nd ball comes screaming out of the right orbit.

It appears neither up post traps the ball for aces high now even when you turn setting #65 off. Can anyone confirm? Don’t know how I feel about that now that my auto plunger works 100% lol

#3599 7 days ago
Quoted from bigdaddy07:

Yes. Are you using my new settings? Post 3585? I can check those again on my side. My game was killing it with those settings.

Yes, post 3585. I think it's just a glitch in the menu. After I exit out of the menu with those settings and start a game it works fine.

Thanks for sharing!

#3600 7 days ago

Big thread

Do you Premium owners wish you bought a Pro instead?

I keep reading in other threads the Premium/LE mechs are guaranteed problematic.

Seems like Pro is the way to go unless I want to tinker more than play?

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