Quoted from Eskaybee:
For me personally, I notice myself getting soul shards when I focus on tasks one a time rather than stacking. i.e. playing hallowed, fear, or Icarus as single ball play rather than stacking them with mummy or trooper multiball. On the flip side, this also helps me achieve the mummy/trooper super jackpots to get their Tomb awards.
That 3-ring target is such an underrated mechanic. It’s used so much in the game and I love looking up at the display to see whether I got a 1x, 2x, 3x soul shard or whatever multiplier award comes from it like the mummy super. hell I got a 6x mummy super the other day and was ecstatic to both see the award displayed and hear a sixtuple call out.
You can tell the designer is the #1 player in the world, we all know that. But what I mean is a lot of focus of the praise on this game is on gameplay and rules; but there’s another element that really gets unnoticed and that is with the games synergy with doubling up shot direction; whether it’s the display + inserts dictating what you need to do to progress, or the display + a call out, or the inserts + a call out, or all 3! And Such good use of the display to show scoring too, hitting key shots and being able to easily see values for those shots at a moments notice. Those are the little things that get missed in most modern pins and why I feel IMDN and Keith + co absolutely hit a grand slam with this title.
Any chance you can explain how you achieve a 6x Mummy SJ?