Quoted from Mizzou0103:How are ball times on the game? If you had to rank the five games below based on average ball time where would Iron Maiden fit?
Iron Man
TWD
Metallica
Dialed In
Iron Maiden
Ive owned all these minus DI.
TWD can have very quick ball times; but so can IMDN. All games can be setup hard for short ball times; that said, it's the progression of a game that really factors into game times. Is it quick progression? long progression? wood chopping progression? Another thing that I factor in with game times is do I want to hit start again when ball 3 drains because it was fun or because it pissed me off?
So while TWD can have very quick ball times and be brutal, progression is deep and when you get zoned in can have very long ball times - although, I have not played the new code where you can opt out of Horde mode yet. I can have 10 short games of TWD and one very long one. And usually when ball 3 drains on TWD, im pissed cause it was a cheap drain that I had no chance of keeping my game alive.
Metallica usually doesn't piss me off like TWD does; it's a very fun game, but when I start thinking of how much work is involved to progress, im usually done after a game or 2 and good and satisfied.
Iron Man has perfect appeal for one more game. It doesn't take long to get the adrenalin pumping. The only problem with Iron man is it's bit of a one hit wonder; i.e. shallow rules. Not a bad thing as it compliments the brutality but hasn't lasted the long haul in a small collection for me personally both the times I owned it. Would like to try again sometime, though I don't know if it'll last long again.
Ive never owned dialed in and only have about a dozen plays on it on location. Owners talk about its brutality, but I don't see it. I always have a long game on location and its progression is very linear - phone scoop, mode, phone scoop, mode. It has 3 wizard modes but they have to be played in linear fashion; So while the game is very fun and very immersive, the linear structure doesn't appeal to me.
IMDN is still too early to tell on its last ability factor. But as far as game times; they reside somewhere between TWD and Metallica. The thing IMDN does so well is there's so much breadth and depth that when ball 3 drains you feel like 'oh man, so close to opening up the next wizard mode' or 'oh I was so close to opening quadruple and quintuple jackpots' or 'I was so close to getting that mummy super' or 'oh man I got a 90 mil power jackpot, how much can I get next time' or 'whoa, I got 4 pharaoh awards, how many can I get next time' ...you get the point, there is a ton to discover, do, and achieve. So when ball 3 drains; I typically feel like I had a great fun time (hardly ever pissed) and I really want to press start again. The game is crack.
Hope this answers your question