Quoted from Eskaybee:
Take off the nut for the wire form on the right slingshot. Then there’s a screw you can get to between the right ramp wire form to that plastic. That should give you enough wiggle room to get at the adjustment screw; if you want more free movement there’s another screw near the top of the ramp thatlll free it more but I didn’t feel the need to take that one off.
Then, Depending on your pitch (I’m at 7.0-7.2) I loosened the adjustment screw and pushed it all the way up with lots of pressure and tightened. If you’re a Lower pitch you may need to find the sweet spot. I then put some slight pressure on the exit guide to slightly bend a hair up. KME also mentioned bending the guides on the left side of the shooter lane inward towards the shooter lane - not sure what this does to be honest, maybe helps the ball from rattling? I did it anyway but just ever so slightly bend so not to damage anything.
Lastly, I set my overall coil power in adjustments to hard. My manual plunge is 99.9% and my auto plunge is 90+%.
Also, FWIW - I found anything over 7.2 deg pitch was just too much inconsistency. One of the guys from stern mentioned in a faceboook stream that the game plays really good at 7deg and I would concur. But even in that stream, you’ll see a lot of inconsistencies with their shooter.
Lastly sort of off topic) but a tip I picked up from that fb stream (I think it was Tim balls playing); when he got multiballs he was soft plunging to hit the regular skill shot X multiplier to help advance 2X/3X, I found this very useful and pulled it off today when I had all X’s lit but that one. Managing the X multiplier is quite challenging but fun.
These tips are solid gold!! I did them all tonight (and it took them ALL) and now my manual plunger gets to the top 95% of the time and the auto about 90%. Compared to what I was dealing with, it's absolutely awesome.
Bending the shooter guide via adjustment screw only does so much, so you may need to tinker. Things started really coming together once I locked the pitch in at 7 degrees. Hard coil power gets the auto plunge over the post but I had to step it down to 252 strength to avoid hitting the upper left flipper.
Bending those wire lane guides in makes a difference, too. Ive got mine sligtly tapered so the ball is funneled towards the gate. The guides force the ball against the right-side of the shooter lane and against the curve.
Begin the charge!!