Quoted from Chalkey:
Is this the screw under the right plastic that holds the end of the shooter lane in place?
Take off the nut for the wire form on the right slingshot. Then there’s a screw you can get to between the right ramp wire form to that plastic. That should give you enough wiggle room to get at the adjustment screw; if you want more free movement there’s another screw near the top of the ramp thatlll free it more but I didn’t feel the need to take that one off.
Then, Depending on your pitch (I’m at 7.0-7.2) I loosened the adjustment screw and pushed it all the way up with lots of pressure and tightened. If you’re a Lower pitch you may need to find the sweet spot. I then put some slight pressure on the exit guide to slightly bend a hair up. KME also mentioned bending the guides on the left side of the shooter lane inward towards the shooter lane - not sure what this does to be honest, maybe helps the ball from rattling? I did it anyway but just ever so slightly bend so not to damage anything.
Lastly, I set my overall coil power in adjustments to hard. My manual plunge is 99.9% and my auto plunge is 90+%.
Also, FWIW - I found anything over 7.2 deg pitch was just too much inconsistency. One of the guys from stern mentioned in a faceboook stream that the game plays really good at 7deg and I would concur. But even in that stream, you’ll see a lot of inconsistencies with their shooter.
Lastly sort of off topic) but a tip I picked up from that fb stream (I think it was Tim balls playing); when he got multiballs he was soft plunging to hit the regular skill shot X multiplier to help advance 2X/3X, I found this very useful and pulled it off today when I had all X’s lit but that one. Managing the X multiplier is quite challenging but fun.