(Topic ID: 213089)

Up the Irons - Stern Iron Maiden Owners and True Fans Club!

By AlexSMendes

6 years ago


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  • 1,050 Pinsiders participating
  • Latest reply 35 minutes ago by Rampmaster
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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 15,817 posts in this topic. You are on page 168 of 317.
#8351 3 years ago

How many plays on IMDN before you changed out flipper linkages and sleeves? My premium is feeling a little slumpy, I dropped the front legs, turned up flipper power about 10 pts and switch out coil stops. Feels better but not really slappin like new.

#8352 3 years ago
Quoted from Aflacjack:

Did my Maiden Pro in Illusion Tangerine [quoted image][quoted image][quoted image][quoted image][quoted image]

That looks awesome, great job.

#8353 3 years ago

i’m new here

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#8354 3 years ago
Quoted from MJR8peanut:

i’m new here
[quoted image]

Damn! Killing it!!!
This game can be such a rush sometimes. Nice score!

#8355 3 years ago
Quoted from MJR8peanut:

i’m new here
[quoted image]

Tips on building a high power jackpot?

#8356 3 years ago
Quoted from Dantesmark:

Tips on building a high power jackpot?

tomb award 3 is key,(+15 mil power jackpot) basically never shoot the target. trap up ur multiballs and shoot ramps and orbits. i also collected under 3x pf.

#8357 3 years ago

How do u get tomb award 3

#8358 3 years ago
Quoted from Dantesmark:

How do u get tomb award 3

many ways to light tomb awards, but easiest 3 IMO is compete an EDDIE mode, collect a loop jackpot, and trooper MB super JP. Tomb awards are lit on right orbit on pro and left ramp on prem/le

#8359 3 years ago
Quoted from MJR8peanut:

i’m new here
[quoted image]

That's pretty sweet. Where were you on the power jackpot multiplier 5x,6x?

#8360 3 years ago

Where did you buy that plastic protector kit from?

#8361 3 years ago
Quoted from Bundy:

Where did you buy that plastic protector kit from?

Not sure... years ago

#8362 3 years ago
Quoted from Bundy:

Where did you buy that plastic protector kit from?

Bundy They look like ULEK. https://www.ulekstore.com/category_s/2019.htm

#8363 3 years ago
Quoted from Bundy:

Where did you buy that plastic protector kit from?

Quoted from Dantesmark:

Not sure... years ago

Looks like the ones i have. ULEK.
The pops make a noted improvement esthetically

#8364 3 years ago
Quoted from JHS71:

That's pretty sweet. Where were you on the power jackpot multiplier 5x,6x?

6x!

#8365 3 years ago

How do u get multipliers? Hit all tge x standups?

#8366 3 years ago
Quoted from Dantesmark:

How do u get multipliers? Hit all tge x standups?

The standup X targets get you your play field multiplier of either 2x or 3x. The power jackpot multipliers are earned by completing power modes and not cashing them in.

Once a Power Feature is complete, the Power Jackpot is available to cash in at the Orb spot target and that Feature’s yellow triangle insert begins pulsing. You can instead complete another Power Feature (before cashing in the first Power Jackpot qualified) to multiply (+1x) the value of the lit Power Jackpot. The Power Jackpot unlights if you drain before it is cashed in. When you collect the Power Jackpot or drain with a Power Jackpot lit, the associated completed Power Feature yellow triangle inserts will change to solidly lit and their screen icons will be gray with a red checkmark.

The Power Jackpot can be multiplied up to 6x by completing all five Power Features, although there are other ways to advance the multiplier too - and potentially beyond 6x (Mystery, Tomb awards, and Secret Skill Shot to the Orb). And like all other scoring in Iron Maiden, it can be further multiplied by 2x/3x via the Playfield Multiplier.

#8367 3 years ago

What’s the best pin of all time and why is it Iron Maiden?

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#8368 3 years ago

If anyone ever wondered about other alternatives to the kenwood or JBL 5.25" speakers, Kicker D5 speakers work well and sound great (DSC50, 43DSC504 D-Series).

I put in the JBL Stage 810 and it sounds awesome... lots of musicality and ability to keep up with all the rumbling effects.

I love this game and am very impressed with Stern on this one.

#8370 3 years ago

P1 I worked in a electronics store for years and sold a ton of Kicker, it was always great quality. They were a great company too, with warranty and customer service.

#8371 3 years ago

i declare this the start of the 800 mil club. WOOOOOOOOO!

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#8372 3 years ago

I propose we start a no kids allowed IMDN club.

800m is to high for the adults

#8373 3 years ago
Quoted from ectobar:

I propose we start a no kids allowed IMDN club.
800m is to high for the adults

woulda been 900 but i collected one by accident early

#8374 3 years ago

Had my best opening ball by far last night to start a game. Must of been at least a 20 min ball before it drained. Hands were just sweating. Got a extra ball on it of course so it turned out to be a 4 ball game, but still didn't crack a billion. And finally got to 2MTM. Have to admit I have no idea how I got there. Was frickin fun tho. Amazed I've had it nearly 2 years and this was the 1st. Guess I just don't play enough and don't dig deep enough on the rule set. Still the best pin out there IMO. And am loving the new code.

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#8375 3 years ago

3 balls

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#8376 3 years ago

Getting used to it after 1 week but clearly I have some work to do.

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#8377 3 years ago

Looking to buy two of the plastics from the pro model ( piece of mind eddie from back left pop and cyborg from the middle right ramp...please dm me if you have upgraded to the premium figures and would sell.

#8378 3 years ago

Wanted to share this with the group. The Pin Monk flipper cooler fans are great and IMO 100% necessary if you plan on playing your machine longer than 1 hour or use you game for tournaments.

I believe I’m the first person to use the full 4 flipper cooler fan kit. All 4 fans installed easily and the entire process took about 10 mins, super easy. PinMonk wasnt sure if this would work on 4 flippers but I can now confirm that this kit works flawlessly.

Not sure if the 4 flipper cooler fan is available for purchase but I’m sure you can DM PinMonk id you want the compete set.

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#8379 3 years ago

If I got a new coil for my auto-plunger - a 23-700 instead of the factory 23-800. This one has a diode on it and the original 23-800 does not. Should I remove the diode from the new one?

#8380 3 years ago

don’t remember doing hallowed this quick, but i did!

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#8381 3 years ago

This is just my 2 cents but I’m almost done w my rookie season in pinball this April .IMDN was my 2nd machine purchased but have played about 70ish pins at various places .IMDN is pinschool for newbs or vets .I’ll say this ,for 3 months I made the game as easy as can be in settings just to give myself (and my 11 n 12 yr old)a better chance at learning how to play it .Once we got the rules down this way all 3 of our best scores we’re in factory reset .We knew the game better n were more locked in playing this way .Still have not battled the beast but have been knocking on the door every 5-6 games .If it’s true the contract w the band is up and they’ll be no more runs I highly advise if you have one keep it it’ll be a unicorn in the market in the next couple years .Up the Irons buds this pin is special !

#8382 3 years ago
Quoted from MJR8peanut:

don’t remember doing hallowed this quick, but i did!
[quoted image]

Wow - I'd have said that was impossible in that time frame! Well done.

Best I've done is just under 20 seconds

#8383 3 years ago
Quoted from Chambo:

Wow - I'd have said that was impossible in that time frame! Well done.
Best I've done is just under 20 seconds

Bringing in other multiballs along with animations will pause the timer even though shots count.

#8384 3 years ago

What's the purpose of the flipper fans?

#8385 3 years ago
Quoted from javagrind888:

What's the purpose of the flipper fans?

All of Stern's newer games have coils that over heat after continuous play. Anything between 30 minutes to 1 hour and the coils start producing less power, thus making ramps harder to hit, etc. Install the fans and never have this problem.

#8386 3 years ago
Quoted from djreddog:

All of Stern's newer games have coils that over heat after continuous play. Anything between 30 minutes to 1 hour and the coils start producing less power, thus making ramps harder to hit, etc. Install the fans and never have this problem.

I may have noticed that when trying to get up the middle ramp after a while. (not sure). How much did they set you back?

#8387 3 years ago
Quoted from Vitty:

If I got a new coil for my auto-plunger - a 23-700 instead of the factory 23-800. This one has a diode on it and the original 23-800 does not. Should I remove the diode from the new one?

Yes.

#8389 3 years ago
Quoted from javagrind888:

I may have noticed that when trying to get up the middle ramp after a while. (not sure). How much did they set you back?

$100 for a plug and play version.

https://pinmonk.com/products/tibetan-breeze-2-flipper-coil-cooling-kit

#8390 3 years ago
Quoted from djreddog:

All of Stern's newer games have coils that over heat after continuous play. Anything between 30 minutes to 1 hour and the coils start producing less power, thus making ramps harder to hit, etc. Install the fans and never have this problem.

How bout they just make better coils? never heard of this or noticed a difference. If so... What a joke stern!

#8391 3 years ago
Quoted from mollyspub:

How bout they just make better coils? never heard of this or noticed a difference. If so... What a joke stern!

It’s terrible. Newer games like Avengers and Stranger Things suffer big time.

#8393 3 years ago
Quoted from javagrind888:

$50 a flipper is high. Crazy.

Have you seen how much toppers that do nothing cost?

#8394 3 years ago
Quoted from mollyspub:

How bout they just make better coils? never heard of this or noticed a difference. If so... What a joke stern!

It's not a Stern-only problem. JJP has it, Spooky has it - from temp testing, it's clear that they all do to some degree. It's the laws of thermodynamics exacerbated by the longer-playing games with deeper rule sets in the modern era. Lord of the Rings FAMOUSLY had this problem 20 years ago. It's not new.

Quoted from javagrind888:

$50 a flipper is high. Crazy.

It's not just the fan for the flipper you're getting, but the custom wiring and the fuse and rectifier-protected adapter also custom made for Spike. It's truly plug and play.

And $100 to protect your playfield art from baking over time (the coils are right under the playfield, and temps up to 180F for hours at a time if you play long games are not out of the question) seems pretty cheap when you consider the ugly alternative if that excessive heat damages the art or makes the ink or clear more brittle over time.

#8395 3 years ago
Quoted from PinMonk:

It's not a Stern-only problem. JJP has it, Spooky has it - from temp testing, it's clear that they all do to some degree. It's the laws of thermodynamics exacerbated by the longer-playing games with deeper rule sets in the modern era. Lord of the Rings FAMOUSLY had this problem 20 years ago. It's not new.

It's not just the fan for the flipper you're getting, but the custom wiring and the fuse and rectifier-protected adapter also custom made for Spike. It's truly plug and play.
And $100 to protect your playfield art from baking over time (the coils are right under the playfield, and temps up to 180F for hours at a time if you play long games are not out of the question) seems pretty cheap when you consider the ugly alternative if that excessive heat damages the art or makes the ink or clear more brittle over time.

Have you ever tested old Bally/Williams, Data East, Sega etc? Im curious to know if flipper coils just arent made as well anymore or if this was present in older games, if people just wrote the problem off as location issues. The home market is so big now.

#8396 3 years ago
Quoted from PinMonk:

It's not a Stern-only problem. JJP has it, Spooky has it - from temp testing, it's clear that they all do to some degree. It's the laws of thermodynamics exacerbated by the longer-playing games with deeper rule sets in the modern era. Lord of the Rings FAMOUSLY had this problem 20 years ago. It's not new.

It's not just the fan for the flipper you're getting, but the custom wiring and the fuse and rectifier-protected adapter also custom made for Spike. It's truly plug and play.
And $100 to protect your playfield art from baking over time (the coils are right under the playfield, and temps up to 180F for hours at a time if you play long games are not out of the question) seems pretty cheap when you consider the ugly alternative if that excessive heat damages the art or makes the ink or clear more brittle over time.

I concur. Bought the fans for my ST which has made a pretty significant difference imo for keeping flipper power optimal even on marathon sessions.

#8397 3 years ago
Quoted from KnockerPTSD:

Have you ever tested old Bally/Williams, Data East, Sega etc? Im curious to know if flipper coils just arent made as well anymore or if this was present in older games, if people just wrote the problem off as location issues. The home market is so big now.

Most Bally/WMS games used dual-wound coils which don't seem to suffer heat issues as much as the newer duty-cycled coils. They would fade, but not to the extent shots weren't makeable.

If 100/flipper is too much, go to the computer store and get cheap 12v fans, cut some metal strips to mount them with. Won't look as nice but works the same.

#8398 3 years ago
Quoted from KnockerPTSD:Have you ever tested old Bally/Williams, Data East, Sega etc? Im curious to know if flipper coils just arent made as well anymore or if this was present in older games, if people just wrote the problem off as location issues. The home market is so big now.

Not yet, but Stern LotR shares the same Whitestar boardset as SEGA games, so I would expect to find similar heat issues over time to the ones LotR famously has - it's just no one wants to play Godzilla or Lost in Space for more than 30 minutes to find out.

Once I get done with the JJP kits later this month I'll move to older Sterns to take care of LotR (and all Whitestar/SAM) then B/W games. My guess is that most of the older games have much simpler rulesets and just weren't played as long as the deeper, longer games of today and that's the main difference, but I'm open to be surprised like I was with the Spike flipper holds not increasing temps.

#8399 3 years ago
Quoted from metallik:

Most Bally/WMS games used dual-wound coils which don't seem to suffer heat issues as much as the newer duty-cycled coils. They would fade, but not to the extent shots weren't makeable.
If 100/flipper is too much, go to the computer store and get cheap 12v fans, cut some metal strips to mount them with. Won't look as nice but works the same.

Spooky and JJP still use B/W era dual wound coils (Medieval Madness, jjGnR, and Spooky pre-R&M all use dual-wound FL-11629s, for example) and have heat issues, even while holding. Whatever magic Stern is using on Spike to have the coil temps not rise more than a degree or two when held for up to 30 minutes needs to be adopted by Spooky/JJP. It's the most surprising thing I've found in the testing so far and a definite change from Stern's Whitestar/SAM system which would blow a transistor if you tried holding that long. It also allows Spike Tibetan Breeze kits to just use the "standard" quiet fan and be cooled well.

You can see holds still increasing temps on jjGnR (FL-15411 dual wound on the left flipper, FL-11629 dual wound on the right) on Karl's stream from a couple days ago because he had live temp gauges on the coils as he played the stream out. Even with fans cooling the coils, they're still creeping up when he's trap shooting a lot from the 55 minute mark for about 15 minutes:

https://www.twitch.tv/videos/900190993

Without cooling that kind of play is how the flippers zoom to 180-219F quickly and play like noodles.

#8400 3 years ago

Saw Number of the Beast for the first time yesterday... new code little bit easier then the old one!

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