(Topic ID: 213089)

Up the Irons - Stern Iron Maiden Owners and True Fans Club!


By AlexSMendes

2 years ago



Topic Stats

  • 6,636 posts
  • 593 Pinsiders participating
  • Latest reply 5 hours ago by monkeyboypaul
  • Topic is favorited by 271 Pinsiders

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There are 6636 posts in this topic. You are on page 133 of 133.
#6601 16 days ago
Quoted from Fezmid:

Well this is a first for me. The ball was going really fast, I flipped to hit the right ramp, as it was going so fast that when it made the slight left to be dropped at the inlane, it instead flew out of the wireframe, over the flippers and drained. And as appropriate, the callout was "oh, cheap drain."

Mine used to do this. Put a piece of self adhesive felt on the back corner on top of the ramp to slow it down a little which cured it most of the time. Ended up bending the top outer wire form in so the ball wouldn't ride up high enough and never had a problem since.

#6602 16 days ago
Quoted from Supersquid:

Mine used to do this. Put a piece of self adhesive felt on the back corner on top of the ramp to slow it down a little which cured it most of the time. Ended up bending the top outer wire form in so the ball wouldn't ride up high enough and never had a problem since.

I guess this wasn't unique - good to know! I will try this fix, thanks!

#6603 16 days ago
Quoted from PStudart:

Hey Quarter! Lighting Revive and other basic rules I just compiled in this under 5 minutes video. Hope it could help you. And UP THE IRONS!

That was awesome. Very clear video. I learned a lot. Thanks.

#6604 16 days ago

Ok, well you buggers convinced me to install a shaker motor so if the machine starts coming apart i'm posting out destruction bills to Y'all
Liking it so far although i think others comments are reasonably accurate, i feel the code needs a tweak for a bit more interaction. And yup, set on Maximal using a Pinball Life shaker.

#6605 16 days ago
Quoted from Mancave:

Ok, well you buggers convinced me to install a shaker motor so if the machine starts coming apart i'm posting out destruction bills to Y'all
Liking it so far although i think others comments are reasonably accurate, i feel the code needs a tweak for a bit more interaction. And yup, set on Maximal using a Pinball Life shaker.

yes! glad i am not the only one. not much shaker interaction at all. need more shaker in the next update

#6606 16 days ago

My Maiden came with a shaker and I ended up moving it to Star Wars because it didnt do much.

#6607 15 days ago

After we installed the Pinwoofers, my wife said, "if we would have bought this first we wouldn't have needed the shaker"
Sometimes I hate when she's right. Fingers crossed for some more shaker in the new code.

#6608 15 days ago

I have a built-in sub too, so maybe that adds to the effect.
I love the shaker rumble when the sarcophagus loads. I think there's plenty of integration. Would you want the thing going off all the time? Then it's really not that special....

#6609 15 days ago
Quoted from mattosborn:

I have a built-in sub too, so maybe that adds to the effect.
I love the shaker rumble when the sarcophagus loads. I think there's plenty of integration. Would you want the thing going off all the time? Then it's really not that special....

True, and i do agree with that yes. A lot more constant would be overkill. It just seems to have noticeably less interaction than a mates Metallica machine? I would have expected a similar amount for Maiden.

#6610 15 days ago
Quoted from Graysonsdad:

Goody bag should have you covered. Have you checked?
[quoted image]

Wow, the plastic on top is what I need. I swear I checked, but maybe I dreamt it. I'm always dreaming about pinball... If only the naked women would come back...

#6611 15 days ago
Quoted from PStudart:

Hey Quarter! Lighting Revive and other basic rules I just compiled in this under 5 minutes video. Hope it could help you. And UP THE IRONS!

Really enjoyed your rules video PStudart! Also, sneaking The Evil That Men Do in there made me long for some new music to be added to the game.

#6612 14 days ago
Quoted from mattosborn:

I have a built-in sub too, so maybe that adds to the effect.
I love the shaker rumble when the sarcophagus loads. I think there's plenty of integration. Would you want the thing going off all the time? Then it's really not that special....

A shaker in IMDN is a super cool feature,
As it stands it works well, however some refinement would be awesome.
The integration is decent.... a massive level up would be some nice code tweaks with shaker "intensity" varying depending on the mode and critical parts of certain modes. The callouts are so perfect and if the code had a little shaker love could make Maiden more enjoyable.

#6613 13 days ago

When/if we get our code update hopefully more shaker will be involved. Love to have a couple more tunes added as well.

#6614 13 days ago

I added some more mods to my LE. Thanks Mezel Mods, the pyramid, fighter plane, Egyptian archway and Pharaoh blinder kit look insane! Will paint and install the 3D PinMonk Anubis figure next, but need to figure out which paint and brushes or pens to use. I’m not artistically inclined, so don’t want to rush the process and mess him up.

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#6615 13 days ago
Quoted from darkryder:

Will paint and install the 3D PinMonk Anubis figure next, but need to figure out which paint and brushes or pens to use. I’m not artistically inclined, so don’t want to rush the process and mess him up.

A black acrylic paint wash (black acrylic paint in water) is super-easy to do and ages it like a statue.

#6616 13 days ago

Massive thanks to these champions of pinball Keith KME and Jeremy ZY !

Also Tim and Rick with exceptional release code for the first big rookie ride.

Awesome work Team Maiden !

Stern IMDN will be top 10 Always

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#6617 13 days ago
Quoted from darkryder:

I added some more mods to my LE. Thanks Mezel Mods, the pyramid, fighter plane, Egyptian archway and Pharaoh blinder kit look insane! Will paint and install the 3D PinMonk Anubis figure next, but need to figure out which paint and brushes or pens to use. I’m not artistically inclined, so don’t want to rush the process and mess him up.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Great job Bro, looks killer.

#6618 12 days ago

I've had the blinder kit since Christmas but just getting around to trying to install it. The first step says to remove all the screws for the Pharoah plastic except the lower right and then to rotate the plastic clockwise... how does that work? The top of the cabinet is in the way. I even lowered the head to see if that was what was blocking it, but no dice. I can't remove that last screw without taking apart the ramp from what i can tell and that seems like a lot of work for the blinder....

Am i missing something?

https://mezelmods.zendesk.com/hc/en-us/articles/360003765213-Pharaoh-Blinder-Kit

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#6619 12 days ago
Quoted from Fezmid:

I've had the blinder kit since Christmas but just getting around to trying to install it. The first step says to remove all the screws for the Pharoah plastic except the lower right and then to rotate the plastic clockwise... how does that work? The top of the cabinet is in the way. I even lowered the head to see if that was what was blocking it, but no dice. I can't remove that last screw without taking apart the ramp from what i can tell and that seems like a lot of work for the blinder....
Am i missing something?
https://mezelmods.zendesk.com/hc/en-us/articles/360003765213-Pharaoh-Blinder-Kit[quoted image]

I think the picture shows the playfield pulled out of the game, which would make the swap out easy.

#6620 12 days ago
Quoted from Kawydud:

I think the picture shows the playfield pulled out of the game, which would make the swap out easy.

Omg I am an idiot... I'm sure thats it. I feel like ib should delete my post but I'll keep it in case someone else has a brain fart too.

Thanks!

#6622 12 days ago

The blinder kit is installed! Thanks for knocking some sense in me, Kawydud!

#6623 8 days ago
Quoted from Billy16:

When/if we get our code update hopefully more shaker will be involved. Love to have a couple more tunes added as well.

Yes, yes I know there's a pandemic, but is there any guess when a code update may be on the way. Keith said before Christmas that there was one in the works but that other games getting to 1.0 code took precedent.

#6624 8 days ago
Quoted from Hammerhead:

Yes, yes I know there's a pandemic, but is there any guess when a code update may be on the way. Keith said before Christmas that there was one in the works but that other games getting to 1.0 code took precedent.

The last Keith said was Iron Maiden update after JP hits 1.0. That was about 4 months ago. So, I'm hoping...soon?

#6625 8 days ago

Had a weird stuck ball the other day... i tilted to free it as my score was sucking balls that game.
Anyone else ever have one snag up here?6A52B8CF-CAC4-48AC-9297-68DB38183D52 (resized).jpeg6A52B8CF-CAC4-48AC-9297-68DB38183D52 (resized).jpeg

#6626 8 days ago
Quoted from tominator:

Had a weird stuck ball the other day... i tilted to free it as my score was sucking balls that game.
Anyone else ever have one snag up here?[quoted image][quoted image]

I have, but I have an le, so when the ball search cycled, my ramp lifted and let it free.

#6627 8 days ago
Quoted from tominator:

Had a weird stuck ball the other day... i tilted to free it as my score was sucking balls that game.
Anyone else ever have one snag up here?[quoted image][quoted image]

I put a rubber on that post after several hangups in my first month of ownership. Not a single hang up since.

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#6628 8 days ago
Quoted from Graysonsdad:

I put a rubber on that post after several hangups in my first month of ownership. Not a single hang up since.
[quoted image]

Interesting. It has only happened once, but if it keeps happening I will do that as well.

#6629 8 days ago

I've had a number of hangups there also - but none since sticking a small rubber ring on that same post...

#6630 8 days ago

It's a common trap spot, I put an extra tie strap around the post.

#6631 4 days ago

Added some light and opto loop upgrade

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#6632 10 hours ago
Quoted from vireland:

The last Keith said was Iron Maiden update after JP hits 1.0. That was about 4 months ago. So, I'm hoping...soon?

Is this next update a given? Over and above 1.06.0?

Looking at a Premium, but i tend to prefer games with their code 'as done as done can be', my days of early adoption are way behind me!

This is why i bought Met in 2019 and only just bought an AC/DC in 2020 (which i've since learnt *might* also get another Lyman mini-wizard update, doh!). It's also why i will continue to own Spider-Man for a good few years still.

#6633 9 hours ago
Quoted from monkeyboypaul:

Is this next update a given? Over and above 1.06.0?
Looking at a Premium, but i tend to prefer games with their code 'as done as done can be', my days of early adoption are way behind me!
This is why i bought Met in 2019 and only just bought an AC/DC in 2020 (which i've since learnt *might* also get another Lyman mini-wizard update, doh!). It's also why i will continue to own Spider-Man for a good few years still.

Keith absolutely said another update is coming, but the timing is WAY off from what he originally said (which was after JP2 hit 1.00, which was a long time ago, before COVID19 exploded here). Hopefully not too much longer...

#6634 9 hours ago
Quoted from vireland:

Keith absolutely said another update is coming, but the timing is WAY off from what he originally said (which was after JP2 hit 1.00, which was a long time ago, before COVID19 exploded here). Hopefully not too much longer...

Cheers.

All updates from Stern are subject to "Stern slippage" - it's just how they operate.

#6635 7 hours ago
Quoted from monkeyboypaul:

Cheers.
All updates from Stern are subject to "Stern slippage" - it's just how they operate.

Jump in now mate, game and code are amazing as it is!!!

#6636 5 hours ago
Quoted from thewool:

Jump in now mate, game and code are amazing as it is!!!

I’m in

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