Quoted from mystman12:What's really in Rudy's cellar?
Several years ago I read a theory that cast Funhouse in a much nastier light.
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While I don’t (and can’t) imagine that this is anywhere near the real story - if there even is one beyond it just being an actual funhouse with a creepy, magically ambulatory ventriloquist’s figure - once you read this, it’s very hard not to think about it when you think about/play the pin.
***** FINAL WARNING: LAST CHANCE TO BAIL *****
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The theory I heard was that Rudy is kidnapping children. He lures them into the Funhouse, starting off by being fun and friendly. But as his inner hatred of actual living children rises up within him minutes after he starts interacting with one (because he was never accepted as one and knows he’ll never be one) he eventually leads them to the cleverly-disguised trap door and pushes them into the cellar. (This also is a potential explanation of the red button Rudy’s holding.) Then one day an exceptionally bright child comes along (the player) who figures out how to put Rudy to sleep and open the trapdoor (“Stop running around! You don’t want to go in there.”) But the bright kid (in the form of a sufficiently-skilled player), jumps through the open trapdoor and releases the captive kids, resulting in Rudy’s scream of terror at having his very dark secret revealed and all the kids able to report what he’s really been doing.
Whew!
Like I said, I simply cannot believe this is anywhere close to reality to begin with. But I certainly can’t not think of it whenever I think about/play the game.
There are a number of things in the game that contradict the theory as well. As I’m fading fast tonight, I’ll just mention one direct example and one tangential example:
First, if this story is true, then why does Rudy himself open the trapdoor periodically and tell you (the smart kid) that it’s open? (One person I told this to proffered that the trapdoor on the game plays the role of several different trap doors in the funhouse as the player advances through the game - a couple of actual fun ones first that allow Rudy lull the victim into a false sense of security about every trapdoor that opens while they’re in the funhouse.)
Second, the red button in Rudy’s hand being the trapdoor trigger makes sense in this theory for Funhouse, but that doesn’t carry over to its appearance on other Lawlor pins. (The same guy theorized that the button merely represents a trigger for one prominent feature of any game it appears on. I’ve never pursued that any further.)
That’s it for now.
Good night all!