Quoted from Agent_Hero:I like how Batman Forever uses them to change the next mode started. As the ball is bouncing off the pops, wait until it highlights the mode you want to start next, pull the trigger on the Batgun to lock in that mode (or "Lite Extra Ball" which is also in the mode list). Sometimes it goes too fast and the ball has to be sent back up into the pops.
I've never thought The Shadow needs pop bumpers. More new games should go without them.
I like how they do the same in whitewater.
It’s always a great time when you’re about to get mb, then keep tossing it into the pops to try light 5x.
Usually turns out for me that I’m on ball 3, can’t drain of course for an ‘easy’ plung and have to hit the ramp then falls. Love it!