United Pixies Bingo gameplay


By Ballyoldboy

3 months ago


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  • Latest reply 3 months ago by bingopodcast
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    #1 3 months ago

    Hi to all.
    This question might be best answered by someone that has this game.
    I am almost certain my machine is working perfectly, but the centre number, 16, is a bit of a puzzle for me. It does not seem to be part of the X's or -'s (as you can see in pic) A winning diagonal that includes 16, pays out on the "corners and card replay control step up and NOT the diagonal replay control step up, nor will it pay out as 3 scores 4 and 4 scores 5. NOR will it score " separate from main card". Any other type of diagonal works perfectly as per the features on right of main card. I am not clever enough to sort this by studying the schematic. I feel that United pulled a bit of a fast one on this, or have I a fault. Have other Pixies owners maybe never noticed this?
    Regards to all. John in the UK

    #2 3 months ago

    your game is fine.

    the standard bingo card win lines are the horizontal rows, the vertical columns and the two 5-number lines formed by an X thru the 16.

    the "diagonals" the feature is talking about are the other possible ways to connect 3 or 4 numbers with straight lines that aren't already covered on the standard card.

    they are trying to show the 16 isn't part of the diagonals feature by not having a white line connecting to it in those squashed boxes with the X and / symbols in them.

    #3 3 months ago

    Hi baldtwit
    I have been worrying about this game play problem for months, as this has been a 12 month restoration (many sleepless nights) including a total bright zinc replating on all the playfield metal
    You have made me feel so happy knowing it's 100% working. I was thinking along your your thoughts but just couldn't be sure
    Thank you so much for the reply. As by this time tomorrow my post would have be buried amongst hundreds of others and never been answered.
    Regards John

    #4 3 months ago
    Quoted from Ballyoldboy:

    Hi baldtwit
    I have been worrying about this game play problem for months, as this has been a 12 month restoration (many sleepless nights) including a total bright zinc replating on all the playfield metal
    You have made me feel so happy knowing it's 100% working. I was thinking along your your thoughts but just couldn't be sure
    Thank you so much for the reply. As by this time tomorrow my post would have be buried amongst hundreds of others and never been answered.
    Regards John

    Would love to see photos of your restoration.

    #5 3 months ago

    btw, since they didn't draw white lines to number 16 along the 5-number diagonals, it's not obvious that those are winning lines.

    there isn't a search chart in the manual like bally used, but the scan disc diagram on page 33 nicely uses the hole numbers for the lug numbers, so you can spot hole 16 at four positions on the scan disc. At each of those positions you can see the other holes being examined for a win, and verify that the game is looking at the 5-number diagonals.

    note that three numbers are looked at by contact fingers on one wiper arm, and the other two are using fingers on the opposite wiper arm. If you look at the remaining contact fingers at each wiper position and the schem, you can work out how they picked which replay counter would step up (is the separate scores relay B powered or not?).

    #6 3 months ago

    Wow a chance to show of my skills....doubly grateful.
    Yes it's not obvious and I'm sure thousands of players wondered why 3 didn't score 4 etc.
    Your explanation is superb, you really know what your stuff.....makes me feel kind of humble. Yes both A and B separate scores relays trigger
    I have found a new way of removing playfield furniture, which will be published on Phil Hoopers site when I send him pics and a long explanation.
    I found bright zinc plating the most fun I have ever had, have you tried?
    No S/I cards printed yet as I can't afford the ink:)
    Hope my pics come thru, iPad keeps crashing
    John

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    #7 3 months ago

    Great work! I've only done a small amount of plating and it is really fun and interesting. Pixies is a beautiful, fun game - glad to see it get that treatment!

    #8 3 months ago

    The "Special Pocket" looks like a neat feature. Does it advance all arrow groups (yellow arrows, red arrows, selection feature arrows, etc.) by one arrow position? If not, how's it work?

    #9 3 months ago

    The Special Pocket is a carry-over feature. It advances the yellow arrows, and when they reach 8 balls next game - the unit resets after playing the game with three guaranteed extra balls!

    A really fun feature (my Caravan has this as well). It certainly always gets another game out of me if I walk it to the end.

    United was big into carry over features like the special pocket and Lite-A-Name.

    #10 3 months ago

    You mean the yellow arrow position doesn't reset with each new game? If a yellow arrow it lit, it stays lit on the next game until the yellow arrow climbs to the top and awards 8 balls on the next game?

    #11 3 months ago

    You got it! Very fun little extra feature to shoot for.

    Great that it's 24, if the feature is lit (special pocket feature lights at random), then you're almost guaranteed to hit it if you miss your number... Not that I ever miss my numbers...

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