(Topic ID: 143059)

Understanding DMD resolution with visuals

By Aurich

8 years ago


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  • 50 posts
  • 22 Pinsiders participating
  • Latest reply 8 years ago by roffels
  • Topic is favorited by 3 Pinsiders

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#13 8 years ago

The dragon animations I saw in the Got code are looking great. What do you say about them? I would like to see more of those kinds.
And no matter if it's dmd or lcd you need animations that have dynamic to be considered as cool. I like the seek and destroy animation with the zoom to the mask more than many videos in woz. But woz shines with interactive animations like the witch. I am still waiting for more interactive narrators or enemys that react with animation and speech to the actions of the player, they should taunt and encourage. The witch was a small but great step in this direction. It's the reation of the animation to the actual gameplay that does the magic for me to bring those games to life.
But short video clips that don't correspond to the gameplay just used as rewards are boring.

#20 8 years ago
Quoted from Aurich:

I don't know that I've seen those yet. I played and watched some GOT at Expo, but that's it. Anyone have a video clip by any chance? Are they hand drawn or more ripped videos?

Not ripped and not hand drawn, they used a polygon dragon model for these animations. In the making of the Kiss Pinball video you can see this new technic they are using now. They are making polygon charakters so they can make any kind of animation they want with those polygon models. The same thing they use in modern video games. Perhaps we will see motion captured animation in a near future and enemys that react realtime to the gameplay.
If they would use a Polygon model of the face of the hound for GoT he could talk and taunt the player. You don't need ripped clips anymore.
Watch from 7:28 to see what I mean:

I wish they would use more of this in GoT!!!!

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