I received my Ultraman down here in Oz.
Some minor adjustments required only to top roll over switches with ball hang ups.
I put about 100 plays on it and felt something was missing. Speed!
So I made some adjustments and much better. Can still be a little slow at times but that happens on all machines. Approx 400 or so games on it now. But just my 2 cents worth.
I know there is new code coming.
Also felt like the the loops are hard but you should be rewarded.
Double points for double loops shots
Triple point for triple loop shots and So on. I have only ever really hit a double. Maybe this already happens but would be good to have a call out.
I would like to see the loop shots add up. So each 5 loop shots increases combo scoring and say at 20 loop shots super combo mode. Timed mode for super combos or add a ball combos.
Could do similar with ramps. Say 50 ramp shots total could equal extra ball. But have to knock down 3 standups then head quarters standup and then across the runway. Ball holds. New ball shoots out. Get back to head quarters and shoot drop down and the across runway to get extra ball plus 2 ball multi with ball locked on runway. Both balls drop.
Or so many ramp shots will reset the super skill shot ball hold to green. Even If you got the super skill shot at the start and it had been used.
And then after so many ramps and loops have been made together maybe a mini wizard mode.
Not sure if this suits but I think soMething extra needs to be there.
Even Baltan timed add a ball multi ball.30 seconds to shoot lit baltans or 3 at start and ball added when you hit lit scoop. Until 30 secs is over then you continue with what balls you got extra with extra points
for hitting Baltan scoops or targets.
Who knows. Maybe I am just rambling
But so far the game is great. And can’t wait for more code.