Quoted from TigerLaw:Compared to games like Tron, Doctor Who, and Iron Man, the base code on this machine is nothing short of loaded right now. It has a ton of regular modes, stackable Multiballs, plus a mini wizard and wizard mode.
Whoah, wait, which multiballs are stackable? In Halloween, there is no way to combine main modes, let alone their respective multiballs, and the Jack-o-Lantern multiball also runs completely independently. Are UM's main modes stackable?
I don't consider freeing the rightmost captive ball to be "multiball" as there's no rules involved, it's just an extra ball on the playfield, and anyway the last time I did that it locked me out of starting pumpkin modes til the extra ball drained.
Quoted from TigerLaw:Do you have any suggestions for mode types or ideas on rule improvements specifically to make?
The games need more features.
Look at GZ... it has 4+3 kaiju battles, 4 multiballs and maser cannon mystery, somewhat comparable to HWN/UM 8 scoop modes, 3 multiballs and blood store. BUT: GZ also has the jet fighter attack mode, the magnagrab + imposters, saucer attacks, secret+city combos, monster rampage mode, powerline attack+tesla strike mode, loop awards, tailwhips, destruction jackpots, the 3 allies and their benefits, godzilla powerups, rage combo feature, hedorah mode, the heat ray feature, super spinner...
I'm not saying Spooky needs to even come close to matching all of this, but they need to add at least a couple more features to UM/HWN to add some variety to gameplay.