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Quoted from lookyloo:Does the ball sit in the right lift, but not come up until it goes into a ball search? i had that happen every couple of games until i upgraded to the latest code.
Side note, I’m loving mine. The overall vibe (music/lights/art) and especially the interesting layout and varied upper playfield shots keep me coming back multiple times a day. Eager to see the code continue to evolve.
Yep. Awesome to know it could be a code update to fix.
Other issue is shots registering from the left loop.
Quoted from lpeters82:Setting switches is always a bit tricky. At home I set all of my switches super close, because I want them to register any touch. Especially, spinner switches. During game testing, I tend to leave them at the manufacturers default, unless there is an issue. The reason for this is that things tend to move a bit in shipping. If they are set to close and close, new we've got a stuck switch.
Your lifter switches are all optos. I would tend to suspect something physical blocking the ball, but if you are having any issues call or text support. They can walk you throught the switch test menu to see if there are any electrical issues.
I appreciate the post and response. I love how spooky is quick to help and the overall passion for pinball.
I’m not understanding the logic of not adjusting things. The other manufacture’s are simply not as bad here. Games need tweaked for sure. The original Avengers from Stern was horrible. Then the next 3 slots belong to Spooky with Rob Zombie, ACNC, and these games, then JJP.
It’s quite different knowing a Spooky game is not playable on day one compared with many others. Of course, the worst is Magic Girl, though that’s a joke.
Quoted from Crile1:My Ultraman was playable out of the box. Played for a couple of weeks before making a couple of adjustments. Just moved the uppermost playfield flipper position and the guide rail a smidge to make the butt pretzel smooth. My ACNC and TNA did not require any adjustments at all from the time I unboxed until I sold them.
Good to know. We know there’s random variation with things. I do know the drop targets need more tension on them on all the games.
Installed new code and it’s better. I’m having issues with the left loop registering.
Any suggestions on if sensors need moved. Do I put felt on to slow the ball down?
Quoted from PoMC:Was SOOO tempted to buy the $7995 CE with Butter cabinet that is local to me. Luckily someone else bought it first to remove the temptation.
I traded a loaded TSPP for Ultraman. The game wasn’t for me. It’s a gorgeous game and the artwork was insane. I then traded Ultraman to Stretch. He didn’t like it either.
Some people dig it. I felt it was clunky. The top playfield was fun. Everything else needed work IMO. I couldn’t get it to flow well.
I would have made the scoop like on TNA. There’s no reason for the subway there. The left side return is neat. Doing it twice was dumb.
The drop targets in the center are pretty pointless. The second playfield has four shots and only one is fun which drops to the shooter.
The worst was the latch system and putting the playfield back in
Code can improve the game.they could fix the drop targets by keeping them down and raising on some modes.
There’s potential to save everything besides the right return, though if that’s the only issue, the game could be an 8/10.
Others like it and that’s cool. If Spooky can fix with code, I may give it another go someday.
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