In the last year we have doubled the production staff, including adding key talent... added an entire new building to house production (literally a couple months ago moved in), have a 2nd full time engineer / programmer in house for the first time in company history, and so much more behind the scenes.
Reminder: this is AFTER we bought a bigger facility what... 1.5 to 2 years ago??? Time flies...
We corrected and improved MOUNTAINS of electronics, assembly, ditched IDC's in favor of pneumatic Molex equipment, higher level no noise power supplies, and brought even more equipment in house for better controlled parts manufacturing in our own shop(s) to avoid supply chain issues that are hitting literally everyone.
We are pouring buckets of money, time, people, and talent into this company every week and intend to do more. We feel we have one of the best young companies out there, and yep... we know the code is not where you want it to be. Thank goodness its the 1 thing we can keep working on until we're all happy. Going forward, the goal is to have the game code MUCH farther along at launch. This wasn't the norm for any pinball company just a few years ago, but we know that's not the case today.
All of this takes time money and people. We just had our biggest year. That means you all expect more from us, and so do we... it doesn't happen overnight folks.
Peace & pinball ya'll. Spooky is only going up... enjoy the ride with us.