(Topic ID: 301220)

Ultraman Kaiju Rumble Club - Kaiju are near!

By Morinack

2 years ago


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  • 4,457 posts
  • 259 Pinsiders participating
  • Latest reply 15 hours ago by Rarehero
  • Topic is favorited by 109 Pinsiders

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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 4,457 posts in this topic. You are on page 82 of 90.
#4051 4 months ago
Quoted from BlackBelt:

Ramp stickers look awesome, nice work RM!
Question for anyone who owns both UM and Scooby…is the playfield quality finish/clear on UM the same as Scooby?
Hot damn wow…not sure I’ve seen a nicer quality playfield!

I own both and yes the playfield on both is amazing.

#4052 4 months ago
Quoted from thekaiser82:

I own both and yes the playfield on both is amazing.

Awesome, thanks! Stunning right?!

#4053 4 months ago
Quoted from BlackBelt:

Awesome, thanks! Stunning right?!

For sure. They have their playfield production dialed in. I got Scooby in butter. Imagine that playfield quality covering your whole machine!

#4054 4 months ago
Quoted from BlackBelt:

Ramp stickers look awesome, nice work RM!
Question for anyone who owns both UM and Scooby…is the playfield quality finish/clear on UM the same as Scooby?
Hot damn wow…not sure I’ve seen a nicer quality playfield!

That is one thing Spooky has down. Their playfields are solid.

#4055 4 months ago
Quoted from thekaiser82:

For sure. They have their playfield production dialed in. I got Scooby in butter. Imagine that playfield quality covering your whole machine!

Dang...I fully get the appeal of 'butter' now.

Quoted from Mad_Dog_Coin_Op:

That is one thing Spooky has down. Their playfields are solid.

And it's the main thing you really don't want to replace. You gotta look at it (for better or worse) every time you play

#4056 4 months ago
Quoted from BlackBelt:

Dang...I fully get the appeal of 'butter' now.

And it's the main thing you really don't want to replace. You gotta look at it (for better or worse) every time you play

I regret not getting butter on my UM after seeing Scooby.

#4057 4 months ago

OK, testing interest.

Anyone want a set of drop target decals?

Here's what I've come up with. Would be a set of all 6 decals.

Also available would be a SEPARATE decal for the Science Patrol Meteor emblem missing on the Standard (and BSE?) editions.

Thoughts?

RussMyers

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#4058 4 months ago

Antlar! Mephilas! Giant Fuji!

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#4059 4 months ago

Drop target decals look great Russ--definitely in! Your ramp decals were fantastic

#4060 4 months ago

You got answers twice.
Cry More</blockquote Wow you have self control issues

#4061 4 months ago
Quoted from guitarded:

You got answers twice.
Cry More.

See you still have self control issues

#4062 4 months ago

Here's a great deal on the UM dvd collection.

Screenshot_20230531-064810_Chrome (resized).jpgScreenshot_20230531-064810_Chrome (resized).jpg
#4063 4 months ago
Quoted from Mad_Dog_Coin_Op:

That is one thing Spooky has down. Their playfields are solid.

If only they could get jeweled inserts. After replacing UM with Foo I realized that’s why I think Spooky games feel so homebrew.

#4064 4 months ago
Quoted from durgee7:

Here's a great deal on the UM dvd collection.
[quoted image]

Thanks! Order placed.

#4065 4 months ago
Quoted from jwilson:

If only they could get jeweled inserts. After replacing UM with Foo I realized that’s why I think Spooky games feel so homebrew.

I've heard this before and don't necessarily disagree, but I like the Spooky style printed-over inserts... it makes the playfield lightshows feel very cohesive + 'glowy'? IDK how to best describe it, but I think some of the lighting effects on this title + Rick & Morty benefit from the insert style. Definitely gives Spooky titles their own look too.

#4066 4 months ago

Yea Spooky light shows are great

#4067 4 months ago

Will this be the week for the long awaited update???

#4068 4 months ago
Quoted from treyspaghetti:

Will this be the week for the long awaited update???

I sure hope so.

"It's coming soon!"

A week goes by.

"It's coming soon!"

A week goes by.

"It's coming soon!"

A week goes by.

"It's coming soon!"

A week goes by.

"It's coming soon!"

2 weeks go by.

RM

#4069 4 months ago
Quoted from RussMyers:

I sure hope so.
"It's coming soon!"
A week goes by.
"It's coming soon!"
A week goes by.
"It's coming soon!"
A week goes by.
"It's coming soon!"
A week goes by.
"It's coming soon!"
2 weeks go by.
RM

2024

#4070 4 months ago

Maybe it's an update to an update to an update so all the waiting was worth it.

#4071 4 months ago

Played the Zetton Wizard mode for the second time last night. Locked all 6 balls and got the 7 ball multiball. Fun mode! Wondering what Ultra Brothers mode will be like. Would be cool if after Zetton that Baltan, Jirrahs and Bemular would reset.

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#4072 4 months ago

Congrats! Have never gotten that far, myself.

And yes, the obvious thing would be to reset all of the mode goals after the Wizard mode, but (maybe) in "Level 2 Mode" - higher difficulty (like you have to hit every shot twice, or shorter time limits, etc) but with increased scoring.

OR

again, after the Wizard Mode is done

add Sudden Death (Color Timer) 3 minutes, after which any drain ends the game (regardless of how many balls you have)

Always good to have challenges available after the Wizard Mode is done.

RussMyers

Quoted from alexorear:

Played the Zetton Wizard mode for the second time last night. Locked all 6 balls and got the 7 ball multiball. Fun mode! Wondering what Ultra Brothers mode will be like. Would be cool if after Zetton that Baltan, Jirrahs and Bemular would reset.
[quoted image]

#4073 3 months ago

Joined the club on Saturday! The 1st and 3rd Baltan servos worked as I was inspecting the game at the owner's home but both stopped working a few games in. Tried testing them in the menu with no luck. Are these tough to replace?

#4074 3 months ago
Quoted from Merendino:

Joined the club on Saturday! The 1st and 3rd Baltan servos worked as I was inspecting the game at the owner's home but both stopped working a few games in. Tried testing them in the menu with no luck. Are these tough to replace?

Pretty simple. Below is a Key Post with some helpful hints.

Quoted from Crile1:

I had to replace a Baltan servo this morning. Quick and important tip!!! You DO NOT have to remove any plastics or wireform. There is a ton of slack on the servo wires if you snip the zip ties under the playfield. This allows you to pull all the servo cord and connectors up through the hole in the plastic under the left rail. Just pop off a building, unscrew the Baltan from the servo, swap the servo and you are done. Zip tie the slack the way it was before you began. If you know this trick, should take only 5 minutes.
[quoted image][quoted image]

There should be a couple in the goodie bag (if you got it). If not, I think people are buying replacements from Amazon. Example in post below. Important point is to get metal gears.

Quoted from mpdpvdpin:

That servo is about to die. There is a Replacement in your coin box for when it stops completely. Some folks have been replacing their servos with a type that has metal gears instead of plastic and they are much more reliable (as well as affordable)
amazon.com link »
Very easy to install, plug and play.

#4075 3 months ago

Hi there, new Uman owner since sunday!
I played around 20 games and... two crashes so far. Black screen, reset, and myself lying on the floor and crying...
Is the code really THAT bad, or do I have another issue?

#4076 3 months ago
Quoted from BeeZooNours:

Hi there, new Uman owner since sunday!
I played around 20 games and... two crashes so far. Black screen, reset, and myself lying on the floor and crying...
Is the code really THAT bad, or do I have another issue?

OK, glad to see another Ultraman owner; sorry you are having issues.

Very unlikely that it is a code-related issue, but are you on the latest code? v 1.10 ?

RussM

#4077 3 months ago
Quoted from BeeZooNours:

Hi there, new Uman owner since sunday!
I played around 20 games and... two crashes so far. Black screen, reset, and myself lying on the floor and crying...
Is the code really THAT bad, or do I have another issue?

That does NOT sound right, I play several games of UM almost every day and have never had that happen...EVER! I would guess that you have something wrong under the PF. Maybe a loose connection, or bad solder joint. I would highly recommend reaching out to support[at]spooky and they will help you properly and quickly diagnose the problem.

Since you are in a VERY different timezone you could try putting the PF into service position and do a thorough inspection, make sure all the connectors are snug and that there are no issues with other connections. But, it could be a faulty part that Spooky will replace without issue, so I would at least email them.

#4078 3 months ago
Quoted from BeeZooNours:

Hi there, new Uman owner since sunday!
I played around 20 games and... two crashes so far. Black screen, reset, and myself lying on the floor and crying...
Is the code really THAT bad, or do I have another issue?

You have another issue. Would call Spooky.

#4079 3 months ago

Also, when you have an issue, as soon as you can, you can insert a USB flash drive into the socket on the board in the head and it will automatically write a log file to the drive

You can then email the log file and a description of any issues you are having and send it to Matt, who is the coder on UM and HWN

[email protected]

RM

#4080 3 months ago
Quoted from RussMyers:

OK, glad to see another Ultraman owner; sorry you are having issues.
Very unlikely that it is a code-related issue, but are you on the latest code? v 1.10 ?
RussM

Yes, 1.10
Matt advised me to install it again, i'll give a try tonigvt

#4081 3 months ago
Quoted from BeeZooNours:

Yes, 1.10
Matt advised me to install it again, i'll give a try tonigvt

OK, let us know how it goes.

I know that there were some of the miniPC units in the backbox that went bad, and Spooky has had to replace them.

Freezing and rebooting were some of the symptoms, as well as booting into the BIOS setup instead of running the game

Good luck

RM

#4082 3 months ago
Quoted from treyspaghetti:

Maybe it's an update to an update to an update so all the waiting was worth it.

the real update is the friends we made along the way

#4083 3 months ago

Okay, new servos for Baltan arrived yesterday. Replaced servo #3 and went to test it and still noting. Checked the connections under the playfield, everything looks to be in order. Servo #1 is also not working yet #2 seems fine for the most part. I see fuses on the board, would it be silly to think any of those need to be changed?

#4084 3 months ago
Quoted from Merendino:

Okay, new servos for Baltan arrived yesterday. Replaced servo #3 and went to test it and still noting. Checked the connections under the playfield, everything looks to be in order. Servo #1 is also not working yet #2 seems fine for the most part. I see fuses on the board, would it be silly to think any of those need to be changed?

It looks like there is only one fuse for all of the servos. If 2 is still working but not 1 or 3 seems unlikely it's the fuse.

Are you certain the servo cable are plugged in correctly at both ends? They are not keyed so it may be possible to plug them in backwards.

If you swap 1 or 3 with 2 at the board end, does the working one change?

RussM

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#4085 3 months ago
Quoted from RussMyers:

It looks like there is only one fuse for all of the servos. If 2 is still working but not 1 or 3 seems unlikely it's the fuse.
Are you certain the servo cable are plugged in correctly at both ends? They are not keyed so it may be possible to plug them in backwards.
If you swap 1 or 3 with 2 at the board end, does the working one change?
RussM
[quoted image]

Thank you so much; my super intelligent girlfriend got it figured out and swapped out all the servos for me while I was swamped at work. She's a keeper! Now we just have to diagnose a leaf switch near the top Baltan scoop that isn't responding.

#4086 3 months ago
Quoted from Merendino:

Thank you so much; my super intelligent girlfriend got it figured out and swapped out all the servos for me while I was swamped at work. She's a keeper! Now we just have to diagnose a leaf switch near the top Baltan scoop that isn't responding.

OK, so well done, and yes sounds like a keeper.

What switch exactly isn't working? I assume you tried it in Switch Test and get nothing?

RussM

#4087 3 months ago

Finally, after long delay, I am able to offer new ball deflector shields for all Halloween and Ultraman machines.

Replace that flimsy, cracked, or broken ball deflector shield with this newly-designed version. These new deflector shields are cut from 3/16-inch thick polycarbonate. They will not vibrate, bounce, or break due to ball impacts. Included are detailed instructions and new posts to replace the existing posts under the left side of the shield.

Link to Pinside Ad: https://pinside.com/pinball/market/classifieds/ad/158666

Shield_1 (resized).jpgShield_1 (resized).jpg
31
#4088 3 months ago

Ultraman code 1.11 is now live on the Spooky webside: https://www.spookypinball.com/game-support/ultraman/. In addition to a ton of bug fixes this update will feature a new expert mode, Neronga. Battle the kaiju while protecting Tokyo's power system. You must complete at least three attack waves to light the final blow, but you can stay in that mode as long as you wish. Just be careful because Neronga's distructive power will increase with each attack.

PS: Don't worry Halloween owners we'll have a release for you next week. Who knows, we might even jump right back into another Scooby-Doo release the week after that too. Have to keep Bug on his game with the new tutorials.

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v1.11 - Release Notes

Remember Mac users who have already installed v1.10 don’t need to do anything special from now on, just copy the update file to a USB and plug it in to start the update as normal.
Neronga mode added – battle him while at the same time keeping Tokyo’s power stations at full power! Will you last 3 rounds and defeat him, or keep going for more points as the battle intensifies!
audio overhaul, including all callouts and sounds have been re-balanced, there are new settings (see below) in the menu for tweaking things to get them just how you want.
New menu settings for audio under STANDARD:
MUSIC VOLUME % (values: 0-100, default 50) this is the baseline for all other sounds to then be louder or quieter than.
SFX MOD % (values -95 to +95, default -50) want your whooshes and “yah!’s louder? This is the setting for you. You can make it up or down from the base music volume above.
VOICE MOD % (values -95 to +95, default -10) voices include callouts and the sound that accompanies video clips
MULTIBALL SONG MOD % (values -95 to +95, default 10) boost your Pigmon Multiball song so it’s extra loud! Or if streaming and don’t want to be dinged for copyright, you can turn this down.
the recommended order for adjusting your audio is: use the coin door volume switches to set that halfway, set the master volume on the amp (furthest knob) so that it sounds about halfway of what you want, then use the menu settings above for fine tuning
video system overhaul. Faster transitions between videos for a smoother experience
lots of new callouts and lots more to come.
ball eject system now more robust. If a ball doesn’t kick out correctly, retries are more effective and power is increased temporarily if necessary. If you see balls coming out too fast and bouncing back in, you need to go into the COIL SETTINGS menu and lower TROUGH (one notch at a time and retest is best)
after Zetton progress is reset so you can keep going with more modes and multiballs and really crank the points
ball trough test in menu, allows you to see trough switches, eject and launch balls
instructional text has been made easier to read and more consistent throughout the game. Lots of thing made more clear. More text still to come.
end of ball music and lightshows are all back
aspect ratio of videos has been fixed, some were playing a little squashed horizontally
bug fix: hold start to reset game will now release a locked Science Patrol ball
bug fix: extra text was sometimes remaining on screen after game over
bug fix: holding the right flipper wasn’t pausing the ball search
bug fix: if you were holding the flipper when “flipper training” kicked in, the flipper ended up down, now it doesn’t
crash fix: if the connection to the Nano board that drives the speaker and topper lights is unplugged, it is now fine.
crash fix: some users were reporting that games were crashing after being left on for a long time, that should be fixed now
crash fix: if you did really well in Pestar it might crash – not any more

20
#4089 3 months ago

And how about a tutorial to go with it! Had an absolute blast recording this last night. This new expert is seriously some wicked fun. Hope everyone enjoys!!

#4090 3 months ago

Let’s go!!!

#4091 3 months ago

Nice, great update! Lots of great stuff in the ReadMe that I was hoping for! Thanks Luke, Bug, other Luke, and all other Lukes who might be Lukeing about!

#4092 3 months ago

Thank you for this update. Got my machine updated to 1.11 ready for when I am done with work. Thanks to everyone that worked on this update, keep them coming. Really like seeing all the support and new additions to the game.

#4093 3 months ago
Quoted from Rarehero:

Nice, great update! Lots of great stuff in the ReadMe that I was hoping for! Thanks Luke, Bug, other Luke, and all other Lukes who might be Lukeing about!

And all the Matts.

rd

#4094 3 months ago

Thanks!

15
#4095 3 months ago

As always, any bugs or crashes or feedback, please email me at [email protected].

We're all super excited (if you couldn't tell from SpookyBug 's video) to get Neronga into your hands, a really fun mode to play and was really fun to put together. After you've all had a chance to play it, we'll see about a post diving into the details, lots to go into!

Tons more still to come, more callouts, more light shows, more videos, and more features, plus of course the final wizard mode.

#4096 3 months ago

Fekk yeah! Downloading update now!!! Happy Friday everyone!!!

#4097 3 months ago

Super Jazzed for this, just installed!!!

#4098 3 months ago

The new mode and updates look great!

#4099 3 months ago

Code update!!!!! Just got back from vacation just in time for Ultraman and Scooby updates. Great weekend coming up.

#4100 3 months ago
Quoted from m4tt:

As always, any bugs or crashes or feedback, please email me at [email protected].
We're all super excited (if you couldn't tell from SpookyBug 's video) to get Neronga into your hands, a really fun mode to play and was really fun to put together. After you've all had a chance to play it, we'll see about a post diving into the details, lots to go into!
Tons more still to come, more callouts, more light shows, more videos, and more features, plus of course the final wizard mode.

Is there any chance the screen tearing can be corrected, or is that a hardware flaw if some sort? I noticed that Scooby has it too - even tho that’s on a different board.

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