Ultraman code 1.11 is now live on the Spooky webside: https://www.spookypinball.com/game-support/ultraman/. In addition to a ton of bug fixes this update will feature a new expert mode, Neronga. Battle the kaiju while protecting Tokyo's power system. You must complete at least three attack waves to light the final blow, but you can stay in that mode as long as you wish. Just be careful because Neronga's distructive power will increase with each attack.
PS: Don't worry Halloween owners we'll have a release for you next week. Who knows, we might even jump right back into another Scooby-Doo release the week after that too. Have to keep Bug on his game with the new tutorials.
v1.11 - Release Notes
Remember Mac users who have already installed v1.10 don’t need to do anything special from now on, just copy the update file to a USB and plug it in to start the update as normal.
Neronga mode added – battle him while at the same time keeping Tokyo’s power stations at full power! Will you last 3 rounds and defeat him, or keep going for more points as the battle intensifies!
audio overhaul, including all callouts and sounds have been re-balanced, there are new settings (see below) in the menu for tweaking things to get them just how you want.
New menu settings for audio under STANDARD:
MUSIC VOLUME % (values: 0-100, default 50) this is the baseline for all other sounds to then be louder or quieter than.
SFX MOD % (values -95 to +95, default -50) want your whooshes and “yah!’s louder? This is the setting for you. You can make it up or down from the base music volume above.
VOICE MOD % (values -95 to +95, default -10) voices include callouts and the sound that accompanies video clips
MULTIBALL SONG MOD % (values -95 to +95, default 10) boost your Pigmon Multiball song so it’s extra loud! Or if streaming and don’t want to be dinged for copyright, you can turn this down.
the recommended order for adjusting your audio is: use the coin door volume switches to set that halfway, set the master volume on the amp (furthest knob) so that it sounds about halfway of what you want, then use the menu settings above for fine tuning
video system overhaul. Faster transitions between videos for a smoother experience
lots of new callouts and lots more to come.
ball eject system now more robust. If a ball doesn’t kick out correctly, retries are more effective and power is increased temporarily if necessary. If you see balls coming out too fast and bouncing back in, you need to go into the COIL SETTINGS menu and lower TROUGH (one notch at a time and retest is best)
after Zetton progress is reset so you can keep going with more modes and multiballs and really crank the points
ball trough test in menu, allows you to see trough switches, eject and launch balls
instructional text has been made easier to read and more consistent throughout the game. Lots of thing made more clear. More text still to come.
end of ball music and lightshows are all back
aspect ratio of videos has been fixed, some were playing a little squashed horizontally
bug fix: hold start to reset game will now release a locked Science Patrol ball
bug fix: extra text was sometimes remaining on screen after game over
bug fix: holding the right flipper wasn’t pausing the ball search
bug fix: if you were holding the flipper when “flipper training” kicked in, the flipper ended up down, now it doesn’t
crash fix: if the connection to the Nano board that drives the speaker and topper lights is unplugged, it is now fine.
crash fix: some users were reporting that games were crashing after being left on for a long time, that should be fixed now
crash fix: if you did really well in Pestar it might crash – not any more