(Topic ID: 301220)

Ultraman Kaiju Rumble Club - Kaiju are near!

By Morinack

9 months ago


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14 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 2,437 posts in this topic. You are on page 37 of 49.
#1801 60 days ago

Oh, man...that's only 10 away from mine!

#1802 60 days ago

Paid in full and shipping soon #191 CE!

#1803 58 days ago

Was it our next update that was going to contain the new song? I was reading in the Halloween thread and they say they have another update that’ll be out for that title soon. They actually had a lot of good updates in that thread…Luke said they had 40 employees assembling games right now. Spooky has grown significantly.

#1804 58 days ago

Love the layout. Code improvements are gonna make it top notch imho.

19
#1805 57 days ago
Quoted from TigerLaw:

Was it our next update that was going to contain the new song? I was reading in the Halloween thread and they say they have another update that’ll be out for that title soon. They actually had a lot of good updates in that thread…Luke said they had 40 employees assembling games right now. Spooky has grown significantly.

Both Halloween and Ultraman will be getting the first wizard mode in the next update! Will be very soon here!

It is certainly a madhouse at Spooky right now. So many good things going on!

#1806 57 days ago
Quoted from SpookyLuke:

Both Halloween and Ultraman will be getting the first wizard mode in the next update! Will be very soon here!

That’s fabulous. Is the new song track that was referenced earlier being added in the next update as well or is that coming later? (Or was it already added in and I missed it). Thanks!

#1807 57 days ago
Quoted from TigerLaw:

That’s fabulous. Is the new song track that was referenced earlier being added in the next update as well or is that coming later? (Or was it already added in and I missed it). Thanks!

Pigmon Multiball has the new song! Several other things have been added since as well!

#1808 57 days ago
Quoted from SpookyLuke:

Pigmon Multiball has the new song! Several other things have been added since as well!

Sounds great!! I’m ready!!

#1809 57 days ago

Getting really excited to get my hands on mine.

26
#1810 56 days ago

#191 CE has landed!
First impressions are very good.

A dear friend (non pinball) gave me a hand unboxing (87 years young!)

Game play is different and in a good way
Love the upper PFs
Love the art package, it’s stunning
The sounds and lights show - among best of any of my games

The lifters during regular gameplay are a cool and unique feature, I was able to adjust to not seeing the ball enter the inlane. During multi ball it’s going to take some getting used to the lifters. I’ve found myself losing balls often during multi ball. Might just take a similar amount of time to adjust play style

My ramps and diverter have worked flawlessly

Very minor issues unboxing:
Decal on apron installed crooked (will reach out to spooky for new one)
Sound not working on startup (amp was switched off in cabinet)
Blade on topper had fallen off (Allen wrench 0.5 size to tighten)
Right lifter sticks up every 20 times or so (not sorted yet)

I saw all the reviews and noticed that many folks commented on the unique gameplay. So far, I only have 10 games in but I really wanted a game that played different. This does and puts a big smile on my face
Great job Spooky!
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#1811 56 days ago

So tonight I was playing the game and during Jirah battle my ball disappeared when it went down the hole on the upper, upper playfield. Shook the machine but it never came back (tilted). I cut the game off and raise the playfield cause I couldn't find the ball anywhere. The ball finally showed it self, but when I lower the playfield and cut the game back on the coil for the through and the left flipper coil do not respond. even in test mode they do not work. Has anyone had this happen before? Is it a software issue because I cut the game off during a tilt? Seems unlikely they both went bad and at the same time. Nothing seems damaged or unhooked when I checked.

#1812 56 days ago
Quoted from Gambeno:

So tonight I was playing the game and during Jirah battle my ball disappeared when it went down the hole on the upper, upper playfield. Shook the machine but it never came back (tilted). I cut the game off and raise the playfield cause I couldn't find the ball anywhere. The ball finally showed it self, but when I lower the playfield and cut the game back on the coil for the through and the left flipper coil do not respond. even in test mode they do not work. Has anyone had this happen before? Is it a software issue because I cut the game off during a tilt? Seems unlikely they both went bad and at the same time. Nothing seems damaged or unhooked when I checked.

Sound like a wire came unplugged, loosely plugged in or unsoldered. May have been why the ball never showed up. Switch and or coil was not firing so ball stayed put even through ball search.

#1813 56 days ago

I think I found the issue. Looks like one of the solenoid fuses blew on the board.

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#1814 55 days ago
Quoted from Gambeno:

I think I found the issue. Looks like one of the solenoid fuses blew on the board.
[quoted image]

Now carefully check the wiring at the connection points of the coils that were not working to see if any terminals have a loose wire or are touching each other. The fuse popped and now have to find the issue

#1815 55 days ago
Quoted from MT45:

Right lifter sticks up every 20 times or so (not sorted yet)

Think I found the issue. Couple of zip ties to correct and so far I’m back in business

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#1816 55 days ago
Quoted from SpookyLuke:

Pigmon Multiball has the new song! Several other things have been added since as well!

That is coming in the next update? I’m really surprised how far this game has come code wise. Glad I didn’t give up on the game early.

#1817 55 days ago
Quoted from TigerLaw:

That is coming in the next update? I’m really surprised how far this game has come code wise. Glad I didn’t give up on the game early.

Do we know when the next update is going to be released?

#1818 55 days ago

Just did the spacer mod. Subtle but noticeable and worth it. Cheap and simple sound upgrade.
Can easily be done by unbolting speaker and flipping it to sit upside down on shaker

Will need new machine screws at 1.5” vs the existing ones at 0.75”
Hint, drill 2 holes (I used 1/4” bit) that perfectly bisect the spacer, then place the spacer on the speaker, slide in two bolts into your new holes, through the speaker too (no need for a nut)
Then center spacer (with 2 bolts sitting in holes through speaker) now reach underneath using a pencil and draw the location of the next 2 holes to drill. Note the ring is “just large enough” and your center to center measurement is 9 and 3/32”
https://pinside.com/pinball/forum/topic/aw-jeez-official-rick-and-morty-club/page/159#post-5975793

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#1819 55 days ago

Seems like we should be getting updates for both games shortly after Spooky’s return from MGC.

Quoted from marksf123:

Do we know when the next update is going to be released?

#1820 55 days ago
Quoted from TigerLaw:

That is coming in the next update? I’m really surprised how far this game has come code wise. Glad I didn’t give up on the game early.

No that's been out for awhile! Couple updates ago! Wizard mode incoming soon! I think you will really like it when you get your hands on it!

#1821 55 days ago

I have UM Currently sitting next to the shadow and I was like…you know, this game kind of reminds me of the shadow.

I haven’t been able to play much the past week or so, but I put a few games on tonight and it’s just so great.

If I were to concisely explain this game it would go something like:
-reminiscent of 90s B/W rulesets
-slower paced than modern sterns
-highly unique layout with 2 additional playfield levels - each with their own mini games/modes
-requires intentional gameplay and shotmaking - not likely to unlock modes or multi balls by just flipping like you might in other modern games
-hot damn gorgeous

It’s just a very nice complement to the collection and it’s nice to have something a little different.

FWIW: my game pretty much played flawlessly out of the box. I still drink a glass of wine waiting for this thing to boot up, but if that’s my only complaint then that aint much to complain about!

#1822 55 days ago
Quoted from Riefepeters:

I have UM Currently sitting next to the shadow and I was like…you know, this game kind of reminds me of the shadow.
I haven’t been able to play much the past week or so, but I put a few games on tonight and it’s just so great.
If I were to concisely explain this game it would go something like:
-reminiscent of 90s B/W rulesets
-slower paced than modern sterns
-highly unique layout with 2 additional playfield levels - each with their own mini games/modes
-requires intentional gameplay and shotmaking - not likely to unlock modes or multi balls by just flipping like you might in other modern games
-hot damn gorgeous
It’s just a very nice complement to the collection and it’s nice to have something a little different.
FWIW: my game pretty much played flawlessly out of the box. I still drink a glass of wine waiting for this thing to boot up, but if that’s my only complaint then that aint much to complain about!

Great summary… I’m about 30 games in and would agree with your assessment
I keep looking for the negatives that have folks selling their spots but I’m not finding any
It’s quite a unique game and creates a nice moment when you cross the bridge from headquarters. Feels like an accomplishment!
And, yes - it looks stunning
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#1823 54 days ago

The artwork on this game is stellar Matt Frank just does the best UIltraman and Godzilla art.

16
#1824 54 days ago
Quoted from mummite:

The artwork on this game is stellar Matt Frank just does the best UIltraman and Godzilla art.

I agree. I was shocked this game didn't even make the finals for Best Artwork.

11
#1825 54 days ago
Quoted from lpeters82:

I agree. I was shocked this game didn't even make the finals for Best Artwork.

Ultraman had my vote for best art. I think Its better then Godzilla.

#1826 54 days ago
Quoted from RikeIsland:

Ultraman had my vote for best art. I think Its better then Godzilla.

The Godzilla art looks like Marvel Art. I don't get the love for it, at all.

#1827 54 days ago

Best art hands down by my accords. But everyone has a different idea of what they appreciate and think is best.

#1828 54 days ago
Quoted from guitarded:

The Godzilla art looks like Marvel Art. I don't get the love for it, at all.

Godzilla is an incredible game but I was very letdown by the art. Its not bad but one of his weaker art packages overall especially the pro. I still cant believe Ultraman was not the winner.

#1829 54 days ago

I love Godzilla but it doesn't hold a candle to Ultraman art. The fact that UM finished 4th in voting just goes to show you how stupid awards like TWIPYs are.

#1830 54 days ago
Quoted from JohnDeere:

Godzilla is an incredible game but I was very letdown by the art.

Yeah - I wanted something much Darker.

#1831 54 days ago

Ultraman review posted to my blog. Details at the link!
https://thepinballloft.com/

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#1832 54 days ago
Quoted from RikeIsland:

Ultraman had my vote for best art. I think Its better then Godzilla.

I own both and I agree.

#1833 54 days ago
Quoted from RikeIsland:

Ultraman had my vote for best art. I think Its better then Godzilla.

I have both UM and GZ Premium. Ultraman had the better art package, it is not close. UM should have won on best art.

#1834 54 days ago

UM didn't win because there were probably 200 or so UM's in the wild and (random guess) 2000 Godzilla's. Hence the Twipy's are pointless.

#1835 54 days ago

For what it's worth, we were still pretty psyched about winning best topper!!

Definitely thought Weird-Al was going to take it but I guess it wasn't in the running this year. I guess we'll have to *top* it next year!

#1836 54 days ago

Tell me that I am not the only one that has let the ball drain because you are to busy shooting the beam with Ultraman after defeating a Kaiju?

#1837 53 days ago
Quoted from MT45:

Ultraman review posted to my blog. Details at the link!
https://thepinballloft.com/

Red King approves this blog post, nice write up. Thanks for sharing.

#1838 53 days ago

Adjusted my diverter to the left one notch before I took my UM to Zapcon. And with the upper decorative plastic removed, I could see that it was the right idea. Gave the ball somewhere to settle down on its initial landing before rolling away down into headquarters, instead of rolling backwards back down onto the ramp. Made a big difference. And still past the right wall edge when pointing towards the right.

Before-
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After-

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#1839 53 days ago
Quoted from MT45:

Ultraman review posted to my blog. Details at the link!
https://thepinballloft.com/
[quoted image]

Love your review and the one you did about getting your JP. Thanks for the writeup

#1840 53 days ago
Quoted from JohnDeere:

Love your review and the one you did about getting your JP. Thanks for the writeup

Thank you so much

Quoted from mummite:

Red King approves this blog post, nice write up. Thanks for sharing.

Thanks and funny enough, I saw that mode tonight when I set the GC. It was amazing and I’m sure I had no idea what I was doing
I am absolutely enjoying this game! That upper PF is so much fun

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#1841 53 days ago
Quoted from spooky_dj:

For what it's worth, we were still pretty psyched about winning best topper!!
Definitely thought Weird-Al was going to take it but I guess it wasn't in the running this year. I guess we'll have to *top* it next year!

For sure, what pin again?

#1842 53 days ago

Not sure if its just me, but after the update my shaker motor seems to shake like crazy. It rattles the glass, it's so bad. anyway to turn it down?

#1843 52 days ago

Seems like new UM owners are not reporting same powder coat issues as Halloween? -hopefully good news.

#1844 52 days ago

Yeah, UM doesnt have metallic vein powder. So that issue doesn’t exist on this side of the fence.

Quoted from Vino:

Seems like new UM owners are not reporting same powder coat issues as Halloween? -hopefully good news.

#1845 52 days ago
Quoted from Morgoth00:

Adjusted my diverter to the left one notch

Is this an easy adjustment? what are the steps to adjust the diverter.

#1846 52 days ago
Quoted from mummite:

Is this an easy adjustment? what are the steps to adjust the diverter.

Pretty easy. Removing the screw closest to the servo, gently wiggling the diverter up off the spline, reposition/push down and put the screw back in.
Make sure you cycle it in the menu to check both positions and put it back to ramp diversion before finishing.

Here is the angle you may see when you first look at it. Way too far to the right. One left spline movement will put it just at the edge of the right hole where the red line is. Then that gives you much more room once it moves left for the house shot (as seen in previous post)
Screenshot_20220504-094824_Photo Editor (resized).jpg

#1847 52 days ago

Anyone ever figure out a solution to why the right subway doesn't recognize the ball? Mine does not recognize the ball 75% of the time, if shot down the quick battle scoop. I don't usually have this problem if shot from the upper playfield.

#1848 51 days ago
Quoted from Morgoth00:

Adjusted my diverter to the left one notch before I took my UM to Zapcon. And with the upper decorative plastic removed, I could see that it was the right idea. Gave the ball somewhere to settle down on its initial landing before rolling away down into headquarters, instead of rolling backwards back down onto the ramp. Made a big difference. And still past the right wall edge when pointing towards the right.
Before-
[quoted image]
After-
[quoted image][quoted image]

We're both Halloween and UM your pins? I tried to play HWN but it got stuck in the divertor. I tried wiggling it and ball search did nothing, finally walked away. A few steps later and the guy says the ball is lose. I come back to flip and it falls off the playfield somewhere lol. I just said not my day for Halloween I guess. UM looked great and always had someone playing. Bummed the RZ was down as well.

#1849 51 days ago
Quoted from Roostking:

We're both Halloween and UM your pins? I tried to play HWN but it got stuck in the divertor. I tried wiggling it and ball search did nothing, finally walked away. A few steps later and the guy says the ball is lose. I come back to flip and it falls off the playfield somewhere lol. I just said not my day for Halloween I guess. UM looked great and always had someone playing. Bummed the RZ was down as well.

No that Halloween was not mine, I kept mine at home. That was my UM though.
I got some games in on RZ Friday, first time playing. It played good but felt like the only main thing to really do was to constantly work on coffin add-a-ball.

#1850 51 days ago
Quoted from Morgoth00:

No that Halloween was not mine, I kept mine at home. That was my UM though.
I got some games in on RZ Friday, first time playing. It played good but felt like the only main thing to really do was to constantly work on coffin add-a-ball.

A strong left orbit shot leads to a saucer that triggers a mode select.

You mentioned the Living Dead Girl add-a-ball multiball.

Locking balls behind the drop target starts House of 1000 Corpses - a 7-ball multiball.

There are a few other side things as well.

Certainly not the deepest game, but much more to do than the add-a-ball.

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