I've starting to work on a rulesheet to upload on tiltforums. Here is the section for the Quick Battle Modes.
-Quick Battle Modes-
The battle modes are the main modes in the game. They are lit at the Beta Capsule scoop by completing the center drop targets. Shoot the lit scoop to access battle selection menu. Use the flippers to select the kaiju and double flip or hit the start button to battle. Quick Battle Modes can be stacked with any of the multiballs. If you start the multiball prior to starting a mode, you will be unable to select a mode and the easiest, non-completed mode will be started automatically.
There are currently six battles, two of each difficulty: easy, medium, and hard. Spooky Pinball has promised expert modes with future code updates. Pay special attention to the shots that are illuminated during the selection process. These will be the shots required during the battle. Each of the battles will be explained in detail below.
For those unfamiliar with the television series, the Beta Capsule is a device used by Science Patrol member, Shin Hayata, to transform into Ultraman. Thematically, when you are shooting the lit scoop to choose a battle you are becoming Ultraman.
At the conclusion of each battle, you must shoot a final shot to the scoop to finish off the kaiju. You will receive a bonus for defeating the kaiju and standup targets will be lit blue for a few seconds. The number is dependent on the difficulty of the mode. Shoot these targets to collect Spacium, which can be turned in at the scoop for various awards.
The drop targets do not reset automatically after a battle. Orbits must be hit to relight the drop targets to proceed towards the next battle. One orbit shot is required after the first kaiju, plus one additional orbit shot per kaiju completed within that ball.
Ragon (Easy): An aquatic kaiju that grew to enormous size following the accidental destination of an atomic bomb. To complete the mode, you must shoot the left orbit, left ramp, center ramp, and right orbit in any order. Shoot them as combo shots for extra points. If you successfully combo next shot the arrows will light green, otherwise they will light red. Post below if you’ve completed all the combos, I find that to be a challenge.
Gamora (Easy): Scientists capture Gamora to put on display at the World’s Fair. As you probably guessed, that’s not a great idea. During the mode you are tracking and battling the escaped kaiju. Shoot the purple shots to progress through the mode. Don’t be caught off guard when the ball goes to the upper playfield. This is part of the mode.
Red King (Medium): While on expedition the Science Patrol discover many kaiju on a remote island. They witness Red King battling another kaiju, so they know its powerful. In this mode you mush shoot a series of green shots while avoiding the red shots. The green shots alternate between the left ramp plus surrounding targets and center ramp plus surrounding targets. Shoot too many red shots the mode will end in failure.
Zarab (Medium): An alien, who can impersonate Ultraman, is trying to take control of Earth. For this mode the player must shoot each of the standup targets. During earlier versions of the code these targets had to be hit in order from left to right, but with current code they can be collected in any order. Uncollected shots will be flashing pink.
Zumbolar (Hard): Following the destruction of its homeland, Zumbolar is on a rampage of revenge. This mode alternates between hitting a specific drop target and resetting the drop targets with a shot to the orbits. For the shot to count, only the green drop target can be knocked down. Knocking down any of the other drop targets will reset them all. The final center drop target can be quite tricky.
Pester (Hard): Pestor has been attacking oil tankers and it’s up to you to stop it before it strikes again. Shoot the roaming pink shot before it reaches the red arrow. Repeat this five times to complete the mode. This is a challenging mode, but is rewarded with the largest completion bonus.
Dada (Expert): TBD