Quoted from smokinhos:Continuing first impressions. So why are balls falling into the cab? The 2nd-level playfield drops directly into the subway. Owners said that it is hitting the scoop wire, which is possible, but the real problem is there's a big hole where it drops down. Thankfully there's a small tab and a hole on the plastic subway that I was able to run a screw into with a star post. I also moved the wire carefully around the scoop post to try to keep it from the ball hitting it. Honestly it won't matter, the post stops the bounces into the cab. We had a broken rubber on the second playfield - 1 1/4 I believe. 5 minutes and new one was in place. We also have random decals coming up. Another thing ill try to get extras in case I can't get them secured. Pretty sure the small drop target decals won't last, I uncurled one already. Ok.. so next one is important. When I lifted the playfield, the bottom screws holding the playfield down to the main playfield and side rail were out. The upper playfields were loose and falling back with the field standing vertical. I was able to loosen the screws and secure everything so no problem, but I was pretty surprised.
I have not had drop target issues, lost balls, or any code drama. The artwork is insane, and the potential of this machine is off the charts.
If you have one coming, relax and don't let anyone scare you off. Everyone is enjoying it even with early code. We are just a family with 5 pins, have realistic expectations, and not afraid to get under the hood.
I included a pic of the post I added under the playfield. You can see it down in the hole behind the scoop. Post in the back, hard to see - has a philips head screw on top.
More updates later.
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I had suspected that gap was where they were escape but on all the games I checked I couldn't squeeze a ball through! Thank you for catching it! Easy fix on the line this week!
Also great to see people really starting to see how cool this game is! Can't wait to keep making it better! We have absolutely no intention of slowing the frequency or content level of the updates for a long time.