Quoted from snyper2099:I have played quite a few TZ's that do not allow for an "easy trap". The TZ kickout physics seem to never play the same from game to game.
Then the game is not set up correctly, the slot scoop should be trappable.
Quoted from markmon:All games need a ball save. Ball saves aren't about making the game easier or playing better. It's about making the game fun. No matter how good you are, with the randomness of pinball there will be times where the ball drains almost instantly. In no way is the game fun by having a ball launch and instantly drain. A few second ball save is the difference between frustration, resetting the current game, and some level of fun.
If the game allows you to gain ball control there is no need for a ball save. On TZ if you go for the skill shot and the ball gets shot into the pops the player is choosing that risk, giving them a ball save negates that strategic element.
I agree some games do not allow a player a chance to gain control in which case I understand having a ball save but TZ is not one of them.
TZ is designed so that the ball can be controlled from the start, there is no randomness to it if the game is set up properly.