(Topic ID: 100607)

tx sector fan and owners club. all are welcome

By mrgone

7 years ago


Topic Heartbeat

Topic Stats

  • 377 posts
  • 83 Pinsiders participating
  • Latest reply 3 days ago by koen12344
  • Topic is favorited by 28 Pinsiders

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There are 377 posts in this topic. You are on page 8 of 8.
#351 6 months ago
Quoted from FTN_Ferry:

Cheers, and a shout out to John for the notification about the add

Congrats FTN_Ferry! Your new TX looks really good from the photos! It almost makes me wish I had purchased it! And the LED tubes work really well, thanks again for that tip.

And hopefully now you can use the TX soundboard to help you troubleshoot the RW sound issue you are having. When I rebuilt my Haunted House, having a Black Hole down in the arcade really helped out.

All the best!

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1 month later
#352 4 months ago

Just picked this beautiful example up! Anyone else have a fusions on theirs? I’d be curious to know how you have them laid out. Best music of the 80’s no doubt!

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1 month later
#353 3 months ago

Could anyone help me with the part numbers for the slingshot and drop target reset plungers ?
Manual lists only assemblies MA-135 and MA-1047 and I have been unable to pin them down on any of the usual sites.

#354 3 months ago
Quoted from Zigzagzag:

Could anyone help me with the part numbers for the slingshot and drop target reset plungers ?
Manual lists only assemblies MA-135 and MA-1047 and I have been unable to pin them down on any of the usual sites.

Try emailing pinball resource. [email protected]

#355 3 months ago
Quoted from bluespin:

Try emailing pinball resource. [email protected]

Thanks, that is of course an option, but I would prefer to buy the few plungers I need in Europe so they don't become riduculously expensive due to shipping, taxes etc. and I don't think it would be good style to ask them and then buy elsewhere.

So if anyone would happen to know the numbers I would appreciate it

#356 3 months ago
Quoted from Zigzagzag:

Thanks, that is of course an option, but I would prefer to buy the few plungers I need in Europe so they don't become riduculously expensive due to shipping, taxes etc. and I don't think it would be good style to ask them and then buy elsewhere.
So if anyone would happen to know the numbers I would appreciate it

For reference : drop target plunger seems to be part number 25607 and A-272 seems to be the plunger (without link) for the slingshots.

#357 3 months ago

Pinball resource indicates the right EOS switch is double : http://www.pbresource.com/KT-GFLIPSYS80B.html#txsector
But I can't seem to find any relevant switch in the switch matrix - or am I blind ?

1 week later
#358 3 months ago

Does anyone know where I could find an apron, or does anyone have an extra? Slim chance I know. Mine is the same at the original, but the white ink is yellow. Drives me nuts.

#359 3 months ago

42 metal ball guides pulled out, washed, tumbled and hammered back into place.
Now for the rest ...

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#360 3 months ago
Quoted from drypaint:

Does anyone know where I could find an apron, or does anyone have an extra? Slim chance I know. Mine is the same at the original, but the white ink is yellow. Drives me nuts.

Best of Pinball in Germany sells apron decals. You can check to see if they have the one that you need and let the group know.
https://www.bestofpinball.com/catalog/index.php?main_page=index&cPath=95_270&language=en

#361 89 days ago
Quoted from bluespin:

Best of Pinball in Germany sells apron decals. You can check to see if they have the one that you need and let the group know.
https://www.bestofpinball.com/catalog/index.php?main_page=index&cPath=95_270&language=en

And if he doesn’t stock it, he may be willing to make them.

#362 89 days ago

I really wish there was more supports for tx sector, after many hurdles i was finally able to make my own overlay.going to set the inserts and start the clear tomorrow. Will update when im finished

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#363 88 days ago

Inserts

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#364 88 days ago
Quoted from Colehvac1:

Inserts
[quoted image]

Best font in pinball

#365 87 days ago

hello, I am looking for a scan file of the decors of the tx sector gottlieb . If someone can make me a scan of his own.

I’d like to do them again

Thanks

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#366 84 days ago

Amazing what some elbow grease and 4 layers of clearcoat can do to a game ....

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#367 83 days ago
Quoted from Zigzagzag:

Amazing what some elbow grease and 4 layers of clearcoat can do to a game ....
[quoted image][quoted image][quoted image]

Can you share what you used to clear with

#368 83 days ago
Quoted from Colehvac1:

Can you share what you used to clear with

I had it clearcoated at a place that clearcoats cars, so I don't really know, sorry.

2 weeks later
#369 69 days ago

Some head!

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#370 69 days ago

New playfield overlay and inserts. Clear coat happening!

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4 weeks later
#371 39 days ago
Quoted from Zigzagzag:

Amazing what some elbow grease and 4 layers of clearcoat can do to a game ....
[quoted image][quoted image][quoted image]

Fantastic work!!

1 month later
#372 5 days ago

Does anyone know who the composer(s) was/were for the amazing music and sfx on this pin ?
Would have been fun to be able to check out other pins from the same person.

#373 5 days ago
Quoted from Zigzagzag:

Does anyone know who the composer(s) was/were for the amazing music and sfx on this pin ?
Would have been fun to be able to check out other pins from the same person.

I’d like to know as well

(Try robowar also, many pinheads pair them, it has the most awesome music and sound effects)

#374 5 days ago
Quoted from Chosen_S:

I’d like to know as well
(Try robowar also, many pinheads pair them, it has the most awesome music and sound effects)

Yup

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#375 5 days ago

Can someone explain with a graphic on how the "transporting" of the ball is accomplished.

What tricks did Trudeau pull off to get that to work.

#376 3 days ago
Quoted from Bmad21:

Can someone explain with a graphic on how the "transporting" of the ball is accomplished.
What tricks did Trudeau pull off to get that to work.

There is always a ball captured in one of the "teleports", hidden from view. Depending on where the the ball is captured, the opposite teleport will be lit. When you shoot the lit teleport, it will release the ball from the other teleport to achieve the desired teleporting effect. Now things are switched around and the other teleport will be lit.

Each teleport has two ball capture holes with a switch and release mechanism in it. One to "detect" a ball being shot into the teleport, and another one to capture the ball. When you shoot a ball into the unlit teleport (the one that is currently holding the ball), it will simply release the locked ball and re-lock the ball that you just shot in there.

#377 3 days ago

To illustrate

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There are 377 posts in this topic. You are on page 8 of 8.

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