Quoted from PinballManiac40:Yep. Was posted about 2 hours ago. https://thisweekinpinball.com/deeproot-tour/
I expect the line "TEASER: The license is an 80s movie many people have been craving!" will get the rumour mill churning
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Quoted from PinballManiac40:Yep. Was posted about 2 hours ago. https://thisweekinpinball.com/deeproot-tour/
I expect the line "TEASER: The license is an 80s movie many people have been craving!" will get the rumour mill churning
I can't get over how bad of an theme idea that is. It shows zero knowledge of their demographic. Did they only want to sell a dozen games?
It's cool that they wanted to try something different. I like the lane switch on the ramp ala The Shadow. But I wouldn't trust their engineering to pull off the building mechs, it seems kinda simple, I think those piggie targets would be more annoying than fun, who knows if the canon would be fun the millionth time, etc.. The pops instead of slings (with ball guides) seem theme appropriate. But what a terrible theme... They should be glad they went bankrupt before being laughed out of the showroom.
You'd be better off just asking for donations than trying to charge $240 a year to hear rumors a hour before they hit pinside.
Quoted from pin2d:It is the time that is the biggest challenge.
Have you been able to get more volunteers to help you?
If you need a break or need to reduce posting in general, people will understand. Don't stretch yourself too thin or let this project ruin your passion for pinball. This hobby isn't exactly full of new and exciting developments to warrant constant coverage anyways.
Don't make your hobby your job.
Quoted from pin2d:Not quit my day job, no. I don't see TWIP ever getting to that point, I don't think that is realistic. Not looking to get rich on this.
There are costs associated with the website, but the biggest challenge has always been the time. I am trying to make enough on it to justify the time it takes. Without getting into too many details, I want to make it "worth it" for the time it takes away from my wife/family, so I talked it over with them and set a goal to get to $X in 2019 to keep TWIP going.
Also, I set up different tiers to try to find different things that would interest different people. I know $20/mo is a lot to ask, but some people are very interested in the rumors/speculation/information (I am one of them), so hopefully this will appeal to some.
I sorta wanna know the price you put on spending time with your family vs running a website for strangers addicted to pinball...I hope it's a big number.
Get more people to help you
Quoted from ifpapinball:If I told her I was getting rid of one for Vday she might let me sleep in the same room again!
When will Stern realize the money to be made if they made a camping kit for new games. Play all day, sleep under it at night
Quoted from Whysnow:Is Bill and Ted not a rumor?
I have been hearing that every few months for about a year so I figured it would be on the list?
Am I the only one hearing that. 3 different sources that have all had some lucky insights in the past, so I have started to will it into existence also
Wasn't the whole B&T thing just some photoshop by Dead Flip? Just like how he did it with some other concept themes that Stern probably won't go after. He has a few friends at Stern and people really think he'd just leak years of planning for the lulz...come on guys.
Quoted from Whysnow:I heard the rumor well before that.
I always kind of assume they were using those fun mockups to judge fan response. I assume some are actually being worked on.
Yeah but what is pinside's opinion really worth? It's mostly people who will buy whatever is new, people who will never buy new, people who will only be disappointed after building up a game in their head, etc. I mean sure, use it as a free data point, but know that the data is skewed because of the kinds of people who frequently post on pinside.
If I was Stern, I'd primarily gauge the opinion of distributors. They're the ones who have to sell what Stern is serving. They're the ones talking to people ready to buy. They know the market better than pinside.
Quoted from Whysnow:not sure, but they apparently convinced Stern that Maiden was a good theme. If the designer is even saying that nobody else wanted to touch it, then it goes to show what a shit theme it was.
Managed to sell well do to design and ruleset from Elwin being a damn golden god that understands what collectors want despite the crap theme.
Yeah and pinside was wrong about Maiden being a good theme. Elwin didn't seem to be into Maiden either, but he was able to graft it onto his design (Plus who knows what options Stern gave him to pick from)
It is a great game though. It's done well the past year while the pinheads get their fill. But in my experience, random people don't like it. Don't care for the theme, don't understand the rules, it's got some tough shots, not many obvious objectives to them, etc...
Quoted from DS_Nadine:If you ask them what they want, they want the next game like that last one that sold best.
That's why we get Metal pin 1, 2 ,3, 4...
You MAY sell more if you slip in a product (license) wich does not have an audience as big, but "hungry" and has not been catered to.
Like an Anime (Akira, GitS) or Videogame (Mario, Sonic, Zelda) Pin.
While I think you're right that there would be some confirmation bias, I would think the distributors also know the value of a diverse offering to have on their showfloor.
Quoted from PinMonk:Iron Maiden Prem does great on the mostly n00b-player route I help with. Not jjPotC great, but very well, and jjPotC is much newer.
I guess it just really depends on the context of the location. Iron Maiden next to a Transformers and a Fish Tales gets its butt kicked in drop in a place that has done well with a variety of titles, from Batman 66 to Monster Bash to WWF Royal Rumble.
Quoted from DS_Nadine:That is right of course.
To some degree at least. Games like WWE offer some diversity... but noone buys it so it just blocks floor space and money.
WWE was just a straight up game. The wrestlers people care about was on the most expensive version, and the affordable version was full of wrestlers that only kids care about. Just bad choices all around. And that's without getting into that dumb upper playfield.
I think JJP does a much better job with offering a diverse lineup in their lineup (which makes sense considering Jack was a distributor first)
I can't wait until the gossip and speculation as to why everything was fine last Friday, but oh shit cancel all current plans on Monday.
That game was designed by the same people as The Mafia?
Kudos on them for finishing a product even if it may not set the world on fire.
That sculpt does look very nice. It's interesting how the ramp is in pieces and uses what looks like a ramp flap to put the pieces together. Is it just part of the prototype design or can their ramps be partially disassembled? It's always a serious pain to get to a particular spot that requires taking off ramp assemblies.
Honestly, they spend an alarming amount of time making sure the game is easy to work on lol. The glass lift system, the printed components on the underside of the playfield, all the solderless connections they spoke of...
Quoted from JodyG:This is fairly common with ramps that can't be thermoformed in a single mold due to stacked features. GOTG has this, as well as Twister...off the top of my head. I have contemplated doing this to get people unobtanium ramps for games which are normally too big for my machine. Hurricane and Mousin' Around come to mind here.
Yeah I sorta wondered if the shape was the reason, but thanks for chiming in and with some examples. I don't think I've owned or worked on a game with ramps like that (at least not that I noticed)
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