No matter what they charge, it comes down to EBIT and revenue per widget moved out of the building.
Just doing some simple math, at 750k a month going out, if they have operated at that burn rate for 6 months and will operate for 6 more months before steady revenue, that is 9 million dollars in the red.
If they make even a very generous 3k per machine they get out the door, that is 3000 games they have to sell to even recoup that cost, not counting the ongoing burn. With these numbers they have to ship 250 games a month to break even.
I think im being very generous with the 3k profit per machine too.
The math/business case on this is rough. I wonder when we will see a SaaS model in pinball.