Right now I'm still very skeptical of this company and think some of what's been said is hot air until a product is produced. The TWIP interview from a while back where deeproot mentions that COGS (costs of goods and services) on Hobbit is $6,750.00 and how they could do it to for less then half the cost using their "standard" was interesting to read. What would the deeproot standard be? No drop target banks, no moving or as detailed Smaug toy, an inferior cabinet, a 1/4 the amount of code (rules, animations, music), no 27" LCD, inferior quality mechs, etc? Ok, I can see COGS being half then. It's a lot easier to make such claims when a product has yet to be designed, parts ordered, no code work has been done, and games haven't been run on an assembly line.
"This game would cost $2k to make"
In reality it would look like this...