Ever since hearing Deeproot kinda 'reinventing' production, I'm intrigued. Maybe even more then with the resulting products themselfes.
(Wich may come from me havig worked in automotive development internationally, so I'm used to 'dumb it down' for easy production/ less modell variants/ cost effectifeness.)
Obviously there are things an established manufacturer wouldn't change (may it only be because he has a blind eye for it, working like he always was for a lifetime) but would stand out as outdated for someone fresh going trough the whole process.
Things that come up in my mind:
Problem - The problem with manufacturing a playfield is that it is mainly one piece that has to go through a line, worked on from both sides, while only it can be worked on from one side at the same time.
Solution(s) - In the MMR we allready saw a pretty much "one board design" for electronics under the playfield. But why not make a "sandwiched playfield"? One sheet of wood to screw in all the bottom mechs, one for the top. Woudn't work with wood? Why use wood? If you could "mold" a playfield (bottomside) why not mold it with all the mounting brackets allready in place?
Problem - Every mech has it's own 'coil', that's a lot of parts, therefore cost, weight and wiring work.
Solution(s) - You could potentially for instance use 1 Coil for all 3 Pops, so that all 3 of them fire at once if one is activated. You could also use one coil/ motor to drive a lot more mechs and all of them individually with some mechanical solution, for instance found in the TOMY 80's Toy Pinball. This Toy has some masterful engineering inside with 1 Motor driving 2 Slings and 3 Pops (and other stuff). The Motor drives a shaft witch rotates constantly. When the Ball hits a Pop, the 'switch' hits the rotating shaft and fires it back up, same with every other mech.
What do you think would be 'great' manufacturing optimizations?
Molded Cabinet out of plastic? Consumer Versions without Coin Door? Hamster in a wheel driving it all?
Tell me your (insane?) ideas!