Quoted from okgrak:I'm sure the German Language has a long complex compound word that can handle this situation...
Unnützlichesübersteigertesselbstbewusstseinlichkeit
Sorry, couldn't resist, even if quoting 15 freaking pages back!
Quoted from jwilson:I actually like the tilt up glass - always wondered why Bally stopped using it. The list of things the games are supposed to do is decent enough.
That list of games is... interesting. Could be some good ones, but at first blush seems like some duds. I do support more original themes and I hope they play well and prove me wrong.
One issue with the Bally tilt up glass was weight, and I'm sure the frame and glass placement added too much to the BOM. Speaking of weight, what the heck is the weight of this thing?! It all looks like it adds up to a lot, and that's without the plywood shipping box. Holy cow, my back hurts just looking at this stuff.
My space for machines is tight, so I appreciate the glass tilt idea, just wish it was hinged on the side, I don't have that much ceiling clearance. But any hinged effect is surely costly and heavy.
If the goal of the touchscreen is to easily access options, why not just put the same option setting buttons all games have on the front of the cabinet? Could use a PIN for settings when on location.
I sure like the theme and art for RAZA, but can't say much for the other theme ideas. I really wish they would first and foremost simply had made a working Magic Girl, and offered it up as a mainstream title, not just an overpriced collector piece. The art and audio direction were sublime, surely they could have salvaged the gameplay mechanics, and actually delivered some innovation there. And I see a Magic Girl image on the TWiP page which does not look like what was on the original box of lights, is that a redo? Would be a shame, but perhaps they can no longer use Packer's art? Or maybe I'm just not recognizing it...