Quoted from CrazyLevi:
It’s a dumb idea that doesn’t work in pinball. People just don’t want swappable playfield and “kits.”
Quoted from Taxman:
I can't believe the swappable playfield is still a thing. 19 years ago Pin2k did this. I have known lots of people with an RFM and a SWEp1 playfield in the closet that will never go back in the cabinet. Then when they go to sell the game they have to try and make a deal to unload it all or be stuck with the PF.
Full Throttle is a decent game. But if Heighway ever shipped those Alien kits you'd never see FT again.
You will keep your favorite installed, or for Ops the one that makes the most coin.
Dang, some of you really hold on to strong negative opinions based on implementations designed nearly 2 decades ago! I actually agree that P2K's implementation of playfield swappability wasn't good at all for consumers (it also wasn't designed for them). Heighway's implementation was pretty much identical and therefore also didn't make sense to me either. To conclude that playfield swappability is a bad thing because of two poor and nearly identical implementations, though, seems shortsighted. As I've argued before, if everybody thought the way you did, video game consoles would have been shunned, and one of the biggest consumer entertainment markets that's ever existed would have been DOA 45+ years ago. I know, I know... saying "video game console" in a pinball forum will turn some of you off too, but we can all learn a lot from the technical and economical progression of video game consoles.
To argue that a potentially large group of pinball-loving consumers (including a huge % of pinheads) aren't interested in saving floorspace, saving money, and having a variety of shot layouts and gameplay styles in the form of easily swappable is silly. A swappable system actually designed to make it easy and convenient to both store and swap playfields will succeed or fail largely based on size of marketing budget and how well people connect with the content.
P3 owners generally don't mind swapping their playfields daily or even hourly when they have guests over or want to play different games than the ones their kids enjoy. At the factory, we'll oftentimes change playfields in a machine 10-20 times a day for feature testing/debug. It takes under 60s and requires no tools, and a couple of playfields can easily rest under the machine or stack up nicely in a closet or corner. If you don't connect with the content, that's one thing. If you don't want to accept it as a good idea because of P2K or other poor attempts to implement a multi-game platform, that's an entirely different and closed-minded thing.
Further, I'll never understand some people's desire to try to sway the public that a well-reasoned project that people pour their heart and souls into developing ethically and economically responsibly is stupid, even regardless of their reasons.
Now whether deeproot is ethical and economically responsible remains to be seen, but a lot of people are clearly pouring their lives into it. So hopefully they are, and hopefully you won't dump on theirs or anybody else's efforts just because you didn't like another company's implementation.