Quoted from trilogybeer:It would have to rotate and tilt. Looks like it rotates 180 degrees and can be used as shown ( a smaller play field with flippers hitting back at the player) Then it has to rotate 180 degrees from the position shown and tilt up to mate with the rest of the playfield. Then the flippers shoot away from the player and the upper half of the playfield is available to the player. It has to start in a position opposite of what is shown and it has to rotate otherwise the game has no shooter lane. It would only have a shooter lane when the flippers are rotated to the bottom.
I not so sure. Look how deep the cabinet is. To my mind, the main playfield must be raised and supported much higher up with a perspex window over the lower field area. That would let you attach the rest of the shooter lane to it. It would also have to be high enough up for an extra pair of flipper mechs to attach to with no clash (unless they use the P3 method, not likely). But unless I'm missing something, the sticking point for a turning playfield would be that if you rotate it 180 degrees you have no way of shooting past that playfield area. It's all self-contained. I see no additional flippers on the main field either. So after you launch the ball into play, what does the game do?
Perhaps instead the idea was for that large area to have two levels and to raise up and down, like Zaccaria Time Machine.