Thanks daley! Looks like a fun theme!
Quoted from daley:I did not see this posted in this thread (so sorry if already shared): https://www.youtube.com/watch?time_continue=60&v=opAK-32MfJM
Wow. I'm not into that villains (?) character design but alltogether that's pretty awesome.
If this is the intro to the machine that would hint to an ultra widescreen display. I'd like that waaaay better then what JJP does. I prefer a reasonably sized backglass!
Quoted from Sinestro:That is a very wide aspect ratio!
Makes me think color dmd size screen like the LCDs on MBR or AFMr
If RAZA and MG are made, or anything else using Jpop IP that was paid for by his Zidware customers, I hope DR reimburse these customers. If they do, more power to DR.
"An amusement park built around a defunct nuclear power plant that happens to be on top of a graveyard!"
I already like the humor.
Quoted from frolic:Makes me nostalgic for the days of when jpop would dazzle us with art.
At least they're not claiming JPop did the animation.
Quoted from Sinestro:That is a very wide aspect ratio!
Looks
Like they plan on using a screen like the one on afmre
Does this count as 1 day of
deep Root?
Quoted from adol75:Cool, they've made a cgi intro movie. Can we see a pinball machine now ?
That is not CGI.
Been reading info on Deeproot on TWIP - This Week in Pinball and it sounds great what they're doing!
Quoted from JodyG:I'm guessing screen across the back of the playfield, under the glass.
Curved screen at the back would look cool.
__________
( )
Quoted from JodyG:I'm guessing screen across the back of the playfield, under the glass.
I agree. The sizing seems optimized to work with the width of a playfield and the height of the backboard under the glass.
If it works, it'd be a clever way to quickly change scenes so each mode feels unique.
Quoted from Pinballs:If RAZA and MG are made, or anything else using Jpop IP that was paid for by his Zidware customers, I hope DR reimburse these customers. If they do, more power to DR.
There appears to be a wealth of information on this subject and I believe that DP has done quite a lot on this front. There were some conditions (IE: those already involved in a law suit against JPOP would not be eligible), but others would be offered compensation based on what their previous commitment was with Zidware. Yes of course, some will see this as a 'they had to do this or no one would support DP', I don't see it that way at all. You will see, once the pins start being revealed, pinheads will flock to these. Considering that the owner was not legally obligated, I think that this can only help.
To that end, I believe that DP has already settled up on Magic Girl for some of the Zidware customers. Maybe not and I'm full of shit...
back to the thread.
Quoted from OnTheSnap:The sound and video is just STUNNING in this clip. If this is just the tip of the iceberg!?
Neat but certainly not "STUNNING".
Quoted from pin2d:Anyone recognize the voiceover?
The voice from attack from mars? Did i win a pin?
Quoted from aingide:I agree. The sizing seems optimized to work with the width of a playfield and the height of the backboard under the glass.
If it works, it'd be a clever way to quickly change scenes so each mode feels unique.
It seems logical to suspect they took the jpop back of playfield LCD idea and stretched it to fill the entire back. However, obstructed view would still be a major problem.
Quoted from frolic:It seems logical to suspect they took the jpop back of playfield LCD idea and stretched it to fill the entire back. However, obstructed view would still be a major problem.
Well looking at this picture of Magic Girl, to fix the obstruction I would make it wide and thin so that it sat as high as possible in the back of the playfield. Kinda like the aspect ratio of the clip.
magic_girl (resized).jpgQuoted from flynnibus:its as if... you can hear the money jumping out of people's pockets already... FFS
$$$ already jumped out of my pocket for Raza
Happy to see it happening with my credit. Never thought Raza would see the light of day
But yes, let’s actually see a game ffs
Quoted from aingide:I agree. The sizing seems optimized to work with the width of a playfield and the height of the backboard under the glass.
If it works, it'd be a clever way to quickly change scenes so each mode feels unique.
Would be cool to have Walking Dead style ramps that pass through openings in the changing scenes on the backboard
Quoted from Multiballmaniac1:Deeproot will be number 1 in pinball soon enough.
Robert, is this a fake account! Or Special K
Quoted from Multiballmaniac1:Deeproot will be number 1 in pinball soon enough.
Can't wait. All they have to do is make thousands of games, that people like and buy.
Since all the other manufacturers are taking notice and closing, I best hit deeproot for a tech support job soon or I'll be out of work.
LTG : )
P.S. When is this going to actually happen ?
Quoted from frolic:It seems logical to suspect they took the jpop back of playfield LCD idea and stretched it to fill the entire back. However, obstructed view would still be a major problem.
Quoted from OnTheSnap:Well looking at this picture of Magic Girl, to fix the obstruction I would make it wide and thin so that it sat as high as possible in the back of the playfield. Kinda like the aspect ratio of the clip.[quoted image]
I thought Robert was a big proponent of looking at existing games and looking at what they do well and not so well? I guess I could be persuaded that putting a screen where it is in Magic Girl might be innovative, but I don't think it is a very good place for it due to visibility.
Now, if they put an screen in the backboard, I could see it being used to having changing scenery. But, I don't think "the" display in that location is a good place for it.
I am pretty darn negative on Deeproot because of their work with Jpop. That said, I am a huge fan of Dennis Nordman both as a person and a pinball designer. Neither of those two points are what made me post in this thread tonight though. I'm posting because that video posted on the previous page is DAMN impressive. The production value is miles ahead of anything JJP or Stern has done. If that is even close to the level of production that actually incorporated into their games, I could see them really hitting the ground running. Also, I like the widescreen. This will hopefully allow them to have a full backglass/translite unlike the screen on JJP games that is way too big and hogs the backbox. Hopefully the display is above and not blocked by ramps and playfield components as some are speculating. That would make no sense.
Quoted from John_I:I am pretty darn negative on Deeproot because of their work with Jpop. That said, I am a huge fan of Dennis Nordman both as a person and a pinball designer. Neither of those two points are what made me post in this thread tonight though. I'm posting because that video posted on the previous page is DAMN impressive. The production value is miles ahead of anything JJP or Stern has done. If that is even close to the level of production that actually incorporated into their games, I could see them really hitting the ground running. Also, I like the widescreen. This will hopefully allow them to have a full backglass/translite unlike the screen on JJP games that is way too big and hogs the backbox. Hopefully the display is above and not blocked by ramps and playfield components as some are speculating. That would make no sense.
Well they should have the sound covered with David Thiel. Combine with fantastic animation and its an excellent start.
After all these years of doodling I'm expecting a layout masterpiece as well!
Quoted from Roostking:Robert, is this a fake account! Or Special K
Real account. Former Majestic12.
http://aussiepinball.com/index.php?topic=8001.60
I just revisited this circa 2013 Ben Heck video, which features Jpop discussing the pinball design process, in the context of Zidware's then ongoing projects. Toward the end (at 14:28), Jpop contends that less is often more. In a moment of self-awareness clarity, he presciently remarks:
"It's very easy to start, but very hard to finish."
Quoted from John_I:I'm posting because that video posted on the previous page is DAMN impressive. The production value is miles ahead of anything JJP or Stern has done
It's really interesting to see a reaction like this. What is it about it that strikes you so much, out of curiosity?
Quoted from Aurich:It's really interesting to see a reaction like this. What is it about it that strikes you so much, out of curiosity?
I’m curious too. I found the video to be ok. Nothing amazing though or unique.
Quoted from Aurich:It's really interesting to see a reaction like this. What is it about it that strikes you so much, out of curiosity?
Not sure how to say it. I don't profess to be an art critic, but I know what I like when I see it. Things like fonts not being proper, I would never notice in a million years because I don't look with the critical eye of a designer. Despite a predisposition to dislike anything to do with Jpop; this seems more professional and cinema quality "complete package" including the funny scripting along with the great sound/graphics. This compared to the more basic Xbox 360 cut scenes that Stern and JJP produce. Just for reference my favorite animation packages to date are Iron Maiden and Metallica (with color DMD). Those packages just fit the games perfectly IMO. On the other hand the split screen on WoZ is my least favorite.
This may just be a teaser and the real game content could be a letdown. We'll see. One thing for sure is that up until this point I thought the RAZA theme was a mess and could not be saved. They actually made it seem like an interesting, goofy retro theme with this trailer.
Quoted from John_I:Not sure how to say it. I don't profess to be an art critic, but I know what I like when I see it
You explained well, thanks for fleshing out your thoughts. I find how people see this kind of thing really fascinating.
Quoted from EDMAN:Just curious...did JPop get any permissions from the Mars Attacks illustrators (original trading cards/movie) in regards to his original artwork for RAZA?
I feel like Zombie Yeti told a story about this, but now I'm not sure. Don't want to quote anything from a bad memory.
But, can we stop calling it "his" original artwork? He didn't draw shit.
Quoted from EDMAN:Just curious...did JPop get any permissions from the Mars Attacks illustrators (original trading cards/movie) in regards to his original artwork for RAZA?
The Alien is uncanny
He did not.. if I'm not mistaken he also had a robbie the robot and a godzilla in his art. That's not to say any of that will be in this version, but yes at the time he had unlicensed art on his prototypes.
Quoted from Aurich:But, can we stop calling it "his" original artwork? He didn't draw shit.
Valid point
"the" original RAZA artwork *
If pinroot is what that says to be...it will be the end of all the old refurbs...not worth the money. All the old will be lost due to cost. The new...Stern, JJP, Spooky, etc, will loose cost. A collapse of an industry, and a reinvention at the same moment. I don’t buy it. Then again, let pinroot prove me wrong.
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