Quoted from yaksplat:
I can't imagine trying to create a robust system, instead of just offloading the service to a third party with some simple API calls.
I will say that building a robust system and API that scales isn't trivial. I'm not saying insurmountable, but we (Scorbit) have done it many times before, so at least we took the crazy plunge into it recognizing it can be the very definition of insanity...
Also, regarding who builds it, I think that there is a grey area here because I believe that you could really enhance games with an online platform (not just ours, but just as a general view) if your designers and company are on board. The counter argument in any business like this is "focus on what you do well," and if you view the platform as an integrated part of the game, then you probably need to have some talent in house that does some work around this.
Stern is excellent at building games, so you could argue they should (and are) thinking about this internally. To be honest, I have high hopes for all the new entrants as well. Whether it's connecting to an API like us or in their own walled garden, I think it's a good idea to think about these things during the design phase, so it's refreshing to hear people talk about it.
Quoted from screaminr:
I asked the same question .
It sounded too good to be true .
But yep , no subscription fees for JJP games .
The important and distinguishing point here is whether or not the company wants to develop and secure their own network stack on the machine or not. The Scorbitron is our hardware, so it takes some effort to maintain and keep it working, without the distraction of maintaining a series of other machines, operating systems, game code revisions, etc. If any manufacturer wants to hit our API today, all they need to do is get our spec and have at it. Don't underestimate the work to develop the network components on the game side though, it takes some time.