Quoted from denoument:I'm just wondering what they interpret as the value they will offer. There's not a whole lot you can justify adding value with just software or special mechs. There are already very great games with excellent software features and the value with special mechs is just the user appeal not necessary replacement cost. I was thinking maybe the value they are offering is targeted at the on-site owner. Like cost to repair or ease of repair. That patent seemed to point in that direction. Guess we'll just have to wait and see what they have to offer.
Seeing that design I have little faith in it helping operators much in the longrun.
B/W slide out rail system was a fantastic innovation. Although, we all have seen what happens to them with time and/or misuse.
Apply that principle and some engineering to what you see above .... before long a multitude of failures could well arise. The supporting bushes so close to each other are under immense strain holding that playfield up at such distance, like a fully extended and thus weaker "crane". When those bushes become even a little sloppy the whole mech will become loose and floppy, because the bushes are positioned so very close to their cantilever counterparts (unless they're using some form of roller bearing or exotic bush material, which would be cost prohibitive). Also what happens if it is pulled sideways or in the wrong way/method? . This was a cause for many B/W slide malfunctions. It will happen much worse with the deeproot thing and just be a burden, especially for operators. I can picture a snag or wrongward rip possibly severely damaging the bottom of the cabinet there too, with it supporting a bit of strain when unfolded.
There is likely also big strain internally when folded up, there are springs or strutts in there to help you lift it out I would guess. Cabinets may be vulnerable longer term. Same with that bezzel/glass system. That shit's Heavy, anyone lifted an Alien bezel? 
Just make the game reliable so you don't need to pull it out every week. 