Quoted from flynnibus:It doesnt work financially...it’s already been spelled out numerous times.
How much cheaper can you really sell the kit... when the kit really represents 99% of the development and 75% of the costs? Why would customers want to buy a kit for say.. 15% less than a full game? You just can’t get the price low enough to make it attractive verse all the tradeoffs you have.
P3 tries to address this by making the kit “smaller” in that its just the upper portion and software... trying to drive their bom per unit down. But it exaggerated the tradeoff... in that games are even more similar.. etc.
Yeah the "swapable playfield" model is one of my favorite things to trash. It's been a while!
Nobody here wants one game and a bunch of playfields. Makes for a pretty shitty game room. People like having a bunch of games lined up next to each other. Kinda the point of a "home gameroom."
"Swapping" playfields - no matter how easy - is always going to be a pain in the ass. Have fun playing drunk dollar games with your bros and swapping playfields every 4 games.
Not even a huge space saver. Playfields are huge. Why....they are almost as long as pinball machines! not like you'd be able to easily store them under your game.
This model has been tried many times before and it's always been a huge failure. Why would it succeed now?