Quoted from cjchand:
It’s a win-win. If I’m right, I win the Pinside guessing game. If I’m wrong, we get a lot of cool new pinball stuff
I'd say both is true.
The game we'll see (aka the things on the playfield) won't be "vastly" different or they wouldn't have brought it for testing.
The cab (therefore a lot of "looks") and how everything is manufactured will definately change.
(And they seem to be pretty sure that these additions bring enough new things to the table that this rekindles interrest.)
How the game was presented and that one machine had weak flippers as it seems is a bummer but most likely none of this will matter when the machines are ready for shipment.
So for some of the Feedback the game got here...
RAZA definately has no overwhelming new toy in it but especially when you see the duck target and ferris wheel rotating this thing definately has an amusement park feel to it and there is little mechs all over the place, for most of the shots.
In Addition it was said that RAZA is supposed to be one of Deeproots lower tier machines.
So in my opinion comments like "tear that gimicky stuff out and concentrate about the shots like Maiden (wich is a great but COMPELTELY different beast)" are kinda out of place for the game RAZA wants to be.
In Addition with all this smaller mechs it is way more packed then any Stern Pro; People said GotG Pro was "stuffed" but they just spreaded one "Vengeance" (comprising of Magnet, Drop Target and Backkicker) over three toys. Here we have a newish spinner, the rotating target, the sideways moving target, the ferris wheel, spinning disc, a kinda unique ring-the-bell target/ mech and I believe even a magnet and a little subway.
All with "molded" decoration.
So yes, while this game is not the "revelation" people expected after all the initial bragging, wich it by announcement isn't supposed to be, I can't see how anyone sane can compare this to a Stern Pro and see it lacking. - In terms of BOM and Design of course, since we don't know how it'll play.
For other comments circled about what took them all this years: Deeproot started to built/ re-invent the basics from ground up or as H2H said it, they built the company first, then the game. So they'd have to do their own Spike System and lot's of tiny things like the (simple but elegant) opening mechanism for the Spike2 backbox. All from scratch.
So, does that game set the world on fire as it is? - No, definately not.
But it allready does things differently (like the LCD) and seperate from the theme the game seems way less "reduced"/ more lively with little stuff (mechs & molds) all over the playfield.
I like that! - Even if I propably won't buy this game (not my theme AT ALL). I'm interested what we'll be shown in march.
Regarding all that given info I'm ok with the prototype. I hope that ramp will be more makeable in the final game (aka. constant flipper strength) and an added coil for the back-center Ned target to give some hit-feedback would be nice.