Quoted from DS_Nadine:
Well, we'll see.
As said, screen space is the same so for me it's awesome that you've allready set up your mind that this is destined to be shit, without ever having seen anything.
The mentioned problems of a "dead zone" are correct, of course, but occur with mot modern games also... just look ad Batman, Munsters and Elvira.
You have a Fake Television in the center, and stuff for Modes left and right... and additionally stuff on the bottom.
I'm not saying this will be great, I'm just intrigued and you should be "open" too, at least until you see it in action.
It's not the same. You're deliberately choosing to ignore what's in front of your eyes. This IS objectively bad for the application. If it were a scrolling news or price ticker, fine. But it isn't.
Moreover, having mounted the speakers underneath the display, this appears to be even narrower vertically than CGC's solution ... and CGC have good reason for preserving original aspect ratio, as they are both selling a 'classic' edition and expanding on the original animations of the games.
The 'problem' you're saying that Batman, Munsters & Elvira have is not a problem for them. It's a problem for this machine.
DMDs went 128x16 -> 128x32 -> 192x64 (and physically much larger) - the latter being abandoned because they were considered too expensive. Each change was a major improvement in terms of the amount of information that could be displayed, and what you could do with animations.
This ultra wide, very vertically narrow display forces the UI designers into a corner - literally.
It also makes absolutely zero sense to be spending millions on an animation studio, and then never even give them the luxury of any depth of field whatsoever. Anything in the background? Pixel size. Portraits? Forget it. Anything tall? Has to be shown in either super wide format where it'll appear tiny, or you need to scroll up it to show it. Makes even less sense for a game that it is specifically about characters ... Ned, the princess, undead, aliens etc.
They're not spending millions on the translite art. Yet it dominates the backbox. Why is the most expensive part of the game in terms of development crammed into a small letterbox?
You could take an optimistic approach and say that they're going to do AR, and the display is just a sideshow. But it still wouldn't make any sense ... not everyone is going to wear glasses, and there are locations, show rooms and events to think of. You could also choose to think this is non-final, but aspect seems similar or the same to teaser videos released.
Or perhaps what we assume is the translite or backglass is another monitor? But, again, it would seem a strange design choice.
WOZ could do so much more with its display. It wasn't just all the toys and world under glass that caused it to pull so many new people into pinball, or collecting. It immersed people who were just watching the player. Will this ...?
It's extremely sub-optimal, to put it kindly, when they had a blank canvas.