I am having an issue with Row 4 in the switch matrix on Twilight Zone
I am still collecting facts and I will post here as I try to work thru this.
If I do not use the game for several days I get an error.
The game will boot ok. (Using 9.4CH Eprom)
You know there is going to be an issue if it prompts you to go into reports.
If it doesn't give you the prompt, all is fine.
If you leave it in attract it is fine.
If you go to start a game it spits out a ball then gives the (2) Danger warnings and goes into tilt.
Sometimes if you plunge the ball it will shoot it back to the out hole and give a second ball ( and tilt that one also) and other times it will not.
The error is always "the clock is broken".
If I use the game everyday. There is no issue.
If you go into test (again, please keep in mind I am still gathering facts)
(14) Plumb bob is closed
(24) Always closed is blinking ( open/closed)
(94) 30 second is blinking.
You will hear the gumball VUK (74) shooting with nothing in it.
And in some cases LH flipper F4 will blink.
Usually, within 8 to 10 minutes of searching the tests, it will correct itself and all is well. There is no clock error and it functions fine. There is no tilt and it is fine. You can boot, reboot, and play a game(s) normally.
Tonight the game again had the row 4 issue.
Switch 24 "always closed "pulses between open and closed. It is not consistent. The resulting tone is two pulses, three pulses, five, 20 etc then back to 2, 3.
IF I disconnect J1 on the coin interface door, switch 24 closes.
Unplugging J212 at CPU made no difference.
Unplugging LH flipper opto made no difference
To override the issue tonight, I started a game (TILT), plunged the ball. It was returned, (TILT) and it was returned a 3rd time and I was good to go. Credit dot disappeared, game played fine and clock worked as it should.
Reboot: fine and played a game.
I am wondering if D2 on the coin door interface board is bad. Can a diode be "weak" ?
Not sure what else it could be since it can correct itself.