(Topic ID: 55809)

Twilight Zone Slot Machine Kickout


By sturner

7 years ago



Topic Stats

  • 19 posts
  • 13 Pinsiders participating
  • Latest reply 1 year ago by mjruser
  • Topic is favorited by 2 Pinsiders

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#1 7 years ago

Having watched a lot of videos, I notice that on many Twilight Zone machines, the kickout often can hit the right flipper that is down and provide a reliable bounce over to the left flipper for an easy trap. Mine doesn't quite do that though, it actually comes out a little more toward the middle causing some difficulty in either trapping or getting a reliable bounce to the other flipper.

I guess I'm wondering if the kickouts on these machines differ from machine to machine or if they are supposed to be standardized so that it provides a clean bounce over to the left flipper. If the latter, I'd be interested in knowing the best way to accomplish that. I've looked around the slot machine setup and wasn't quite sure the best way to get a kickout just a touch more to the right (facing the machine). Any help on that is appreciated.

I've also noticed another issue where I'll sometimes get a kickout that goes SDTM. This seems to only happen in about 5% of the balls, and it feels like it happens after the slot machine has had repeated kickouts in a short period of time. Much more frequently with the powerball too. Just wondering if this might be a sign of wear in a part or something else.

Any help on this is appreciated. The game still plays well, but I've wondered if some minor tweaks could improve it a great deal.

#2 7 years ago

Check your scoop to see if a weld is broken first.

#3 7 years ago

9 times out of 10 i get the ball bounce off the right and trap on the left. that one that doesn't i call the knuckle ball. keeps me on my toes.

maybe check to see if there is any play in the way it is mounted and tighten things up.

good luck.

#4 7 years ago

Mine never gives it to the left flipper cleanly. I didn't see any broken welds on my scoop when I had it out, but I didn't exactly look for them either...was just cleaning up a little bit and test-fitting a light.

#5 7 years ago

On TZ pitch is a factor, as weld on scoop broken, or adjusting below attachment a notch or put a washer under it ....
If you really getting annoyed by too many STDM, you could choose for a less powerfull coil.

#6 7 years ago

The other issue is A-16434 (Kicker Assembly)...minor adjustments can change the ball direction.

Just installed a new Mantis scoop and had to deal with carefully adjusting the kicker.

9 months later
#7 6 years ago

Reviving this one from the dead to see if anyone can tell me how to adjust the slot machine kickout.

The welds are fine, but the ball keeps getting shot right at the tip of the right flipper. I've tried moving the Kicker assembly side to side, but the only change I noticed from that was slightly worse, so I've got it back dead center now. If anybody can tell me how to get the ball to strike more to the right on the flipper I'd really appreciate it.

#8 6 years ago

Make sure the coil is hitting the ball dead center.

#9 6 years ago
Quoted from marlboroa:

Make sure the coil is hitting the ball dead center.

As best I can tell (using the switch slot as a guide) I've got it hitting dead center. At this point it seems like I need to bend or otherwise change the geometry of the scoop, but I can figure out how. The mounting holes have no wiggle room. I've tried bending it a bit, but I'm hesitant because I don't want to break the welds. Up thread someone mentioned washers, but I have no idea where to put them.

I'm considering ordering the replacement/redesigned scoop from Mantis, but not sure that'll make a difference on how the ball is aimed.

#10 6 years ago
Quoted from fasteight:

Up thread someone mentioned washers, but I have no idea where to put them.

I think they are adding a washer in between where the scoop mounts to the playfield. I had to add one to my CFTBL after adding a cliffy. This allowed enough room for the ball to roll into the subway without catching the lip of the Cliffy. In your case, it may allow a bit of adjustment to the weldiment.

*** I'd be very carefull bending anything ****

#11 6 years ago
Quoted from burningman:

I think they are adding a washer in between where the scoop mounts to the playfield. I had to add one to my CFTBL after adding a cliffy. This allowed enough room for the ball to roll into the subway without catching the lip of the Cliffy. In your case, it may allow a bit of adjustment to the weldiment.
*** I'd be very carefull bending anything ****

I'm not sure what you're saying here. I do have a cliffy, but it's a slight drop down for the ball coming out of the scoop. Getting into the slot machine scoop is no problem, it's just the direction it takes when it pops out. If I add washers to the scoop attachment points, that should lower the scoop ever so slightly - is that what you're suggesting?

#12 6 years ago
Quoted from fasteight:

Reviving this one from the dead to see if anyone can tell me how to adjust the slot machine kickout. The welds are fine, but the ball keeps getting shot right at the tip of the right flipper.

Has your game always been like this, or did it start doing this after shopping it or some other change?

#13 6 years ago
Quoted from fasteight:

I'm not sure what you're saying here. I do have a cliffy, but it's a slight drop down for the ball coming out of the scoop. Getting into the slot machine scoop is no problem, it's just the direction it takes when it pops out. If I add washers to the scoop attachment points, that should lower the scoop ever so slightly - is that what you're suggesting?

Yes....without seeing the ball actually traveling, you could be hitting something as the ball comes up and out of the scoop. Also, you may want to experiment with adding washers on one side or the other, this would then alter the path that the ball is coming out of the hole as well.

#14 6 years ago

Mine was doing as you describe. My welds were broken and a friend fixed the welds for me. Re-installed the scoop and still had same problem. I noticed that the scoop exit had been bent by someone to make the entrance wider, presumably to make the shot easier to hit. I bent the side at the scoop exit back to flush and now my kickout is a very predictable bounce over to the left flipper, 95% of the time.

#15 6 years ago
Quoted from gweempose:

Has your game always been like this, or did it start doing this after shopping it or some other change?

Hard to say, it's been in storage for 6 years, and just set up within the last month, so I honestly don't remember what it played like previously.

#16 6 years ago

Had problem with ball going sdtm. Welds good. Just put a small piece of stick on felt upper leftside and now ball goes straight to right flipper!!!!!! Will bounce and go to left flipper if desired.

#17 6 years ago
Quoted from jbp8653:

Had problem with ball going sdtm. Welds good. Just put a small piece of stick on felt upper leftside and now ball goes straight to right flipper!!!!!! Will bounce and go to left flipper if desired.

Thanks, this sounds like an easy fix if I can't get it working some other way.

#18 6 years ago

will have to experiment with size of felt. The bigger the piece, the more the ball will go to your right.

5 years later
#19 1 year ago

Hello,

This is an old thread but the felt idea helped.

Someone mentioned 'I noticed that the scoop exit had been bent by someone to make the entrance wider', this is how it is on both the right and left side of my scoop so I think it's part of the design as both are equally bent and match up with some other points in the layout.

Cheers,
Mike

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