Posts (holes, no holes, plugs, or no plugs) are not the primary feature in regards to determining sample or prototype TZ games.
It is not even an indication.
I am not going through the entire list of features as their differences in both prototype and sample games, but posts or plugs are by no means "definitive".
There are at least a half dozen threads on PinSide and plenty of RGP background on how differences were defined.
Thousands of TZs went out with posts in the holes.
Other games simply had posts in the "goodie bags" for operator choice.
Protos and samples are not always one in the same.
In this case, they are most definitely not.
TZ was a convoluted production run based on the design history.
There were many changes during the testing of the game when it went out for player evaluations and even after production started by operator complaints.
People need to do their own game research and history, if they do not believe me.
There are actually people in the world that were around when the game was made at the factory, collecting pinball machines, and even buying them new.
Here is why I not going to argue with anyone on this point.
My game has POSTS IN (not plugs, and not in the "goodie bag") and it's not a sample or prototype, and it was bought NIB in 1994.
I cannot tell you why it happened, but maybe design team changed their minds again, maybe a tech $#@#ed up and put posts in and rings on the original schematic, maybe it was a request by a buyer and then I received the game by accident, or maybe it just occurred based on when it was "on the line" and nobody caught the change. It happens during production runs on something as mundane as this with PF blanks when assembled.
Why?
Because most playfields already had the holes from the multiple (meaning more than one) production playfield runs.
Rare prototype games did NOT have plugs, posts, or holes.
I have owned the game pictured below for over 22 years.
I certainly don't post ambiguous answers after 30 years collecting.
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