(Topic ID: 63352)

Twilight Zone Owner's club

By Caucasian2Step

10 years ago


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Topic index (key posts)

8 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #5897 Updated 9.4H manual with corrections from Coyote Posted by Coyote (5 years ago)

Post #8716 Have your picture taken in the translight Posted by Neal_W (3 years ago)

Post #10381 Switching to stereo sound. Posted by hawknole (2 years ago)

Post #11803 How to Add 3rd Magnet. Posted by mbaumle (2 years ago)

Post #11810 Third Magnet Parts List Posted by mbaumle (2 years ago)

Post #13048 Board replacement options. Posted by DumbAss (1 year ago)

Post #14049 Flipper cabinet opto board data Posted by DumbAss (10 months ago)

Post #14166 More key board data Posted by DumbAss (9 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#9725 3 years ago

Hello everyone, I’m the proud owner of this beautiful Twilight Zone. It’s been in my house for only a few hours and already, I can’t get enough of it because it keeps drawing me back in.

I’m looking forward to learning more about this great machine.

It just felt right to pick TZ over a more modern machine for my latest addition.

Please feel free to share any tips with me.

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#9727 3 years ago
Quoted from yzfguy:

Colordmd is totally worth it!

I’m going to order one today lol.

My gumball machine isn’t working and it’s sending the game into ball search mode when a ball gets hit there (it was working fine yesterday lol) Any suggestions how to fix this?

#9737 3 years ago

Is anyone selling a nice slot machine mod or know where to get one? I’m looking for one please.

#9740 3 years ago

No slot machine mods there. Thanks though.

If anyone does know where to get the SLOT MACHINE mod please, show me the way.

#9751 3 years ago

Can anyone tell me if the pinsounds are worth it. Do they improve the sound quality big time? Am I able to easily return to the original games sounds and music?

What are the best sound mixes out there.

Thanks

#9758 3 years ago

Any good places to get some wide body invisiglass or just regular glass?

Just trying to get her right, this is my new baby.

#9801 3 years ago

Alright folks, I’m going into the 3rd week of owning this game. I’m learning as I go. Thanks for the input everyone

I got some new opto boards on the way and a fliptronics board along with new flipper kits and coil (left flipper and right flippers are super weak. The ball barley goes past mid playfield on the left flipper side).

In the meantime I installed my color dmd as recommended. Wow!! That’s all I have to say.

This game is a keeper.

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#9862 3 years ago

Wondering if anyone has experience with these issues or have the solution.

1. Ball save won’t register on most games.

2. “Diverter” won’t activate automatically and out the ball in the shooter lane. Ball just goes in the auto plunger ramp and fires.

3. I Just changed the iso boards for the flippers. For some reason, the right flipper gets stuck and stays stuck after the start button is pushed. After turning the machine on and off a few times, it seems to work normal but after about 3 games. The right flipper went back to being stuck as if someone was pushing and holding the flipper button.

#9867 3 years ago
Quoted from Coyote:

1. You will need to explain this better. Are you meaning that the ball saver is active (fast "Exra Ball" light flash), and you drain and the game goes into bonus?
2. This also dosen't make any sense, as the shooter diverter, when ACTIVE, should pop the ball into the autolauncher. When INACTIVE (closed), it should go to the shooter.
3. Put your old boards back in. Do they work correctly? Then you got a bad replacement board, or something is interfering it with picking up the opto light.

“Diverter” stays open some games and the ball auto plungers instead of passing ball to shooter lane so I can use the plunger.

Other photo: When I drain right away, the ball save doesn’t activate, I just loose the ball and it starts the next ball.

I hope I explained it better.

Thanks for any good advice.

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#9870 3 years ago

More
In regards to ball save, what ROM version do you have? I believe that the official releases only had ball save on ball 1(if enabled in the settings) while 9.4H has the ability to have ball save enabled on all balls (again via the settings)

Quoted from Coyote:

Okay, as per your furst post, it's not 'failing to activate', it's not closing. Hardware issue - it's either gummed up, spring is weak or broke. Will need to look at it and see what is binding it up

I’m running version 9.4h. I’m going to look into this more (check the hardware and settings).

Thanks

1 month later
#10125 3 years ago

Hello,

I was wondering if anyone has experienced this same issue or knows how to fix it.

During multi ball, the ball doesn’t feed into the shooter lane. I can see the mechanism firing trying to kick a ball into the shooter lane but there are no balls to feed. As of now, this only takes place during any multi ball and for some reason the game doesn’t go into ball search mode. This issue began about a week ago.

Thank you for any help.

6 months later
#11306 2 years ago

I am looking for some help here*****.

When I enter any multi-ball mode, the balls lock and fail to eject into the shooter lane. (So zero balls on the playfield after starting a multi-ball).

I can hear the mechanism clicking that places balls into the shooter lane however, no balls are traveling to the mechanism to place balls into the shooter lane.

Just wondering if others have had this issue

What causes this.

How do you fix this problem?

Your help is appreciated

#11320 2 years ago
Quoted from PinballAir:

are there any balls left in the trough when you achieve multiball?
You should see one ready to be launched when you look in there from the shooter lane.

No balls are left in the trough when I achieve multiball (I removed the apron and looked? It’s empty)

The balls are locked and not releasing when multi ball is achieved. What’s my next step in fixing this issue.

(I did a test and the lock seems to function correctly (releases ball during the test).

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#11323 2 years ago
Quoted from Manny65:

Have you tested each individual trough and ball lock switch?
You mentioned in the original post when you achieved multiball that the game was trying to kick a ball out, was this from the trough or the lock?

Thanks, everyone, for the help so far. I’m at the vet right now with the pup. I’ll go through the switches once more when I get back home and report back.

#11327 2 years ago
Quoted from Jason_Jehosaphat:

Oh. That's different. You used the term "trough" to describe the lock. That put us on the wrong trail. You need to troubleshoot your lock.
Take the glass off and go into tests/switch edges. Push three balls, one at a time, into the lock. The display should show each of the lower, center, and upper optos open as each ball comes to rest inside the lock.
Next test the solenoid that expels the balls from the lock. Find it in tests/single solenoid/lock release. When testing solenoids, you must choose "stopped," "running," or "repeat." Choose repeat and then okay until all three balls are expelled, then press okay once more to return to the "stopped" phase.
You wrote that you're hearing a "clicking" in the lock but the balls aren't emerging. That release kicker is tiny and it's plunger is small. It's mounted on a bracket that has some adjustability. It's possible that that the plunger is out of position and not kicking the balls properly, despite firing on command.

I followed all the steps you listed. Everything seems to work typically during the testing phase.

During gameplay is a different story.

I found this post similar to the problems I'm having, except my balls are stuck in the locking mechanism and don’t release.

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#11328 2 years ago

Not sure if this is the direction I need to go or not.

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#11330 2 years ago
Quoted from Manny65:

Try recreating the issue and immediately go into switch test mode and see if switches 84 and 85 are open (ie ball detected since they are optos) and 88 is closed. Also none of the trough switches 15, 16, 17 & 25 or the outhole #18 should be closed.
I assume you have 6 balls and that is also what your game is set to - right?

6 balls are in the game.

I disconnected and reconnected the wires to the “10 opto switchboard” the game behaves the same as mentioned above but now, during multiball, the lock will release the balls about 3 minutes after the mode is started (so no balls on the playfield until the lock randomly decides to release the balls after 3-4 minutes.

#11332 2 years ago
Quoted from Mad_Dog_Coin_Op:

How many balls are staged in the gumball machine when you start a game?

I believe it's 3 balls.

#11334 2 years ago

Try recreating the issue and immediately go into switch test mode and see if switches 84 and 85 are open (ie ball detected since they are optos) and 88 is closed. Also none of the trough switches 15, 16, 17 & 25 or the outhole #18 should be closed.

4) Turn on the game and let it stage the balls. Pay attention to how many get loaded to the Gumball machine. And report back the findings.
5) Go back into test and look at switch test again. Take a photo of the DMD and share with the group

I emptied the balls and got 6 balls.

Switches 15,16,17 are open

Switches 84 and 85 are closed

(This is with the machine empty of balls)

Originally a warning to check switch 15 popped up when this all started happening but that warning went away when I disconnected and reconnected the optos 10)

Now check switch 76 is popping up. Here are a few photos. (I will add activity with balls added next)

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#11335 2 years ago

I emptied the balls and got 6 balls.

Switches 15,16,17 are open

Switches 84 and 85 are closed

(This is with the machine empty of balls)

Originally a warning to check switch 15 popped up when this all started happening but that warning went away when I disconnected and reconnected the optos 10)

Now check switch 76 is popping up. Here are a few photos. (I will add activity with balls added next)

55B8089E-59FE-427E-9253-84C741013F40 (resized).jpeg55B8089E-59FE-427E-9253-84C741013F40 (resized).jpegFA243A78-19DB-4D25-ADD4-F793325AA69B (resized).jpegFA243A78-19DB-4D25-ADD4-F793325AA69B (resized).jpeg
#11336 2 years ago

I turned the game off. I placed 6 balls back in. I turned the game on. (3) balls went into the gumball machine.

Checked switches: 15, 16, 17, 26, 84, 85 (Are all closed.

Switch 76 (mini-playfield exit) is Open

(This is with all 6 balls loaded)

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