(Topic ID: 63352)

Twilight Zone Owner's club

By Caucasian2Step

10 years ago


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Topic index (key posts)

8 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #5897 Updated 9.4H manual with corrections from Coyote Posted by Coyote (5 years ago)

Post #8716 Have your picture taken in the translight Posted by Neal_W (3 years ago)

Post #10381 Switching to stereo sound. Posted by hawknole (2 years ago)

Post #11803 How to Add 3rd Magnet. Posted by mbaumle (2 years ago)

Post #11810 Third Magnet Parts List Posted by mbaumle (2 years ago)

Post #13048 Board replacement options. Posted by DumbAss (1 year ago)

Post #14049 Flipper cabinet opto board data Posted by DumbAss (10 months ago)

Post #14166 More key board data Posted by DumbAss (9 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3438 7 years ago

OK, mystery part time. This just dropped out from underneath my playfield, maybe from near the slot scoop, unsure. TZ part or random junk?

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#3440 7 years ago

Ha, awesome, thanks. It's a new game to me so wasn't 100% sure. Glad that didn't short something out.

#3444 7 years ago
Quoted from Damien:

On my MMr, the back legs and front legs are screwed all the way in (lowest point) and that comes in at about 7 degrees, which I like for that game.
HELP!

The best I could get on mine with front all the way down and back all the way up was 6 degrees. I had to swap out the back levelers for 3 inch ones and then I could get to 6.5 degrees. My floor slopes down in the back though. Make sure the legs are all in the right cabinet holes, too.

#3491 7 years ago
Quoted from Damien:

Would 31" Gottlieb legs fit properly?

Yes, the ones on mine are 31 inch. They work, but after reading these comments I realized they're the wrong legs. The downside to the longer legs is that you'll have to mount them on the top 2 holes (possibly resulting in art damage unless protected, as others have noted), and your machine will likely look slightly too tall if it's side by side with other machines. Mine's next to a Theatre and the height at the rails/top of backbox is about an inch higher than it should be. The 31 inch legs also give it a slightly wider footprint on the floor.

#3492 7 years ago

Rocket kicker question: Where should the rocket kicker send the ball? Into the upper flipper/camera hole or into the hitchhiker loop/pops? Mine usually hits the rubber post inbetween these two areas. Any way to adjust this mech so it puts the ball somewhere consistently or is it supposed to be random?

#3496 7 years ago
Quoted from Coyote:

Hitchhiker. The bottom (towards player) metal guide can be adjusted.

Great, thanks! Easy fix.

1 week later
#3649 7 years ago

Thanks for explaining the lock/multiball options. Those remind me of the I&S settings on TSPP, confusing.

Is the "Lite Right Spiral" insert supposed to always be lit? Mine seems to be. It correctly registers and activates spiral like it should, but even after registering never goes dark with the exception of multiballs (?).

3 weeks later
#3977 6 years ago

Printed up some of Miguel351's apron cards on metallic stock and they look great (thanks for uploading them again). I printed an extra set - if anybody needs them, pm your address and I'll put them in the mail for you.

EDIT: Thanks, guys - they've been claimed.

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3 weeks later
#4152 6 years ago
Quoted from tonyf1965:

I have been looking to add a rocket ship mod. I really like this one.
Has anyone seen one of these or knows were to get one?

The silver one in the picture was made by pinballpro, but it's an older version. They still make one, but it looks more like the rocket on the playfield. http://pinballpro.net/shop/twilight-zone-rocket-ship-tz-6/

1 week later
#4232 6 years ago
Quoted from dnaman:

If anyone else is working on new sounds, let me know.

Can you swap out music with Pinsound, or just call-outs? (Sorry, probably dumb question, but haven't ever thought about trying a pinsound). I would love TZ even more with some of the more atmospheric, minimalistic music from the shows.

1 month later
#4548 6 years ago
Quoted from drummermike:

My upper left flipper usually only works when I press the button in fully. It seems to work slowly at times also. I am not sure how to get it to work in tandem with the lower left flipper. When I got this TZ all the flippers were OK.

Funny, I came here this morning to post the exact same question. With a soft/halfway button push, only my bottom right flipper fires. A hard or full push fires both right flippers. I wish they triggered more simultaneously, but maybe they're not supposed to? There doesn't seem to be so noticeable of a lag on my left flippers though.

5 months later
#5218 6 years ago

Anyone else have a clunky orbit off the auto-plunge? Mine will complete the orbit maybe 50% of the time. More of an annoyance than a problem except after completing wizard mode when the game tries to reload the gumball machine with the correct number of balls. After failing to do that several times, it will give up, and you're left with some weird issues like 2 balls in the plunger lane, etc.

Can the orbit be adjusted for a smoother/faster loop or is this a thing?

1 month later
#5480 6 years ago
Quoted from AlexSMendes:

OT:
» YouTube video

Would finally buy a pinsound board if somebody would whip this up into a file...

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