well, first things first ....
Pull ALL the ribbon cables. Also pull the transformer primary plug on the far right of the power driver PCB with the white and black wires (this is J102) to cut off coil and flashlamp power until you have the game working.
Now power it on. Verify your CPU boots (two solid lights, then one solid light + one blinking light).
Power it back off. Connect the ribbon cable between the CPU and the Power Driver boards.
Power it on. It should boot cleanly, and now you should have playfield lamps blinking.
Power it back off. Connect the large ribbon cable to the top of the CPU, and to the fliptronic board.
Power it on. It should boot cleanly.
Power it back off. Connect the large ribbon cable to the Sound board.
Power it on. It should boot cleanly. You may or may not get an error detected bong message.
Power it back off. Connect the large ribbon cable to the DMD board. Add the smaller ribbon cable between the CPU and the DMD board.
Power it on. It should boot cleanly, and you should have dots. You can now go into test mode, and check switches. etc.
Power it off. Add the long ribbon cable from the CPU alphanumeric port, to the 8-driver aux board. Be SURE the red wire is on pin 1 on both ends. Reversing this cable can be bad.
Power it on. Now when you boot, the clock should run and reset to 12:00.
Plug J102 back in, verify you do NOT have any flashlamps locked on. Check the 3 flashers by the Gumball, and the single flasher by the rocket kicker (behind the upper-right flipper).
Go into test mode, into lamp+flash test, make sure lamps and flashers are all working.
Play game. Have fun.