Quoted from nocreditdot:I'm back in the club after a 10 year hiatus. Dumb question there are 3 holes for leg bolts. Do I use the upper 2 or the lower 2?
M
Well, how tall are you????
Quoted from nocreditdot:I'm back in the club after a 10 year hiatus. Dumb question there are 3 holes for leg bolts. Do I use the upper 2 or the lower 2?
M
Well, how tall are you????
Quoted from nocreditdot:I'm back in the club after a 10 year hiatus. Dumb question there are 3 holes for leg bolts. Do I use the upper 2 or the lower 2?
M
That would depend on how tall/short you are. I use the bottom 2.
Changing holes set might show/leave new marks on the cabinet. I would put it wherever they were before.
Quick question guys -
The single-rubber post that's between the left outlane and inlane - is it attached to the playfield with a nylon locknut or a t-nut underneath the playfield?
Try this. http://christopherhutchins.com/gallery/album410/tzb_78?full=1. If it does not help I can go take a look at my playfield.
Quoted from lb1:Try this. http://christopherhutchins.com/gallery/album410/tzb_78?full=1. If it does not help I can go take a look at my playfield.
Thanks - I figured it out -
There are two single-rubber posts in the game with hex bases. The threaded part is too short for a lock-nut - these HAVE to go into T-nuts, and I am 90% sure that they go over between the autofire lane and plunger lane. (One at the bottom kickout, and the other at the top skill-shot scoop.
The rest of the posts use the nylon lock-nut. I just got mine mixed up when I was reassembling.
Can someone tell me where to get the mirror blades, color DMD, and LED speaker upgrade? Does anyone have the plexiglass backboard from pinball decals? If so, how do you like it?
Thanks
Hey guys -
Somewhere, on some site, I saw the wire standoffs for sale. These are the 'L'-shaped thingies that hold the wiring harness. Unfortunately, I don't have a part number, and can't seem to find it listed on pinlife or BAA - any pointers?
Quoted from Coyote:Hey guys -
Somewhere, on some site, I saw the wire standoffs for sale. These are the 'L'-shaped thingies that hold the wiring harness. Unfortunately, I don't have a part number, and can't seem to find it listed on pinlife or BAA - any pointers?
Kerry Stair sells new standoff brackets. http://www.mantisamusements.com/bracketsupport.htm
Ordering info: http://www.mantisamusements.com/ordering.htm
Quoted from kevinleedrum:Kerry Stair sells new standoff brackets. http://www.mantisamusements.com/bracketsupport.htm
Ordering info: http://www.mantisamusements.com/ordering.htm
Ah, perfect, thanks! After many, many years, mine are mostly bent up.
Quoted from Neal_W:How may GI bulbs in a TZ playfiled?
Need to get some parts lined up for my project.
Not an *exact* count, but having just put a lot in, I believe there are -
16 on left
13 on right
Give or take a couple. Not including backbox or coin door, including the #555 bulb behind the gumball machine.
Quoted from Coyote:16 on left
13 on right
Thanks, that's a good start. Some 'cool white frosted' LED should brighten it up, and their bluish tint should match the theme.
Next I have to decide on black or white rubbers.
Anyone have comparison pics?
Quoted from Neal_W:Thanks, that's a good start. Some 'cool white frosted' LED should brighten it up, and their bluish tint should match the theme.
Next I have to decide on black or white rubbers.
Anyone have comparison pics?
Back in my day (yeah, I'm that old), White was preferred because it had a better bounce. I don't know if that's the case with today's rubbers or not, but I'm going white - I like bounce, and they help keep the game (IMHO) from getting too dark.
My Tz looks like working fine at the moment. I have an issue though at the end of LITZ, when the machine attempts to reload the gumball. The auto-fire kicker tries to shoot balls into the gumball, but out of the three shots required, often one is not long enough to reach the gumball entry diverter. The kicker is actually powerful enough, but sometimes the ball slightly hits the sides of the launch lane or the right orbit and then cant reach the gumball entry.
When this happens the game gets confused and I end up having two or more balls in play, and also the shooter diverter behaves strangely. In the meanwhile the auto-fire kicker keeps trying feeding the gumball machine, and when 3 balls are there, everything works fine.
Where is the hardware problem here? Is the auto plunger supposed not to miss any shot? Why do I getmore than one ball in play?
Man, that is a beautiful shot. I have the same blue clock housing with the prototype decal. I think that is the way to go on the clock. Very nice lighting. I especially like the bright glow under the center ramp.
Quoted from dgoett:I'll just drop this here. Taking photos of my machine I'm getting ready to list in the market and this photo really stood out to me.
20150911_175032.jpg
That does look really nice. I'd like to see more pics!
Quoted from dgoett:OK - As requested.
20150911_175023.jpg 20150911_175008.jpg 20150911_174959.jpg 20150911_174414.jpg 20150911_174344.jpg 20150911_174019.jpg 20150911_173934.jpg 20150911_173549.jpg
That's a really terrific looking, fully restored TZ. It should command quite a premium
Quoted from dgoett:I'll just drop this here. Taking photos of my machine I'm getting ready to list in the market and this photo really stood out to me.
20150911_175032.jpg
Just sent you a pm.
Quoted from dgoett:OK - As requested.
20150911_175023.jpg 20150911_175008.jpg 20150911_174959.jpg 20150911_174414.jpg 20150911_174344.jpg 20150911_174019.jpg 20150911_173934.jpg 20150911_173549.jpg
Nice game - it's a later sample, since you have the production colors in front of the left ramp, but have the white door on the backbox.
Hey guys - Need help again, getting my game back up! It was surprisingly easy getting most everything together without pictures. Somehow, though, I have extra bolts that don't go anywhere, and am missing bolts I need. D'oh.
Question, if someone knows!
- What size screws go into the single-rubber adjustable star posts at the outlanes? (The screws I have that thread in there are too short; the screws that are long enough are a size too large.)
- What screws hold in the two star posts (that have rubbers around the two) above the right pop bumper?
- Finally, is it the same type of screw that's in the lone star post above the left pop bumper?
Surprisingly, I think everything else is in order..! It's looking like a game!
Quoted from Coyote:Nice game - it's a later sample, since you have the production colors in front of the left ramp, but have the white door on the backbox.
Nice, I wasn't aware of that detail!
Quoted from dgoett:OK - As requested.
20150911_175023.jpg 20150911_175008.jpg 20150911_174959.jpg 20150911_174414.jpg 20150911_174344.jpg 20150911_174019.jpg 20150911_173934.jpg 20150911_173549.jpg
Looks like just left Bally's factory!
Quoted from Coyote:Nice game - it's a later sample, since you have the production colors in front of the left ramp, but have the white door on the backbox.
It probably was re decal with the white door ?
Quoted from bigd1979:It probably was re decal with the white door ?
As far as I know, noone reproduced the white-door decal?
Really? I seen them before on a restoration? Just bc they weren't available from a licensee do t mean they cant be had
Quoted from bigd1979:Really? I seen them before on a restoration? Just bc they weren't available from a licensee do t mean they cant be had
If I had that info prior to order my decals I would have asked for the white doors..... I almost made mine all B/W....
Quoted from bigd1979:Really? I seen them before on a restoration? Just bc they weren't available from a licensee do t mean they cant be had
True, but one-offs don't count, in my book. Aside from that, few people even know of the difference, and would likely not spend the time and money themselves recreating decals JUST for the white door when pre-made decals are available. (Hell, I wouldn't. And I won't do my cabinet WITHOUT a white door up there..)
white door decals are available at planetarypinball. it's a micro 3rd magnet playfield.
I actually have a REAL prototype gumball/collect spiral when lit plastic in the coin tub. they originally came with a decal over the plastic of the gumball machine. it's a rare piece to find.
it's kind of an imposter proto but has almost all the features and artwork of a proto. no red boards obviously.
Quoted from dgoett:white door decals are available at planetarypinball. it's a micro 3rd magnet playfield.
I actually have a REAL prototype gumball/collect spiral when lit plastic in the coin tub. they originally came with a decal over the plastic of the gumball machine. it's a rare piece to find.
it's kind of an imposter proto but has almost all the features and artwork of a proto. no red boards obviously.
Pic?
I am in the process of putting back the mini playfield on the main playfield. I had originally put the cliffy protector showed in http://www.passionforpinball.com/TZ/tz_edge2.JPG but I couldn't access the leveling screw on the lower right bracket. Even Am I missing something? I can't see how putting it afterwards would work either. Any advice?
Quoted from Invader:Finally got Lost in the Zone last night, what a great feeling xD
Congrats!
If you scroll up, you can see the image of his back box. The doorway is white on the side of the back box, not orange/yellow.
Quoted from dgoett:white door decals are available at planetarypinball. it's a micro 3rd magnet playfield.
I actually have a REAL prototype gumball/collect spiral when lit plastic in the coin tub. they originally came with a decal over the plastic of the gumball machine. it's a rare piece to find.
it's kind of an imposter proto but has almost all the features and artwork of a proto. no red boards obviously.
Interesting. Ordered for future restore of my cabinet!
I added a Pinsound card and stereo cable kit, and installed the DCS soundtrack that was originally produced for TZ. A really nice sound. Now I'm thinking new speakers!
TZ was my first machine in 1999... that I sold in 2000!! Then got another one 6 years ago, and had it completely refurbed (down to cabinet wood sanding level).Now it's mint, with all the mods. My favourite machine I could never sell it, hell I'll need to be buried in it.
Quoted from DefaultGen:I feel like Pinsound would make a huge improvement to TZ's low quality audio, but I was so disappointed in my two sets of Flipper Fidelity speakers (BK2K and STTNG) that I'm hesitant to chase after high quality sound for so much money again...
It seems like the FF speakers make a bigger difference in some games rather than others. HS2 was a big disappointment, while CFTBL was a tremendous improvement. TZ was somewhere in-between. There is always some improvement (so I spend the money to upgrade), but some machines react much differently than others to better speakers.
Quoted from Neal_W:If you scroll up, you can see the image of his back box. The doorway is white on the side of the back box, not orange/yellow.
Yeah, I didn't make my self clear.... I was refering to the " REAL prototype gumball/collect spiral when lit plastic in the coin tub".
Quoted from AlexSMendes:Yeah, I didn't make my self clear.... I was refering to the " REAL prototype gumball/collect spiral when lit plastic in the coin tub".
I'll grab a picture of mine in a little bit. My sample game was produced early enough where it left the factory with the sign referencing the spiral, and the arrow in the playfield referring the Gumball.
I was working at Challenges when the WMS tech came to apply changes to the game - including putting a decal over the right sign, changing it to the Gumball plastic, and scraped off the 'Gumball' insert text. He then found out he forgot the new 'spiral' decal, and told me that he'd ship it to us.
Here's a shot of the plastic. I took the decal off it as soon as I purchased the game. (I have a replacement 'sign' unit that has the correct plastic on it, but I like leaving this one in the game. The bulb still works as the Gumball Light, of course..) Under it, you can see my blank decal. The tech never mailed in the replacement 'spiral' label, so the insert has been blank for 99.9% of the game's life. I had HEP leave it blank and just clearcoat it, for memory's sake.
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