Quoted from Jason_Jehosaphat:my clock hands aren't interrupting my optos in the resting position because my gears are worn, but why then do the optos open unreliably in test?
They're not opening unreliably in test because your MINUTE hand isn't interrupting the minute optos properly.
I do not see where you are having an issue understanding this, honestly, I'm kind of confused.. But -
Just because the minute hand (not HANDS - one hand, the minute hand) sweeps 'through' the opto does not mean that the interrupter is BLOCKING the beam. If you look closely at your minute hand, you will see a small piece of it extends back, towards the optos.
The shaft that the minute hand mounted on, when it starts to wear, the shaft will start to slip forward. (You can test front-rear movement in this shaft by putting one finger on the back of the clock in the center, where the minute shaft is exposed, and the front of your minute hand, and slide it forward and backward.) Once the minute shaft - and therefore, the minute hand with that interrupter - moves far enough forward, when the motor is spinning the minute hand, it is more than possible that the interrupter - despite ppassing through the opto - is not blocking enough of the opto's beam to close the switch signal, so therefore the game "dosen't see" the minute hand pass through that opto.
If this happens in game startup (power-on, exiting test mode), the clock will me marked bad and never used. If it happens in game, the clock will reset to 12:00 and be attempted to be used the next mode.
You can also test the 'slop' by, while in Clock Test mode, GENTLY holding your finger against the front of the minute hand, thereby removing that 'slop'.