Quoted from Seatmandan:I agree. Why are people always trying to change the Pre-DCS synthesized sound into non-synthesized sound? I don't get this. To me, it's what makes those games unique, and part of their identity. I understand the need to upgrade lighting to LEDs because of heat and power improvements, but screwing with the sound seems like you're trying to turn the games into something else. I feel the same way about "MOD-overload" as well
I can only speak for myself, but in general it’s the callouts for me. They are so low quality it is distracting when compared with newer games, and proper high fidelity sources ARE available for TZ, so why not?
In addition, TZ -WAS- supposed to be released as a DCS game. This means everything would have been significantly higher quality, including callouts and SFX. The boards just weren’t finished in time, so Chris Granner had to quickly come up with alternative music using the old 8-bit sound board. There aren’t a lot of (any?) special customisations to the music in TZ like say, WhiteWater, where the music will speed up as you play.
Not everybody likes the DCS music, because they are used to the music as released; the Golden Earring song isn’t really present in the DCS mix, but you can certainly retain it. Or replace it with the -actual- recording. It does sound great