Quoted from jzdziarski:I get the power consumption thing, but have yet to see any proof that running LEDs substantially increases the life of any of the electronics significantly. There are far higher loads put on these boards from the coils and motors to worry about GI. You’re more likely to wear down other components first than a hypothetical benefit from a minor load change to the GI.
By the time you add in all the mods, an OCD board, pinsound, etc, you’ve already lost any tiny benefit you may have gained over running low power incandescent.
Okay, let's break this down.
First off, you never previously mentioned MODs. So take those out of the argument. The MODs also don't run on the lamp matrix (for the most part. The ones that DO are LEDs, so they fall under the example below.)
Let's assume that the game feeds the required, 6.3v to each lamp socket, and isn't pulsed. (They are pulsed, with the zero-crossing.) Each #44 bulb takes .25amp at 6.3V. Now, for LEDs, unless you're running the brightest, multi-LED (multi-die) bulb you can, you are nowhere near 250mA. (The ones I'm using in my game draw 1/3rd of that - 100mA) So, just on controlled lamps alone, all 64 on would be 19.2A draw total. (Again, with each transistor handling it's own load, and the zero-crossing, we don't see the game draw this much..) For all of my LEDs, you're looking at 6.4A. Whopee, amerage saved, less load on transistors.
Now, don't forget about inrush current - incandescent bulbs draw MORE amps the colder they are, so going from off to on draws more current. (In fact, it is WHY the lamps are switched on and off on the zero-crossing, to stop a lamp from being switched on while the AC wave is at its peak.) And like Rdoyle1978 mentioned - heat. Have you seen scortchmarkes around GI bulbs? Heard of Insert Lifting? Or the white lightbox panel in the backbox streaked with brown marks? ..Yeah, that's heat. Hell - welcome to the *initial* issue with these TZ - the clock board, and the GI incandescent bulbs frying optos.
Now, let's jump to your "the coils draw more!" coment.
True - they do! But they're also NOT CONTROLLED BY THE LIGHT MATRIX. The have beefier transistors to power them than the lamp matrix does. This argument is like saying that a plan could get me to China faster than a boat. Well, no sh*t - they're two completely different modes of transportation.
Each part of the game - coils, flashers, +5V logic, controlled lamps, and GI lamps - have their own, separate power sources - up until the transformer. So, in the hopes that overloading one won't kill another. (Unless, you know, you short them together. D'oh.)
So, no. Noone can *say* that LEDs prevented an issue (you can't prove something *didn't* happen because of something else), it has a definite advantages to keep things working better, cooler, and longer.
Because you put LEDs in does NOT mean you don't pay attention to other things. LEDs don't cure shorted coils, bad diodes, worn flipper links, or poor playing overall. They DO help prevent mistakes (unscrewing the far back-left GI socket because the bulb blew, and accidently shoring the GI string against the Gumball Geneva switch! Whoops, there goes your ULN2083!), but issues can still happen. Even a LED flasher won't stop a failing transistor from locking on. It WILL stop the flasher bulb from overheating and melting the plastic over the upper-right flipper, though.