Again, there are no optos in the trough of a TZ. There are no optos in TZ that would give a signal to the computer for a drained ball. They are all lever switches. All the optos in TZ are used for the loops, the right ramp, the mini playfield, the VUK, the gumball machine, and the clock.
While I agree with letting it just sit there in switch test mode to look for flaky switches(and nudging does help reveal them sometimes, too), I don't think there's any need to just let it sit for an hour before diving in. Because the switch that is possibly flaky is a mechanical switch, it'll be flaky from the get-go. When you start the switch test, take note of the switches that show closed on the screen and compare that to the switch matrix in the manual. That'll allow you to take an inventory of switches that are doing what they're supposed to right out of the gate.
If you do run these tests and nothing has changed, I'd pull the apron off and physically manipulate the switches by hand, instead of just using the balls, to check their activation points or to see if something is holding one of the switch arms down and not allowing it to reset back to its open state. Also, it might be a good idea to "play" a game with it with the apron off to watch at what is happening under the apron when it does the phantom drain. That way, if the outhole switch is the culprit, you'll physically see the kicker arm fire. It is fairly important while "playing" a game with the apron off to be very careful and be ready to catch the ball if it goes towards on of the outlanes.
Double check that the outhole kicker arm is not interfering with the outhole switch, too.
If that doesn't show you any new or useful information, it's time to prop the playfield up and start tracing down wires, looking for loose wires or shorts in the daisy chain.