TWD code blows met code out of the water. More to do, more to shoot at. Modes and integration are fun, balanced, and achievable! Plus it doesn't have a grindy style ruleset. Horde is based on good play so it can be easy to get to, but no gimmie and is a bad ass well done mode. If siege is just shooting x # of jackpots then hitting the riot shot (similar to sparky MB) then it's an achievable wizard mode too (I've had that final shot lit so many times but keep choking it lol). LMS on the other hand is equivalent to EOL and a bit of a grind, rightfully so.
Overall, there's more to do and more strategy in TWD and it doesn't take a ton of shots to get the board going.
Sparky vs Prison walker: prison walker is better IMO. Tighter shot with the optic sensor and bashing the zombie inside is hella fun.
metal ramps on Metallica are probably the best alternating and feel good ramps I've ever played. They're awesome! But every shot on TWD is a feel good rewarding shot. And the multiball fun on TWD is one of the best.
TWD cons:
- well walker placement and size; while 10X better than wolverine, his arm blocks nearly the entire word of inserts 'prison' from players view.
-call outs lack theme integration; but thanks to cleland and Mulhouse, the sound package is now respectable and enjoyable! MULTIIII KILLLLLLL!