(Topic ID: 104093)

TWD let the games begin

By RGR

7 years ago


Topic Heartbeat

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  • 482 posts
  • 155 Pinsiders participating
  • Latest reply 7 years ago by mario_1_up
  • Topic is favorited by 4 Pinsiders

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You're currently viewing posts by Pinsider DutchTommy.
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#58 7 years ago
Quoted from Winball_Pizard:

This is exactly why Stern needs to start producing their own gameplay videos released when the game is announced with at least acceptable mostly finished code. A lot is left to the imagination when we get to see some ones crappy Iphone video of a new game being played terribly. We can't see or hear whats happening and no one is explaining the rules or features of the game so of course it looks like crap. I'm still holding out for OZ to save the day though. OZZIE OZZIE OZZIE OI OI OI!!

the answer why Stern doesnt release any videos as of yet is because the game is still under heavy development.. i listened to George Gomez his interview at stern.. and he told the interviewer that there will be code updates for TWD on a daily basis.. they are working hard to get this baby right as we all wanting them.. dont give an judgement on this game yet! wait and see..

i believe this game will be great once Lyman his magic is been done to the game.. more dots are available to the various modes and other happenings.. and great callouts..

remember you guys that annoying Horse Sound FX on mustang when that game was been first seen at some ford show? well people were bitching about
that too right away and guess what.. Stern took care of it,. got rid of it.. they might aswell do that too to the not so wanted narration quotes which exist on the prototype games.

#65 7 years ago

ive talked to Richard Rhodes,and he shooted great flippin videos of him on TWD..
he is the number 1 player in Australia, he knows how to work the silverball..
he will deliver some good videos really soon.. hold your horses!

#82 7 years ago

history is about to repeat itself indeed!

Quoted from Winball_Pizard:

DutchTommy said:
the answer why Stern doesnt release any videos as of yet is because the game is still under heavy development.. i listened to George Gomez his interview at stern.. and he told the interviewer that there will be code updates for TWD on a daily basis.. they are working hard to get this baby right as we all wanting them.. dont give an judgement on this game yet! wait and see..
i believe this game will be great once Lyman his magic is been done to the game.. more dots are available to the various modes and other happenings.. and great callouts..
remember you guys that annoying Horse Sound FX on mustang when that game was been first seen at some ford show? well people were bitching about
that too right away and guess what.. Stern took care of it,. got rid of it.. they might aswell do that too to the not so wanted narration quotes which exist on the prototype games.

Hey Roy! I'm sure that it will be finished and the theme has the potential to be really amazing but, why not delay the release schedule long enough to get more finished code. Control the release of video and images so your product is shown to the consumer in a professional way and in the best light. I have the money to buy one of these but, I'm still going to be careful with my purchase. They aren't exactly cheap after all. Right now I'm leaning towards no because that video just doesn't do the game any favors. If on the day it was announced on Stern's site, I could have watched a professionally produced gameplay video describing all of the features of the game, I might feel differently.

im not stern allthough my fiance Angela Drobka and we do have good contacts with our friends at stern as she worked for them doin Mustang voices, we are good friends with the company and quite some employees are friends.. i like their work a lot.. keep supporting stern and pinball in general for that matter

i didnt talked about stern about this.. but i can imagine that it probably got to do with the license itself why they have to bring the game now on the market.. remember that the launchdate for the new season 5 of the walking dead will be next month.. and those inlay cards in the blueray boxes?

i simply think that it lead stern by not having a choice but to build them now.. even if that has to be with poor early software..

we all know Stern has an reputation about having poor code on fresh released games.. but they will work on it to get them right even if that takes an year after its initial release! id say every manufacturer has their flaws no one is perfect, but thats ok.. atleast stern doesnt bring promises and then to break them down.. which is smart, and not to be harse on jjp but i do remember hearing jack saying that he planned to ship his games with complete code.. and we all know what happened right with woz

#136 7 years ago
Quoted from RGR:

Ok not long now... The first video has both multiballs going... 13 min 31 sec duration. The second video is just all out make every shot and see what happens. 19 min 32 sec duration. 107 million game.
There was issues with the zombie in the prison, it was not registering all the time.
After these videos there really was not much at all that was left to do given the lack of code. In fact constant left loops "Browns mode"??? had the same call outs over and over.
These videos are more about the flow/shots than the code. Will have them both ready to view within the hour.

Excellent richard, thanks for your efforts..

#147 7 years ago

I didnt seen 1 right ramp rejection on the video yet.. I must say i was affraid of that,. For some reason after the entrance incline of the right ramp kinda seems on a decline all the way to the back to help the ball making it across.. Im sure it could be rejecting thou but its more likely when u hit u make it.. Good example is at 7:40 in the latest video of RGR.. About rejections its Something i didnt like on IM for the right ramp

#190 7 years ago
Quoted from beatmaster:

thanks for the videos.
i know the code is early, nothing new here.
music is not bad
dots are definitely good
artwork is great
wellverine is in the way and way too big!
needs better call outs, baddly! sounds like billy bob at a rodeo show.
no actors voice is an epic fail, no sense at all.
still too much feed into the pops but i guess we can get used to it.
i guess with better code most can be fix except for the actors voice.

i dissagree on the must having actor voices statement! i mean ac/dc didnt had any voices of the musicians themselves doin callouts or pirates of the caribbean.. still they are top games in my book!

and about the wellverine, the position of it is more higher then wolverine plus atleast wellverine makes an wheelie when u hit it.. wolverine doesnt do shit except at a bad day it loses his arm due to an fast air ball, stern learned from that misstake.. and didnt placed the figure not in close proximity to the flippers to prevent such happening and both arms of wellverine has been raised.. the right arm of wolverine isnt

this game needs good code with lots of more cool looking dots and rules and i foresee an homerun for stern!

#229 7 years ago
Quoted from swampfire:

People don't go to AC/DC shows to hear them talk, and the voice actor for POTC was at least TRYING to sound like Jack Sparrow.

i just want to say its not like a gamebreaker to me if they wont use the actors voices originally spoken by the cast members or impersonated. for me things like Flow and rules are more important.. the ramps are fun to shoot for so it seems within the videos of RGR. the Dots are looking good especially the match sequence 1.. i truly love the music, especially the 1 when u got to slaughter those prison walkers after opening the door from the prison. i also love to see the prison light strobe from within.. like fading in and out. i find it an cool effect! i also love the Sound FX when u shoot 1 of the ramps and hear that metal kind of sound, which also kinda reminds me of Demolition man when u shoot the ramps.

i cant wait to try this game myself in a couple of weeks in Chicago!

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