Finally got around to playing an LE version of this pin.
I simply do not understand how the LE can play so different than the pro in terms of SDTM drains from the pops! The pro that I've played drains from the pops rather extensively, to the point of frustration. Many others have said the same thing.
Also, the majority of LE owners have claimed that they do not have this issue.
I can now confirm this as well. The LE that I played didn't have this issue at all. I played many games, and I counted exactly 1 SDTM drain from the pops all night.
However, I did get several SDTM drains from the prison magnet releasing the ball. I think this can be fixed in code with different pulsing of the magnet?
As far as LE features vs the pro...If the pro didn't have the SDTM issues from the pops, I think the pro is a much better value. Don't get me wrong. The LE looks great! But at least two "features" of the LE were actual drawbacks to me: The crossbow is pretty goofy and worthless. Not sure that I hit more than 1 shot with it all night, and even when I did...so what? And when I'd miss...the stupid cross bow mech would block the ball so I couldn't see it, causing me to lose the ball a couple times.
Bicycle girl is also a negative. It's a bash toy that basically reduces the flow of the game. I prefer the pro since the ramp is never blocked by the bicycle girl zombie.
Of course the RGB inserts on the LE is a big plus. The fish tank is pretty cool on the LE too, but that can be added to a pro.
Premium would be a good compromise to get the RGB inserts...but still not sure I'd want it because of the cross bow and bicycle girl.
Bottom line though is, not surprisingly, the pin is obviously more fun without the SDTM issue from the pops. I am more open to the idea of owning one of these down the road when Lyman has polished the code.